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Holmes in my D&D: dealing with Perception+Insight optimization?
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<blockquote data-quote="hirou" data-source="post: 6748585" data-attributes="member: 6776023"><p>Thanks for all the replies! Implementing all the advice won't be trivial, but I think I'll manage at least some of them. I think my main problem is that I need to change the results of successful checks a bit, but without making it tiresome or irritating for the player. Exaggerating, instead of "I roll Perception to check for traps->You see a dwarven-made spear trap with pressure plate activation mechanism, Hard DC of level 11 to disable", I should go for "Your trained eye automatically notice the suspicious round holes in the wall... and part of the floor just besides it is slightly higher than normal... Would you like to roll for Common Sense?"</p><p></p><p>On partially-related note, last session I tried to integrate some open-worded skill-challenge into the combat encounter. During the fight with ancient Chtulhu-like... demon-like... dragon-like... thingie, the party was plunged into his consciousness (it makes sense, I promise), which then started to dissipate around them, sapping their life in process. Players were a bit confused when I asked them "The world starts to crumble around you, but you know, it's just a dream... Any actions?" as it was far from their usual application of skills, but I think it worked out in the end. Some tried to discern dream from reality, some prayed for assistance, some literally punched the reality in the face. I definitely need to work more on this, but I hope to match the effect of abnormally-high skill numbers with just creative moves.</p></blockquote><p></p>
[QUOTE="hirou, post: 6748585, member: 6776023"] Thanks for all the replies! Implementing all the advice won't be trivial, but I think I'll manage at least some of them. I think my main problem is that I need to change the results of successful checks a bit, but without making it tiresome or irritating for the player. Exaggerating, instead of "I roll Perception to check for traps->You see a dwarven-made spear trap with pressure plate activation mechanism, Hard DC of level 11 to disable", I should go for "Your trained eye automatically notice the suspicious round holes in the wall... and part of the floor just besides it is slightly higher than normal... Would you like to roll for Common Sense?" On partially-related note, last session I tried to integrate some open-worded skill-challenge into the combat encounter. During the fight with ancient Chtulhu-like... demon-like... dragon-like... thingie, the party was plunged into his consciousness (it makes sense, I promise), which then started to dissipate around them, sapping their life in process. Players were a bit confused when I asked them "The world starts to crumble around you, but you know, it's just a dream... Any actions?" as it was far from their usual application of skills, but I think it worked out in the end. Some tried to discern dream from reality, some prayed for assistance, some literally punched the reality in the face. I definitely need to work more on this, but I hope to match the effect of abnormally-high skill numbers with just creative moves. [/QUOTE]
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Holmes in my D&D: dealing with Perception+Insight optimization?
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