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<blockquote data-quote="Nazhkandrias" data-source="post: 3667134" data-attributes="member: 50521"><p>Jebbo, hearing the commotion, quickly moves as fast as his little legs can carry him to get a clear view of the action. Seeing the archer fleeing from the others and gaining distance, he slams a bolt into his crossbow, kicking back the reload mechanism. <span style="color: Green">"Sorry, m'friend, nothin' personal, but y'shouldn't've tried anything in th'first place..."</span> He trains his aim on the back of the archer, waiting for the perfect shot...</p><p></p><p>[sblock=OOC]<u>Jebbo, Round 1</u></p><p>OK, I don't think I'll be able to keep up with this guy, so here's my actions...</p><p>MOVE ACTION - Standard 20 ft. move to get line of sight.</p><p>MOVE ACTION - Reload light crossbow (already drawn from when I was prepared to snipe out around the fox, but didn't have time to preemptively reload it).</p><p></p><p>NEXT ROUND</p><p>Well, it should be obvious - I'll fire at the archer with the crossbow, ignoring range increment penalties if he runs out of my 80-foot range. After firing, I'll take a move action to get closer. HOWEVER, if Hakkara engages in melee before I fire, I won't take my shot (it's not in Jebbo's nature to put his friends in harm's way), and I will instead take a full-round run action to close distance (to melee range, flanking if possible), since I doubt that a double move will do it.</p><p></p><p>I think that if Hakkara catches up with this guy, he'll probably stop running and fight, so I won't need to worry about my accursed small move speed. But man, oh man, I can't wait until I get Quick Draw...[/sblock]</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3667134, member: 50521"] Jebbo, hearing the commotion, quickly moves as fast as his little legs can carry him to get a clear view of the action. Seeing the archer fleeing from the others and gaining distance, he slams a bolt into his crossbow, kicking back the reload mechanism. [COLOR=Green]"Sorry, m'friend, nothin' personal, but y'shouldn't've tried anything in th'first place..."[/COLOR] He trains his aim on the back of the archer, waiting for the perfect shot... [sblock=OOC][U]Jebbo, Round 1[/U] OK, I don't think I'll be able to keep up with this guy, so here's my actions... MOVE ACTION - Standard 20 ft. move to get line of sight. MOVE ACTION - Reload light crossbow (already drawn from when I was prepared to snipe out around the fox, but didn't have time to preemptively reload it). NEXT ROUND Well, it should be obvious - I'll fire at the archer with the crossbow, ignoring range increment penalties if he runs out of my 80-foot range. After firing, I'll take a move action to get closer. HOWEVER, if Hakkara engages in melee before I fire, I won't take my shot (it's not in Jebbo's nature to put his friends in harm's way), and I will instead take a full-round run action to close distance (to melee range, flanking if possible), since I doubt that a double move will do it. I think that if Hakkara catches up with this guy, he'll probably stop running and fight, so I won't need to worry about my accursed small move speed. But man, oh man, I can't wait until I get Quick Draw...[/sblock] [/QUOTE]
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