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Hollow's Last Hope [ORG] - Closed
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<blockquote data-quote="Insight" data-source="post: 3591380" data-attributes="member: 11437"><p>Character concept in brief:</p><p></p><p>HAKKARA, a barbarian warrior-maiden, comes from the remote reaches, skirting the edges of civilization. Her once-proud tribe of nomadic hunter-gatherers strayed dangerously close to the domain of the giants, and soon, they were beset by giant attacks. The tribe fared poorly, and though the nomads left the giants' domain, the barbarians found themselves severely weakened and unable to properly sustain themselves. Hakkara, one of the tribe's youthful and talented warriors, was sent to the nearest civilized city to find work and eventually bring back supplies to her people. The civilized people did not react well to Hakkara's presence and her inability to speak the local language. After one too many fights in the street over some disturbance or another, Hakkara and thrown in jail. She languished in jail for many months. After a time, a merchant came to Hakkara with an offer to buy her freedom in exchange for a period of servitude. Desperately hating confinement, Hakkara agreed, and was sent to the main city. Hakkara served the merchant mostly as a guard, though there were times when the merchant requested <em>other</em> services. After a few months, the merchant was assassinated by a rival, and Hakkara was freed. She now seeks to make her way in the big city, sometimes overwhelmed by the complexities she finds there in the people, institutions, and even just the city framework itself.</p><p></p><p><em>I'll fill in some of the geographic details once I've had a chance to look at the setting map, which as I understand, is now available.</em></p><p></p><p>Hakkara will be a Human Barbarian 1, suited for melee combat. Will most likely multiclass into Fighter or Ranger at a later date, once she gets a better understanding of civilized society and her place in it.</p><p></p><p>[sblock=Submission Stuff]</p><p>Name: Hakkara</p><p>Gender: Female</p><p>Race: Human (standard)</p><p>Class: Barbarian (I might use the Wolf Totem variant from UA (see below); I'd also like to use the Whirling Frenzy Rage variant from UA (see below)</p><p>Alignment: Chaotic Good</p><p>Primary Weapons and Feats: I may go with Bastard Sword, alternating between 2H and Sword + Shield as the situation warrants. I've got 2 Feats to use, so probably Power Attack and Exotic Weapon - Bastard Sword. Hakkara will also have a longbow. I'll try to get some hide armor as well.</p><p>Personality: Hakkara is overwhelmed by civilized society, but she's starting to understand how it all works. She is getting used to being treated as an outsider, and sometimes relishes her role, and enjoys the fear she sees in her enemies' eyes when they view her in full combat throat. Despite this bravado, Hakkara is at her core a team player. She likes to be part of a group and wants to help others, though those who cross her find Hakkara an implacable foe.</p><p>Role in the Party: Hakkara will fill the role of primary melee fighter, with an emphasis on aggressive offensive tactics. She will eventually move into the movement related abilities, such as dodge, mobility, and spring attack, to add to her rage or powerful charge abilities. Hakkara would probably do very well paired with a more defense-minded warrior at her side.</p><p>Planned Advancement to 10th level: Barbarian (Wolf Totem) 4, Fighter 4, Ranger 2.</p><p>[/sblock]</p><p></p><p>[sblock=UA Variants]</p><p>WOLF TOTEM VARIANT</p><p>Loses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge</p><p>Gains: Improved Trip (2nd level), Track (5th level).</p><p></p><p>WHIRLING FRENZY VARIANT</p><p><a href="http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#rageVariantWhirlingFrenzy" target="_blank">d20SRD</a> </p><p>Works as does standard rage, but Hakkara gains +4 to Str, +2 dodge bonus to AC and to Reflex saves, as a full-round action, gains 1 extra attack per round at the highest BAB, but all attacks that round take a -2 penalty.[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 3591380, member: 11437"] Character concept in brief: HAKKARA, a barbarian warrior-maiden, comes from the remote reaches, skirting the edges of civilization. Her once-proud tribe of nomadic hunter-gatherers strayed dangerously close to the domain of the giants, and soon, they were beset by giant attacks. The tribe fared poorly, and though the nomads left the giants' domain, the barbarians found themselves severely weakened and unable to properly sustain themselves. Hakkara, one of the tribe's youthful and talented warriors, was sent to the nearest civilized city to find work and eventually bring back supplies to her people. The civilized people did not react well to Hakkara's presence and her inability to speak the local language. After one too many fights in the street over some disturbance or another, Hakkara and thrown in jail. She languished in jail for many months. After a time, a merchant came to Hakkara with an offer to buy her freedom in exchange for a period of servitude. Desperately hating confinement, Hakkara agreed, and was sent to the main city. Hakkara served the merchant mostly as a guard, though there were times when the merchant requested [i]other[/i] services. After a few months, the merchant was assassinated by a rival, and Hakkara was freed. She now seeks to make her way in the big city, sometimes overwhelmed by the complexities she finds there in the people, institutions, and even just the city framework itself. [i]I'll fill in some of the geographic details once I've had a chance to look at the setting map, which as I understand, is now available.[/i] Hakkara will be a Human Barbarian 1, suited for melee combat. Will most likely multiclass into Fighter or Ranger at a later date, once she gets a better understanding of civilized society and her place in it. [sblock=Submission Stuff] Name: Hakkara Gender: Female Race: Human (standard) Class: Barbarian (I might use the Wolf Totem variant from UA (see below); I'd also like to use the Whirling Frenzy Rage variant from UA (see below) Alignment: Chaotic Good Primary Weapons and Feats: I may go with Bastard Sword, alternating between 2H and Sword + Shield as the situation warrants. I've got 2 Feats to use, so probably Power Attack and Exotic Weapon - Bastard Sword. Hakkara will also have a longbow. I'll try to get some hide armor as well. Personality: Hakkara is overwhelmed by civilized society, but she's starting to understand how it all works. She is getting used to being treated as an outsider, and sometimes relishes her role, and enjoys the fear she sees in her enemies' eyes when they view her in full combat throat. Despite this bravado, Hakkara is at her core a team player. She likes to be part of a group and wants to help others, though those who cross her find Hakkara an implacable foe. Role in the Party: Hakkara will fill the role of primary melee fighter, with an emphasis on aggressive offensive tactics. She will eventually move into the movement related abilities, such as dodge, mobility, and spring attack, to add to her rage or powerful charge abilities. Hakkara would probably do very well paired with a more defense-minded warrior at her side. Planned Advancement to 10th level: Barbarian (Wolf Totem) 4, Fighter 4, Ranger 2. [/sblock] [sblock=UA Variants] WOLF TOTEM VARIANT Loses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge Gains: Improved Trip (2nd level), Track (5th level). WHIRLING FRENZY VARIANT [URL=http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#rageVariantWhirlingFrenzy]d20SRD[/URL] Works as does standard rage, but Hakkara gains +4 to Str, +2 dodge bonus to AC and to Reflex saves, as a full-round action, gains 1 extra attack per round at the highest BAB, but all attacks that round take a -2 penalty.[/sblock] [/QUOTE]
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