Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Hollow's Last Hope [RG]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 3605968" data-attributes="member: 11437"><p><strong>HAKKARA [ECL 1] 130/1,000xp</strong></p><p><strong>Human Barbarian (Wolf Totem Variant) 1</strong></p><p><strong>Chaotic Good</strong></p><p><strong>Init</strong> +1; <strong>Senses</strong> Listen +0, Spot +0</p><p><strong>Languages</strong> Common. </p><p><strong>AC</strong> 16, Touch 11, FF 15 (+1 Dex, +3 Armor, +2 Shield). </p><p><strong>HP</strong> 14</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +1, <strong>Will</strong> +0</p><p><strong>Spd</strong> 40ft</p><p><strong>Melee</strong> Bastard Sword 2H (+3 atk, 1d10+3 dmg, crit 19-20/x2) or Bastard Sword 1H (+3 atk, 1d10+2 dmg, crit 19-20/x2) or Dagger (+3 atk, 1d4+2 dmg, crit 19-20/x2, RI 10)</p><p><strong>Raging</strong> Bastard Sword 2H (+3/+3 atk, 1d10+6 dmg, crit 19-20/x2) or Bastard Sword 1H (+3/+3 atk, 1d10+4 dmg, crit 19-20/x2) or Dagger (+3/+3 atk, 1d4+4 dmg, crit 19-20/x2, RI 10)</p><p><strong>Ranged</strong> Shortbow (+2 atk, 1d6 dmg, crit 20/x3, RI 60) or Dagger (+2 atk, 1d4+2 dmg, crit 19-20/x2, RI 10)</p><p><strong>Space</strong> 5ft; <strong>Reach</strong> 5ft</p><p><strong>Base Attack</strong> +1; <strong>Grapple</strong> +3</p><p><strong>Ability Scores</strong> Str 15, Dex 13, Con 15, Int 11, Wis 11, Cha 13</p><p><strong>SQ</strong> Fast Movement (40ft), Illiteracy, Rage (Whirling Frenzy Variant) 1/day.</p><p><strong>Feats</strong> Exotic Weapon Proficiency – Bastard Sword, Power Attack.</p><p><strong>Skills</strong> Climb (2) +4, Handle Animal (2) +3, Intimidate (4) +5, Jump (4) +6, Ride (2) +3, Survival (4) +4, Swim (2) +4. <strong>Armor Check Penalty</strong> –3.</p><p></p><p><strong>Gear</strong>: Backpack, Bastard Sword, Bedroll (Saddlebags), 2 Belt Pouches, Crowbar (Saddlebags), Dagger, 5x Feed (for Pony; kept in Saddlebags), 3x Flask, 3x Flask of Oil, Hammer (Saddlebags), Heavy Wooden Shield, 50ft Hemp Rope + Grappling Hook, Iron Pot (Saddlebags), Pony (Bit & Bridle, Pack Saddle, Saddlebags), 2x Sack, Shortbow + 20 Arrows, Studded Leather Armor, 5x Torch, 5x Trail Rations, 2x Waterskin, Whetstone, and Winter Blanket (Saddlebags).</p><p></p><p><strong>Wealth</strong>: 2gp, 9sp, 3cp. </p><p></p><p><strong>Rage – Whirling Frenzy Variant</strong>: Hakkara doesn't gain the normal bonuses when she enters a rage. Instead, when Hakkara enters a rage, she temporarily gains a +4 bonus to Strength (to 19; +4 bonus) and a +2 dodge bonus to Armor Class and on Reflex saves. While in a whirling frenzy, Hakkara may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity Hakkara might make before her next action. Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4. Hakkara doesn't gain indomitable will at 14th level. Instead, she gains evasion, but only while in a whirling frenzy. Hakkara can't use whirling frenzy at the same time that she uses any other form of rage (or similar ability).</p><p></p><p><strong>Concept</strong>: Traveling sword for hire, a barbarian stranger in a strange land.</p><p><strong>Appearance</strong>: Wild and untamed, with vibrant, flowing red hair (shoulder length), partially-braided with simple beads, wearing rough studded leather armor, carrying an oval wooden shield scratched and gashed with claw and axe marks, wielding a tarnished, pitted, and bloodied bastard sword. 6’0”, 155lbs, green eyes, and red hair.</p><p><img src="http://www.wizards.com/dnd/images/cw_ag/75409.