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Holmes Edition - Weapons Question
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<blockquote data-quote="JDJblatherings" data-source="post: 4591268" data-attributes="member: 52044"><p>There are three ways to handle the weapons #of attack rules in holmes.</p><p></p><p>1. keep them as is and just dont' worry.</p><p></p><p>2. ignore them. weapons just do 1d6 damage.</p><p></p><p>3. house rules- come up with some rules to tweak combat to your tastes. The holmes combat rules are so simple you have room to tweak stuff without screwing p the wholel game.</p><p> (here are mine)</p><p></p><p>Strength Bonus for Attacking with Heavy Weapons- This bonus only applies to: </p><p>Flails, Morningstars and Battleaxes wielded in both hands. Halberds, Two Handed Swords and Pole Arms (not pikes). </p><p>STR </p><p>3-8 no hit or damage bonus</p><p>9-12 no hit/ +1 damage</p><p>13-14 +1 to hit/ +2 damage</p><p>15-16 +1/+3</p><p>17 +2/+3</p><p>18 +2/+4</p><p></p><p>(i like this because there is no auto bonus from high strength a player has to decide to arm a character with a heavy weapon to get the advantage and there are some trade offs from this).</p><p></p><p>(more following but the STR bonus for heavy weapons mentioned above could really solve the whole issue)</p><p></p><p>Damage per attack- use the classes Hit dice. Fighters and Dwarves do 1d8, halfligns and elves 1d6...etc.</p><p></p><p>Dagger Attacks-</p><p>if you are attacking someone and you are armed with a dagger and they are armed (even with a dagger) and you aren't attacking them from behind or they are not surprised they are allowed a free attack against you before you roll your dagger attack(s). If the free attack hits you then you lose your attack for the round. If the free attack misses you are allowed your two attack rolls. </p><p>A foe keeps getting this free attack until you successfully hit them. </p><p>The free attack can come from any sized weapon.</p><p></p><p>Fending Off Foes.</p><p>When armed with a long weapon one may keep foes at bay. f your weapon is a larger size category then a foes weapon and you have declared you are fending off foes</p><p>you get a free attack against each foe that advance on you (up to your leve).</p><p>If the free attack hits the advancing foe loses their attack. </p><p>You may not move on a round you are fending off foes.</p><p></p><p>fending off foes grants free attacks if-</p><p>Weapon foes weapon</p><p>Pike vs any</p><p>Halberd vs any but pike</p><p>Polearm vs any but pike or halberd</p><p>Spear vs any but pike, halberd or polearm.</p><p>Two Hand Sword vs any but spear,pike, halberd or polearm</p><p>Staff vs mace, warhammer, club, handaxe </p><p></p><p>Two handed weapons are allowed free strikes on rounds they may not make a regular attack.</p></blockquote><p></p>
[QUOTE="JDJblatherings, post: 4591268, member: 52044"] There are three ways to handle the weapons #of attack rules in holmes. 1. keep them as is and just dont' worry. 2. ignore them. weapons just do 1d6 damage. 3. house rules- come up with some rules to tweak combat to your tastes. The holmes combat rules are so simple you have room to tweak stuff without screwing p the wholel game. (here are mine) Strength Bonus for Attacking with Heavy Weapons- This bonus only applies to: Flails, Morningstars and Battleaxes wielded in both hands. Halberds, Two Handed Swords and Pole Arms (not pikes). STR 3-8 no hit or damage bonus 9-12 no hit/ +1 damage 13-14 +1 to hit/ +2 damage 15-16 +1/+3 17 +2/+3 18 +2/+4 (i like this because there is no auto bonus from high strength a player has to decide to arm a character with a heavy weapon to get the advantage and there are some trade offs from this). (more following but the STR bonus for heavy weapons mentioned above could really solve the whole issue) Damage per attack- use the classes Hit dice. Fighters and Dwarves do 1d8, halfligns and elves 1d6...etc. Dagger Attacks- if you are attacking someone and you are armed with a dagger and they are armed (even with a dagger) and you aren't attacking them from behind or they are not surprised they are allowed a free attack against you before you roll your dagger attack(s). If the free attack hits you then you lose your attack for the round. If the free attack misses you are allowed your two attack rolls. A foe keeps getting this free attack until you successfully hit them. The free attack can come from any sized weapon. Fending Off Foes. When armed with a long weapon one may keep foes at bay. f your weapon is a larger size category then a foes weapon and you have declared you are fending off foes you get a free attack against each foe that advance on you (up to your leve). If the free attack hits the advancing foe loses their attack. You may not move on a round you are fending off foes. fending off foes grants free attacks if- Weapon foes weapon Pike vs any Halberd vs any but pike Polearm vs any but pike or halberd Spear vs any but pike, halberd or polearm. Two Hand Sword vs any but spear,pike, halberd or polearm Staff vs mace, warhammer, club, handaxe Two handed weapons are allowed free strikes on rounds they may not make a regular attack. [/QUOTE]
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