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Holmes in my D&D: dealing with Perception+Insight optimization?
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<blockquote data-quote="Celebrim" data-source="post: 6747796" data-attributes="member: 4937"><p>If you are playing the Zeitgeist adventure path, then you shouldn't challenge Holmes. You sound like a GM who has become invested in winning, and so feels that if they are cheated of scenes that they imagined happening, they should resort to metagaming to reestablish those scenes. Why are you so committed to surprising and ambushing the PCs? Avoid imagining how scenes should happen. Instead think of all the ways they could happen, and try to make as many of those ways interesting as you can. </p><p></p><p>If you were playing a free form game where Holmes was a character, of course you should occasionally challenge him in appropriate ways, but none of those ways involving hiding clues and stuff from him. Instead you are basically committed to providing all the clues and making the puzzle complicated and creative enough to be engaging. If that's what you are asking, then you are asking a question equivalent to, "How do I write a Sherlock Holmes story?"</p><p></p><p>A big distinction needs to be made between a player who invests resources in automatically winning certain challenges because he's not interested in them and so wants to handwave them, and a player who builds a character to succeed at certain challenges because he wants that to be the focus of play. Considering you are on an adventure path, I'd suggest the former is more likely. This player just doesn't want to miss information. He's sacrificed resources to make that happen. And that's perfectly fine.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6747796, member: 4937"] If you are playing the Zeitgeist adventure path, then you shouldn't challenge Holmes. You sound like a GM who has become invested in winning, and so feels that if they are cheated of scenes that they imagined happening, they should resort to metagaming to reestablish those scenes. Why are you so committed to surprising and ambushing the PCs? Avoid imagining how scenes should happen. Instead think of all the ways they could happen, and try to make as many of those ways interesting as you can. If you were playing a free form game where Holmes was a character, of course you should occasionally challenge him in appropriate ways, but none of those ways involving hiding clues and stuff from him. Instead you are basically committed to providing all the clues and making the puzzle complicated and creative enough to be engaging. If that's what you are asking, then you are asking a question equivalent to, "How do I write a Sherlock Holmes story?" A big distinction needs to be made between a player who invests resources in automatically winning certain challenges because he's not interested in them and so wants to handwave them, and a player who builds a character to succeed at certain challenges because he wants that to be the focus of play. Considering you are on an adventure path, I'd suggest the former is more likely. This player just doesn't want to miss information. He's sacrificed resources to make that happen. And that's perfectly fine. [/QUOTE]
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Holmes in my D&D: dealing with Perception+Insight optimization?
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