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p><strong>Background in Brief</strong>: A barbarian warrior-maiden, Hakkara comes from the remote reaches, skirting the edges of civilization. Her once-proud tribe of nomadic hunter-gatherers strayed dangerously close to the domain of the giants, and soon, they were beset by giant attacks. The tribe fared poorly, and though the nomads left the giants' domain, the barbarians found themselves severely weakened and unable to properly sustain themselves. Hakkara, one of the tribe's youthful and talented warriors, was sent to the nearest civilized city to find work and eventually bring back supplies to her people. The civilized people did not react well to Hakkara's presence and her inability to speak the local language. </p><p></p><p>After one too many fights in the street over some disturbance or another, Hakkara was thrown in jail. She languished in jail for many months. After a time, a merchant came to Hakkara with an offer to buy her freedom in exchange for a period of servitude. Desperately hating confinement, Hakkara agreed, and was sent to the main city. Hakkara served the merchant mostly as a guard, though there were times when the merchant requested other services. After a few months, the merchant was assassinated by a rival, and Hakkara was freed. She now seeks to make her way in the big city, sometimes overwhelmed by the complexities she finds there in the people, institutions, and even just the city framework itself.</p><p></p><p>Hakkara recently signed on as a guard for a merchant caravan, and has recently arrived in the small town of Falcon's Hollow as part of this caravan. It was a merchant caravan that was to continue past Falcon's Hollow, but Hakkara didn't care for a few merchants who made... certain suggestions... and didn't wish to continue. She has that problem sometimes. Anyway, Hakkara is nearly broke and really doesn't want to hang around this small town much longer.</p><p></p><p><strong>Personality</strong>: Hakkara is overwhelmed by civilized society, but she's starting to understand how it all works. She is getting used to being treated as an outsider, and sometimes relishes her role, and enjoys the fear she sees in her enemies' eyes when they view her in full combat throat. Despite this bravado, Hakkara is at her core a team player. She likes to be part of a group and wants to help others, though those who cross her find Hakkara an implacable foe.</p></blockquote><p></p>
[QUOTE="Insight, post: 3605968, member: 11437"] [b]HAKKARA [ECL 1] 130/1,000xp Human Barbarian (Wolf Totem Variant) 1 Chaotic Good[/b] [b]Init[/b] +1; [b]Senses[/b] Listen +0, Spot +0 [b]Languages[/b] Common. [b]AC[/b] 16, Touch 11, FF 15 (+1 Dex, +3 Armor, +2 Shield). [b]HP[/b] 14 [b]Fort[/b] +4, [b]Ref[/b] +1, [b]Will[/b] +0 [b]Spd[/b] 40ft [b]Melee[/b] Bastard Sword 2H (+3 atk, 1d10+3 dmg, crit 19-20/x2) or Bastard Sword 1H (+3 atk, 1d10+2 dmg, crit 19-20/x2) or Dagger (+3 atk, 1d4+2 dmg, crit 19-20/x2, RI 10) [b]Raging[/b] Bastard Sword 2H (+3/+3 atk, 1d10+6 dmg, crit 19-20/x2) or Bastard Sword 1H (+3/+3 atk, 1d10+4 dmg, crit 19-20/x2) or Dagger (+3/+3 atk, 1d4+4 dmg, crit 19-20/x2, RI 10) [b]Ranged[/b] Shortbow (+2 atk, 1d6 dmg, crit 20/x3, RI 60) or Dagger (+2 atk, 1d4+2 dmg, crit 19-20/x2, RI 10) [b]Space[/b] 5ft; [b]Reach[/b] 5ft [b]Base Attack[/b] +1; [b]Grapple[/b] +3 [b]Ability Scores[/b] Str 15, Dex 13, Con 15, Int 11, Wis 11, Cha 13 [b]SQ[/b] Fast Movement (40ft), Illiteracy, Rage (Whirling Frenzy Variant) 1/day. [b]Feats[/b] Exotic Weapon Proficiency – Bastard Sword, Power Attack. [b]Skills[/b] Climb (2) +4, Handle Animal (2) +3, Intimidate (4) +5, Jump (4) +6, Ride (2) +3, Survival (4) +4, Swim (2) +4. [b]Armor Check Penalty[/b] –3. [b]Gear[/b]: Backpack, Bastard Sword, Bedroll (Saddlebags), 2 Belt Pouches, Crowbar (Saddlebags), Dagger, 5x Feed (for Pony; kept in Saddlebags), 3x Flask, 3x Flask of Oil, Hammer (Saddlebags), Heavy Wooden Shield, 50ft Hemp Rope + Grappling Hook, Iron Pot (Saddlebags), Pony (Bit & Bridle, Pack