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Hollowfaust: City of Necromancers
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<blockquote data-quote="Cyric" data-source="post: 2008668" data-attributes="member: 8879"><p>I bought this sourcebook in the hope that it might be better than the Creature Collections. Let me say that I was NOT disappointed.</p><p>After all that I skimmed through or bought for myself of the S&SS stuff, this is by far their best.</p><p>I've to admit that I have a favor for necromany, undead and such things. But I think this only made me more expectant and more easy to disappoint.</p><p>Hollowfaust is different to many sourcebooks you can find about necromancy. It supplies the reader with a whole campaign backround and a setting that is usable for more than the normal undead bashing as well as with a bunch of PCs, spells and magical items. And it not only shows the problem with this magical art but it lives the thin line between evil use of the powers provided and the great possibilities it holds. In Hollowfaust both comes together.</p><p></p><p>Even if you do not want to use it in your campaign, it is a basket full of good ideas.</p><p>I'm still looking for a way to implement it into my Kalamar campaign but even if this won't work in a way I see as fitting, it still provided two enjoyable evenings of reading and I like skipping through it every now and then.</p></blockquote><p></p>
[QUOTE="Cyric, post: 2008668, member: 8879"] I bought this sourcebook in the hope that it might be better than the Creature Collections. Let me say that I was NOT disappointed. After all that I skimmed through or bought for myself of the S&SS stuff, this is by far their best. I've to admit that I have a favor for necromany, undead and such things. But I think this only made me more expectant and more easy to disappoint. Hollowfaust is different to many sourcebooks you can find about necromancy. It supplies the reader with a whole campaign backround and a setting that is usable for more than the normal undead bashing as well as with a bunch of PCs, spells and magical items. And it not only shows the problem with this magical art but it lives the thin line between evil use of the powers provided and the great possibilities it holds. In Hollowfaust both comes together. Even if you do not want to use it in your campaign, it is a basket full of good ideas. I'm still looking for a way to implement it into my Kalamar campaign but even if this won't work in a way I see as fitting, it still provided two enjoyable evenings of reading and I like skipping through it every now and then. [/QUOTE]
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