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Hollow's Last Hope [RG]
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<blockquote data-quote="hero4hire" data-source="post: 3605759" data-attributes="member: 20711"><p><span style="color: Red"><strong>Jared Morningstar</strong></span> </p><p></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/DnD/Fire.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Male Human Cleric 1</p><p>Neutral Good</p><p></p><p><strong>Strength</strong> 14 (+2) </p><p><strong>Dexterity</strong> 10 (+0) </p><p><strong>Constitution</strong> 12 (+1) </p><p><strong>Intelligence</strong> 14 (+2) </p><p><strong>Wisdom</strong> 16 (+3) </p><p><strong>Charisma </strong> 12 (+1) </p><p></p><p><strong> Size:</strong> Medium </p><p><strong>Height:</strong> 6' 0" </p><p><strong>Weight</strong>: 200 lb </p><p><strong>Skin:</strong> Tan </p><p><strong>Eyes:</strong> Grey </p><p><strong>Hair: </strong> Ash-Blond</p><p> </p><p></p><p><strong>Domains:</strong> Fire, Healing </p><p></p><p><strong>Total Hit Points: </strong> 9</p><p></p><p><strong>Speed: </strong> 20 feet</p><p></p><p><strong>Armor Class:</strong> 16 = 10 +4 [scale] +2 [heavy shield] </p><p>Touch AC: 10</p><p>Flat-footed: 16</p><p></p><p><strong>Initiative modifier:</strong> +0 = +0 [dexterity] </p><p></p><p><strong>Fortitude save:</strong> +3 = 2 [base] +1 [constitution] </p><p><strong>Reflex save:</strong> +0 = 0 [base] </p><p><strong>Will save: </strong> +5 = 2 [base] +3 [wisdom] </p><p></p><p><strong>Attack (handheld):</strong> +2 = 0 [base] +2 [strength] </p><p><strong>Attack (unarmed):</strong> +2 = 0 [base] +2 [strength] </p><p><strong>Attack (missile): </strong> +0 = 0 [base] </p><p><strong>Grapple check:</strong> +2 = 0 [base] +2 [strength] </p><p></p><p></p><p><strong>Light load:</strong> 58 lb. or less</p><p><strong>Medium load:</strong> 59-116 lb.</p><p><strong>Heavy load:</strong> 117-175 lb.</p><p><strong>Lift over head:</strong> 175 lb.</p><p><strong>Lift off ground:</strong> 350 lb.</p><p><strong>Push or drag:</strong> 875 lb.</p><p></p><p><strong>Languages:</strong> Celestial, Common, Ignan </p><p></p><p></p><p></p><p></p><p></p><p><strong>Feats:</strong></p><p><em>Augment Healing</em></p><p>Type: General</p><p>Source: Complete Divine </p><p></p><p>Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.</p><p></p><p>Prerequisite: Heal 4 ranks</p><p>Benefit: Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.</p><p>For example, a 1st-level cleric with this feat casting cure light wounds would restore 1d8+3 hp. An 8th-level cleric with the Healing domain and this feat casting cure moderate wounds would restore 2d8+13 hp (9 for his caster level including the +1 caster level bonus for the Healing domain, + 4 for the feat). A 13th-level druid casting heal would restore 144 hp (130 for her caster level + 11, for the feat, since heal is a 7th-level druid spell).</p><p></p><p></p><p><em>Fire Devotion </em> </p><p>Type: Domain</p><p>Source: Complete Champion </p><p></p><p>You can burn your enemies with your melee attacks.</p><p></p><p></p><p>Benefit: Once per day as a swift action, you can sheathe your body in red and orange flames. The fire does not harm you, but illuminates the nearby area as a torch would.</p><p>While you are thus alight, eack of your melee attacks does one extra point +1 point per every 3 levels you possess. (To a maximum of +7 at 18th level). This effect lasts for one minute. Any foe injured by this fire ignites and burns for an additional 1d4 points of fire damage per round unless it succeeds on Reflex save (DC 10 + 1/2 your character level + your Cha modifier). A burning creature can take a move action to automatically douse the flames.</p><p></p><p>Special: If you have the ability to turn undead you gain one additional daily use of this feat for every two turn uses you expend.