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<blockquote data-quote="KDLadage" data-source="post: 833471" data-attributes="member: 88"><p>Let me think... there are those I think I can channel fairly well... then there are those I try to channel but they bitch-slap me, ignore my screams for aid and tell me to stick with what I can do well... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I tend to channel: <ul> <li data-xf-list-type="ul"><strong>JMS</strong> (of Babylon-5 fame) for the over-arching storylines, keeping things interconnected and being able to patch the wholes that form in the plotlines as I go along.</li> <li data-xf-list-type="ul"><strong>George Lucas</strong> for setting up the scenes for my main battle sequences; George makes for a good mode of thinking when you have your party split into teams. However, I sometimes find that I cannot turn George off in time and end up with some of his dialog as well...</li> <li data-xf-list-type="ul"><strong>John Woo</strong> takes care of the combats. Once George sets them up, John Woo handles the details until the combat is over.</li> </ul><p></p><p>I try desperately to channel: <ul> <li data-xf-list-type="ul"><strong>Orson Wells</strong> but to be honest, I am not sure where I would want to use him.</li> <li data-xf-list-type="ul"><strong>Steven King and H.P. Lovecraft</strong> but am finally coming to grips with the fact that I need to let others handle the horror DMing</li> <li data-xf-list-type="ul"><strong>Isaac Asimov</strong> to help me in handling the down-time. Isaac had a way of telling a story completely wrong, and still making it feel right (the man broke every rule of storytelling...but it worked)</li> <li data-xf-list-type="ul">And a whole host of others that it depresses me that I cannot conjur them up in my games</li> </ul></blockquote><p></p>
[QUOTE="KDLadage, post: 833471, member: 88"] Let me think... there are those I think I can channel fairly well... then there are those I try to channel but they bitch-slap me, ignore my screams for aid and tell me to stick with what I can do well... :) I tend to channel:[list][*][b]JMS[/b] (of Babylon-5 fame) for the over-arching storylines, keeping things interconnected and being able to patch the wholes that form in the plotlines as I go along.[*][b]George Lucas[/b] for setting up the scenes for my main battle sequences; George makes for a good mode of thinking when you have your party split into teams. However, I sometimes find that I cannot turn George off in time and end up with some of his dialog as well...[*][b]John Woo[/b] takes care of the combats. Once George sets them up, John Woo handles the details until the combat is over.[/list] I try desperately to channel:[list][*][b]Orson Wells[/b] but to be honest, I am not sure where I would want to use him.[*][b]Steven King and H.P. Lovecraft[/b] but am finally coming to grips with the fact that I need to let others handle the horror DMing[*][b]Isaac Asimov[/b] to help me in handling the down-time. Isaac had a way of telling a story completely wrong, and still making it feel right (the man broke every rule of storytelling...but it worked)[*]And a whole host of others that it depresses me that I cannot conjur them up in my games[/list] [/QUOTE]
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