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Holmes in my D&D: dealing with Perception+Insight optimization?
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<blockquote data-quote="iserith" data-source="post: 6749099" data-attributes="member: 97077"><p>That's pretty situational, unless your skill challenges will feature a lot of social interaction with non-natural creatures.</p><p></p><p></p><p></p><p>Yep, he auto-succeeds here.</p><p></p><p></p><p></p><p>So once per skill challenge generally. If it's a 4-PC party, he's likely to be on the hook to make some kind of check two to four times depending on the skill challenge's Complexity.</p><p></p><p></p><p></p><p>Same as above.</p><p></p><p></p><p></p><p>The DCs at 10th level are 13, 18, 26. So he's somewhat weak on Nature, Dungeoneering, Religion, and Heal when it comes to a hard DC. If you're building skill challenges according to the Rules Compendium, typically making the same check more than once means doing it at a hard DC (assuming it's not a hard DC to begin with). The same DC may apply to using Secondary Skills.</p><p></p><p>And as you say, he's weak on physical skills to boot. So I wouldn't worry about this too much. He's going to shine sometime and struggle in others, if you're building solid skill challenges. And I think key to that - other than using the RC rules - is to present specific complications with set DCs to specific characters via initiative order and have a list of Primary and Secondary skills rather than leave it wide open and allow players to "push" skill use by focusing on whatever his or her character is good at.</p></blockquote><p></p>
[QUOTE="iserith, post: 6749099, member: 97077"] That's pretty situational, unless your skill challenges will feature a lot of social interaction with non-natural creatures. Yep, he auto-succeeds here. So once per skill challenge generally. If it's a 4-PC party, he's likely to be on the hook to make some kind of check two to four times depending on the skill challenge's Complexity. Same as above. The DCs at 10th level are 13, 18, 26. So he's somewhat weak on Nature, Dungeoneering, Religion, and Heal when it comes to a hard DC. If you're building skill challenges according to the Rules Compendium, typically making the same check more than once means doing it at a hard DC (assuming it's not a hard DC to begin with). The same DC may apply to using Secondary Skills. And as you say, he's weak on physical skills to boot. So I wouldn't worry about this too much. He's going to shine sometime and struggle in others, if you're building solid skill challenges. And I think key to that - other than using the RC rules - is to present specific complications with set DCs to specific characters via initiative order and have a list of Primary and Secondary skills rather than leave it wide open and allow players to "push" skill use by focusing on whatever his or her character is good at. [/QUOTE]
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Holmes in my D&D: dealing with Perception+Insight optimization?
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