</p><p></p><p></p><p><strong>Skill Points:</strong> 20</p><p><strong>Skill Ranks (Total)</strong> Cross-class*</p><p>Balance 0 (-6), Climb 0 (-4), Concentration 4 (+5), Craft (smithing) 3 (+5), Escape Artist 0 (-6), Heal 4 (+7), Hide 0 (-6), Jump 0 (-4), Knowledge (religion) 3 (+5), Move Silently 0 (-6), Spellcraft 2 (+4), Survival 2* (+5), Swim 0 (-10)</p><p></p><p></p><p><strong>Zero-level Cleric spells:</strong> 3 per day</p><p>Detect magic <s>x2</s>, Mending</p><p></p><p></p><p><strong>First-level Cleric spells: </strong>2 (1+1) per day +1 from a domain:</p><p><s>Lesser Vigor</s>, Shield of Faith, Burning Hands(D)</p><p></p><p></p><p><strong>Abilities:</strong></p><p>Extra feat at first level (already included)</p><p>Four extra skill points at first level (already included)</p><p>One extra skill point at each additional level (already included)</p><p>Alignment Aura</p><p>Spontaneous Casting (heal)</p><p>Turn Undead (4x/day)</p><p>High wisdom gains bonus spells daily</p><p>Turn or destroy water creatures as a good cleric turns undead or </p><p>Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. (4x/day)</p><p>Cast healing spells at +1 caster level.</p><p> </p><p> <strong>Class HP rolled</strong> </p><p>Level 1: Cleric 8 </p><p></p><p><strong>Equipment:</strong> 7 gp 7sp</p><p>Sling bullets (group of 10) 1sp</p><p>Backpack 2gp</p><p>Bedroll 1sp</p><p>Candle (10) 1sp</p><p>Flint and steel 1gp</p><p>Pouch 1gp</p><p>Rations (6 day) 1gp</p><p>Waterskins 1gp</p><p>Holy symbol (wooden) 1gp</p><p>Spell component pouch 5gp</p><p>Everburning Torch 110gp</p><p>Morningstar [1d8+2, crit x2, 6 lb, one-handed, bludgeoning and piercing] 8gp</p><p>Dagger [1d4+2, crit 19-20, range inc. 10 ft., 1 lb, one-handed, slashing or piercing] 2gp</p><p>Sling [1d4+2, crit x2, range inc. 50 ft., 0 lb, bludgeoning]</p><p>Scale Mail [light; +4 AC; max dex +3; check penalty -4; 25 lb.] 50gp</p><p>Heavy Wooden Shield [+2 AC; check penalty -2; 10 lb.] 7gp</p><p></p><p></p><p></p><p><strong>Tactics:</strong> Jared usually engages in melee right away. Sometimes prudently Casting Shield of Faith before engaging. He saves his other spells for opponents who have proven to be resistant to his normal attacks or especially difficult to hit. If the opponent seems to be particularly vulnerable to fire. (Such as Trolls or Mummies) he will immediately use his Flame Devotion feat to wreathe himself in flame. If he proves to be inneffectual vs a target he will often attempt to aid another one of his allies who he thinks will be most effective against the foe. Jared will immediately break away from combat to heal wounded allies who have fallen or if they seem like they are in particular trouble.</p><p></p><p><em>Update 07/10/07 10 silver paid to crowd</em></p><p><em>Update 07/15/07 4 days rations bought</em></p><p><em>Update 07/23/07 (MY BIRTHDAY!) Exchanged SoF for CLW</em></p><p><em>Update 08/10/07 Spells cast</em></p><p><em>Update 08/22/07 Spells cast</em></p><p><em>Update 09/06/07 Spells cast</em></p><p><em>Update 09/13/07 Spells cast</em></p><p><em>Update 09/16/07 Spells cast</em></p><p><em>Update 10/15/07 Spells cast</em></p></blockquote><p></p>
[QUOTE="hero4hire, post: 3605759, member: 20711"] [COLOR=Red][B]Jared Morningstar[/B][/COLOR] [IMG]http://i68.photobucket.com/albums/i31/herofhire/DnD/Fire.jpg[/IMG] Male Human Cleric 1 Neutral Good [B]Strength[/B] 14 (+2) [B]Dexterity[/B] 10 (+0) [B]Constitution[/B] 12 (+1) [B]Intelligence[/B] 14 (+2) [B]Wisdom[/B] 16 (+3) [B]Charisma [/B] 12 (+1) [B] Size:[/B] Medium [B]Height:[/B] 6' 0" [B]Weight[/B]: 200 lb [B]Skin:[/B] Tan [B]Eyes:[/B] Grey [B]Hair: [/B] Ash-Blond [B]Domains:[/B] Fire, Healing [B]Total Hit Points: [/B] 9 [B]Speed: [/B] 20 feet [B]Armor Class:[/B] 16 = 10 +4 [scale] +2 [heavy shield] Touch AC: 10 Flat-footed: 16 [B]Initiative modifier:[/B] +0 = +0 [dexterity] [B]Fortitude save:[/B] +3 = 2 [base] +1 [constitution] [B]Reflex save:[/B] +0 = 0 [base] [B]Will save: [/B] +5 = 2 [base] +3 [wisdom] [B]Attack (handheld):[/B] +2 = 0 [base] +2 [strength] [B]Attack (unarmed):[/B] +2 = 0 [base] +2 [strength] [B]Attack (missile): [/B] +0 = 0 [base] [B]Grapple check:[/B] +2 = 0 [base] +2 [strength] [B]Light load:[/B] 58 lb. or less [B]Medium load:[/B] 59-116 lb. [B]Heavy load:[/B] 117-175 lb. [B]Lift over head:[/B] 175 lb. [B]Lift off ground:[/B] 350 lb. [B]Push or drag:[/B] 875 lb. [B]Languages:[/B] Celestial, Common, Ignan [B]Feats:[/B] [I]Augment Healing[/I] Type: General Source: Complete Divine Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast. Prerequisite: Heal 4 ranks Benefit: Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast. For example, a 1st-level cleric with this feat casting cure light wounds would restore 1d8+3 hp. An 8th-level cleric with the Healing domain and this feat casting cure moderate wounds would restore 2d8+13 hp (9 for his caster level including the +1 caster level bonus for the Healing domain, + 4 for the feat). A 13th-level druid casting heal would restore 144 hp (130 for her caster level + 11, for the feat, since heal is a 7th-level druid spell). [I]Fire Devotion [/I] Type: Domain Source: Complete Champion You can burn your enemies with your melee attacks. Benefit: Once per day as a swift action, you can sheathe your body in red and orange flames. The fire does not harm you, but illuminates the nearby area as a torch would. While you are thus alight, eack of your melee attacks does one extra point +1 point per every 3 levels you possess. (To a maximum of +7 at 18th level). This effect lasts for one minute. Any foe injured by this fire ignites and burns for an additional 1d4 points of fire damage per round unless it succeeds on Reflex save (DC 10 + 1/2 your character level + your Cha modifier). A burning creature can take a move action to automatically douse the flames. Special: If you have the ability to turn undead you gain one additional daily use of this feat for every two turn uses you expend. [B]Skill Points:[/B] 20 [B]Skill Ranks (Total)[/B] Cross-class* Balance 0 (-6), Climb 0 (-4), Concentration 4 (+5), Craft (smithing) 3 (+5), Escape Artist 0 (-6), Heal 4 (+7), Hide 0 (-6), Jump 0 (-4), Knowledge (religion) 3 (+5), Move Silently 0 (-6), Spellcraft 2 (+4), Survival 2* (+5), Swim 0 (-10) [B]Zero-level Cleric spells:[/B] 3 per day Detect magic [S]x2[/S], Mending [B]First-level Cleric spells: [/b]2 (1+1) per day +1 from a domain: [S]Lesser Vigor[/S], Shield of Faith, Burning Hands(D) [B]Abilities:[/B] Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Alignment Aura Spontaneous Casting (heal) Turn Undead (4x/day) High wisdom gains bonus spells daily Turn or destroy water creatures as a good cleric turns undead or Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. (4x/day) Cast healing spells at +1 caster level. [B]Class HP rolled[/B] Level 1: Cleric 8 [B]Equipment:[/B] 7 gp 7sp Sling bullets (group of 10) 1sp Backpack 2gp Bedroll 1sp Candle (10) 1sp Flint and steel 1gp Pouch 1gp Rations (6 day) 1gp Waterskins 1gp Holy symbol (wooden) 1gp Spell component pouch 5gp Everburning Torch 110gp Morningstar [1d8+2, crit x2, 6 lb, one-handed, bludgeoning and piercing] 8gp Dagger [1d4+2, crit 19-20, range inc. 10 ft., 1 lb, one-handed, slashing or piercing] 2gp Sling [1d4+2, crit x2, range inc. 50 ft., 0 lb, bludgeoning] Scale Mail [light; +4 AC; max dex +3; check penalty -4; 25 lb.] 50gp Heavy Wooden Shield [+2 AC; check penalty -2; 10 lb.] 7gp [B]Tactics:[/B] Jared usually engages in melee right away. Sometimes prudently Casting Shield of Faith before engaging. He saves his other spells for opponents who have proven to be resistant to his normal attacks or especially difficult to hit. If the opponent seems to be particularly vulnerable to fire. (Such as Trolls or Mummies) he will immediately use his Flame Devotion feat to wreathe himself in flame. If he proves to be inneffectual vs a target he will often attempt to aid another one of his allies who he thinks will be most effective against the foe. Jared will immediately break away from combat to heal wounded allies who have fallen or if they seem like they are in particular trouble. [I]Update 07/10/07 10 silver paid to crowd[/I] [I]Update 07/15/07 4 days rations bought[/I] [I]Update 07/23/07 (MY BIRTHDAY!) Exchanged SoF for CLW[/I] [I]Update 08/10/07 Spells cast[/I] [I]Update 08/22/07 Spells cast[/I] [I]Update 09/06/07 Spells cast[/I] [I]Update 09/13/07 Spells cast[/I] [I]Update 09/16/07 Spells cast[/I] [I]Update 10/15/07 Spells cast[/I] [/QUOTE]
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