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Holy Avenger Artifact
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<blockquote data-quote="Burn_Boy" data-source="post: 5332859" data-attributes="member: 88198"><p>It could just be because my playstyle tends towards the whole "dragon battle on a hilltop" style but I've found something in the magic items section, that, for whatever reason, just rubs me the wrong way.</p><p></p><p>The Holy Avenger is a named magical item. And for a paladin it's a very good, very strong weapon, excellent in the persuit of justice and good and all that jazz. The stats are as such:</p><p></p><p><span style="font-size: 12px"><strong>Aura</strong> strong abjuration; <strong>CL</strong> 18th<strong> Slot</strong> none; <strong>Price</strong> 120,630 gp; <strong>Weight</strong> 4 lbs.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">This <em>+2 <a href="http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Iron-Cold" target="_blank">cold iron</a> longsword</em> becomes a <em>+5 <a href="http://www.d20pfsrd.com/equipment---final/magic-items/magic-weapons---final#TOC-Holy" target="_blank">holy</a> <a href="http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Iron-Cold" target="_blank">cold iron</a> longsword</em> in the hands of a paladin.</span></p><p> <span style="font-size: 12px">This sacred weapon provides <a href="http://www.d20pfsrd.com/gamemastering---final/special-abilities---final#TOC-Spell-Resistance" target="_blank">spell resistance</a> of 5 + the paladin's level to the wielder and anyone adjacent to her. It also enables the paladin to use <em><a href="http://www.d20pfsrd.com/equipment---final/magic-items/magic-weapons---final" target="_blank">greater dispel magic</a></em> (once per round as a <a href="http://www.d20pfsrd.com/gamemastering---final/combat---final#TOC-Standard-Actions" target="_blank">standard action</a>) at the class level of the paladin. Only the area dispel is possible, not the targeted dispel or counterspell versions of <em><a href="http://www.d20pfsrd.com/equipment---final/magic-items/magic-weapons---final" target="_blank">greater dispel magic</a></em>.</span></p><p> </p><p><span style="font-size: 12px"><strong>Construction Requirements</strong> <a href="http://www.d20pfsrd.com/feats/craft-magic-arms-and-armor-item-creation---final" target="_blank">Craft Magic Arms and Armor</a>, <em><a href="http://www.d20pfsrd.com/magic/all-spells---final/holy-aura" target="_blank">holy aura</a></em>, creator must be good; <strong>Cost </strong>60,630 gp</span></p><p></p><p>What's always bothered me, going hand in hand with the grandiose play style and an old player who had an unnatural love affair with the weapon, is that it can be created. So, in theory, Boris the Blacksmith, teaming up with a high level cleric could crank these things out en masse. This doesn't seem right to me. This only seems wrong because this weapon changes in the hands of a paladin, and as far as I can tell, no other real weapon does this. (I am not including the Dwarven Thrower in this. That's a race thing, though what I'm going to propose could apply to it as well.)</p><p></p><p>What I propose, is making this item an artifact. Have ONE Holy Avenger floating around and whether it's in a museum, the bottom of the ocean, or in the hands of the holy church waiting for some figure of legend to come up. I might fudge the rules and make it constructable but only after a lengthy quest chain, having to find special metal for the blade a holy symbol with enough power etc. The destructible quality would be something like a Lich using it to kill a paladin or something like that.</p><p></p><p>Your thoughts?</p></blockquote><p></p>
[QUOTE="Burn_Boy, post: 5332859, member: 88198"] It could just be because my playstyle tends towards the whole "dragon battle on a hilltop" style but I've found something in the magic items section, that, for whatever reason, just rubs me the wrong way. The Holy Avenger is a named magical item. And for a paladin it's a very good, very strong weapon, excellent in the persuit of justice and good and all that jazz. The stats are as such: [SIZE=3][B]Aura[/B] strong abjuration; [B]CL[/B] 18th[B] Slot[/B] none; [B]Price[/B] 120,630 gp; [B]Weight[/B] 4 lbs.[/SIZE] [SIZE=3] [/SIZE] [SIZE=3]This [I]+2 [URL="http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Iron-Cold"]cold iron[/URL] longsword[/I] becomes a [I]+5 [URL="http://www.d20pfsrd.com/equipment---final/magic-items/magic-weapons---final#TOC-Holy"]holy[/URL] [URL="http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Iron-Cold"]cold iron[/URL] longsword[/I] in the hands of a paladin.[/SIZE] [SIZE=3]This sacred weapon provides [URL="http://www.d20pfsrd.com/gamemastering---final/special-abilities---final#TOC-Spell-Resistance"]spell resistance[/URL] of 5 + the paladin's level to the wielder and anyone adjacent to her. It also enables the paladin to use [I][URL="http://www.d20pfsrd.com/equipment---final/magic-items/magic-weapons---final"]greater dispel magic[/URL][/I] (once per round as a [URL="http://www.d20pfsrd.com/gamemastering---final/combat---final#TOC-Standard-Actions"]standard action[/URL]) at the class level of the paladin. Only the area dispel is possible, not the targeted dispel or counterspell versions of [I][URL="http://www.d20pfsrd.com/equipment---final/magic-items/magic-weapons---final"]greater dispel magic[/URL][/I].[/SIZE] [SIZE=3][/SIZE] [SIZE=3][B]Construction Requirements[/B] [URL="http://www.d20pfsrd.com/feats/craft-magic-arms-and-armor-item-creation---final"]Craft Magic Arms and Armor[/URL], [I][URL="http://www.d20pfsrd.com/magic/all-spells---final/holy-aura"]holy aura[/URL][/I], creator must be good; [B]Cost [/B]60,630 gp[/SIZE] What's always bothered me, going hand in hand with the grandiose play style and an old player who had an unnatural love affair with the weapon, is that it can be created. So, in theory, Boris the Blacksmith, teaming up with a high level cleric could crank these things out en masse. This doesn't seem right to me. This only seems wrong because this weapon changes in the hands of a paladin, and as far as I can tell, no other real weapon does this. (I am not including the Dwarven Thrower in this. That's a race thing, though what I'm going to propose could apply to it as well.) What I propose, is making this item an artifact. Have ONE Holy Avenger floating around and whether it's in a museum, the bottom of the ocean, or in the hands of the holy church waiting for some figure of legend to come up. I might fudge the rules and make it constructable but only after a lengthy quest chain, having to find special metal for the blade a holy symbol with enough power etc. The destructible quality would be something like a Lich using it to kill a paladin or something like that. Your thoughts? [/QUOTE]
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