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Holiday Present - The Elf PHB entry
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<blockquote data-quote="med stud" data-source="post: 3954093" data-attributes="member: 1211"><p>I like it!</p><p></p><p>*The length and weight seem OK; there are perfectly healthy humans who are 6 ft tall and weigh in at 130 lbs. For another species, I can't see the problem here.</p><p></p><p>*Only positive ability scores. I don't care one way or another. This is mainly psychological, that players tend to not like low ability scores. As long as the game is balanced with these assumptions it doesn't matter if the ability scores are all -4 or all +4. It will be interesting to see humans. I would be happy if humans finally got a bonus to strength, considering that humans have always been the biggest of the D&D races (except half orcs).</p><p></p><p>*I like accuracy. Most of the time it could be considered "meh", but things like paladin smites and arrows of slaying make it more useful.</p><p></p><p>*It's hard to say anything about Wild Step since I don't know how shifting works yet.</p><p></p><p>*Group awareness might be a bit wonky. But I have heard that Perception works like a defense now so that it's enough if the DM knows if other PCs are close to the elf or not.</p><p></p><p>*I don't care about the estethics described. It looks good as is and if I want to change it it's the easiest thing in the world.</p><p></p><p>*I like how the elves are now described as playful and emotional. It rhymes well with both the elves in The Hobbit and how elves are described in the folk tales of my country. It also provides a nice explanation why members of a race of that age generally don't rack up levels as NPCs.</p><p></p><p>All in all, I like the write up in the sense that I want to create an elf PC now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>EDIT & PS: I don't mind the use of squares much. I have always had to convert from feet to meters anyway so converting from squares to meters won't be any difference. I also think that the only time you need to know exact distances is if you use a battlemat and in that case you might as well use squares.</p></blockquote><p></p>
[QUOTE="med stud, post: 3954093, member: 1211"] I like it! *The length and weight seem OK; there are perfectly healthy humans who are 6 ft tall and weigh in at 130 lbs. For another species, I can't see the problem here. *Only positive ability scores. I don't care one way or another. This is mainly psychological, that players tend to not like low ability scores. As long as the game is balanced with these assumptions it doesn't matter if the ability scores are all -4 or all +4. It will be interesting to see humans. I would be happy if humans finally got a bonus to strength, considering that humans have always been the biggest of the D&D races (except half orcs). *I like accuracy. Most of the time it could be considered "meh", but things like paladin smites and arrows of slaying make it more useful. *It's hard to say anything about Wild Step since I don't know how shifting works yet. *Group awareness might be a bit wonky. But I have heard that Perception works like a defense now so that it's enough if the DM knows if other PCs are close to the elf or not. *I don't care about the estethics described. It looks good as is and if I want to change it it's the easiest thing in the world. *I like how the elves are now described as playful and emotional. It rhymes well with both the elves in The Hobbit and how elves are described in the folk tales of my country. It also provides a nice explanation why members of a race of that age generally don't rack up levels as NPCs. All in all, I like the write up in the sense that I want to create an elf PC now ;). EDIT & PS: I don't mind the use of squares much. I have always had to convert from feet to meters anyway so converting from squares to meters won't be any difference. I also think that the only time you need to know exact distances is if you use a battlemat and in that case you might as well use squares. [/QUOTE]
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