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Holmes in my D&D: dealing with Perception+Insight optimization?
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<blockquote data-quote="LtPowers" data-source="post: 6764649" data-attributes="member: 6804184"><p>This is not true. There's no such rule about taking 10. You're thinking of taking 20, perhaps?</p><p></p><p>All that taking 10 requires is that the character be unhurried and not distracted, and the task should be "mundane". The rule is in place to allow an average human to perform routine DC 10 tasks without fear of failure. Taking 10 is why even weaklings don't routinely fall off of ladders (DC 0), and why average humans can swim calm waters (DC 10) without starting to drown twice a minute. It's why you don't need to roll to hear two people talking normally 10 feet away (DC 10). It doesn't take any extra time, nor should the result of taking 10 be any different from the result of a roll of 10 on a D20.</p><p></p><p>The "mundane" clause, though, might give you an out. When dealing with extraordinary PCs at paragon levels, the tasks they face are rarely "mundane". The book doesn't precisely define the term, but I think you might be justified in setting a DC threshold above which a task doesn't really qualify as "mundane". DC 20 or 25 would probably be the spot -- something an average human wouldn't have any chance of achieving without assistance. It might be better to do it case-by-case, but even using a DC threshold as a guideline would provide some measure of additional DM control.</p><p></p><p></p><p>Powers &8^]</p></blockquote><p></p>
[QUOTE="LtPowers, post: 6764649, member: 6804184"] This is not true. There's no such rule about taking 10. You're thinking of taking 20, perhaps? All that taking 10 requires is that the character be unhurried and not distracted, and the task should be "mundane". The rule is in place to allow an average human to perform routine DC 10 tasks without fear of failure. Taking 10 is why even weaklings don't routinely fall off of ladders (DC 0), and why average humans can swim calm waters (DC 10) without starting to drown twice a minute. It's why you don't need to roll to hear two people talking normally 10 feet away (DC 10). It doesn't take any extra time, nor should the result of taking 10 be any different from the result of a roll of 10 on a D20. The "mundane" clause, though, might give you an out. When dealing with extraordinary PCs at paragon levels, the tasks they face are rarely "mundane". The book doesn't precisely define the term, but I think you might be justified in setting a DC threshold above which a task doesn't really qualify as "mundane". DC 20 or 25 would probably be the spot -- something an average human wouldn't have any chance of achieving without assistance. It might be better to do it case-by-case, but even using a DC threshold as a guideline would provide some measure of additional DM control. Powers &8^] [/QUOTE]
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Holmes in my D&D: dealing with Perception+Insight optimization?
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