Saddle, Saddlebags), 2x Sack, Shortbow + 20 Arrows, Studded Leather Armor, 5x Torch, 5x Trail Rations, 2x Waterskin, Whetstone, and Winter Blanket (Saddlebags). [b]Wealth[/b]: 2gp, 9sp, 3cp. [b]Rage – Whirling Frenzy Variant[/b]: Hakkara doesn't gain the normal bonuses when she enters a rage. Instead, when Hakkara enters a rage, she temporarily gains a +4 bonus to Strength (to 19; +4 bonus) and a +2 dodge bonus to Armor Class and on Reflex saves. While in a whirling frenzy, Hakkara may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity Hakkara might make before her next action. Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4. Hakkara doesn't gain indomitable will at 14th level. Instead, she gains evasion, but only while in a whirling frenzy. Hakkara can't use whirling frenzy at the same time that she uses any other form of rage (or similar ability). [b]Concept[/b]: Traveling sword for hire, a barbarian stranger in a strange land. [b]Appearance[/b]: Wild and untamed, with vibrant, flowing red hair (shoulder length), partially-braided with simple beads, wearing rough studded leather armor, carrying an oval wooden shield scratched and gashed with claw and axe marks, wielding a tarnished, pitted, and bloodied bastard sword. 6’0”, 155lbs, green eyes, and red hair. [IMG]http://www.wizards.com/dnd/images/cw_ag/75409.jpg[/IMG] [b]Background in Brief[/b]: A barbarian warrior-maiden, Hakkara comes from the remote reaches, skirting the edges of civilization. Her once-proud tribe of nomadic hunter-gatherers strayed dangerously close to the domain of the giants, and soon, they were beset by giant attacks. The tribe fared poorly, and though the nomads left the giants' domain, the barbarians found themselves severely weakened and unable to properly sustain themselves. Hakkara, one of the tribe's youthful and talented warriors, was sent to the nearest civilized city to find work and eventually bring back supplies to her people. The civilized people did not react well to Hakkara's presence and her inability to speak the local language. After one too many fights in the street over some disturbance or another, Hakkara was thrown in jail. She languished in jail for many months. After a time, a merchant came to Hakkara with an offer to buy her freedom in exchange for a period of servitude. Desperately hating confinement, Hakkara agreed, and was sent to the main city. Hakkara served the merchant mostly as a guard, though there were times when the merchant requested other services. After a few months, the merchant was assassinated by a rival, and Hakkara was freed. She now seeks to make her way in the big city, sometimes overwhelmed by the complexities she finds there in the people, institutions, and even just the city framework itself. Hakkara recently signed on as a guard for a merchant caravan, and has recently arrived in the small town of Falcon's Hollow as part of this caravan. It was a merchant caravan that was to continue past Falcon's Hollow, but Hakkara didn't care for a few merchants who made... certain suggestions... and didn't wish to continue. She has that problem sometimes. Anyway, Hakkara is nearly broke and really doesn't want to hang around this small town much longer. [b]Personality[/b]: Hakkara is overwhelmed by civilized society, but she's starting to understand how it all works. She is getting used to being treated as an outsider, and sometimes relishes her role, and enjoys the fear she sees in her enemies' eyes when they view her in full combat throat. Despite this bravado, Hakkara is at her core a team player. She likes to be part of a group and wants to help others, though those who cross her find Hakkara an implacable foe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hollow's Last Hope [RG]
Top