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<blockquote data-quote="Cabral" data-source="post: 34334" data-attributes="member: 1193"><p>I was thinking of creating a Holy Avenger Variant for solo paladins. What do you think?</p><p></p><p><strong>Holy Avenger</strong></p><p>This longsword is a +2 weapon in the hands of any but a Paladin. When wielded by a Paladin, it becomes a +5 longsword that does double damage against evil creatures; triple on a critical hit (Holy damage is not doubled/tripled). It grants the wielder SR 15, a +4 resistance bonus on all saves, and a +4 deflection bonus to AC.</p><p><em>Caster Level:</em> 18th <em>Prerequisites:</em> Craft Wonderous Item, Craft Magic Arms and Armor, [i[holy aura[/i], <em>holy sword</em>, creator must by good. <em>Market Price:</em> 313,115 gp <em>Cost to Create:</em> 156,715 gp + 12,512 XP.</p><p></p><p>Note: +x weapon enchantments costs are derived from Table 8-10 in the DMG. The market cost was divided by half since the DMG costs assume weapons "do not take up a slot" and already have the double cost factored in. I could have added the enchantment costs in after the costs of the other properties were doubled, but I chose not to.</p><p></p><p>+2 weapon = 4,000 * 2 = 8,000</p><p><em>Holy Sword</em> = 56,000 * .7 = 39,200</p><p>SR 15 = 30,000 *2 * .7 = 42,000</p><p>+4 Deflection AC = 32,000 * 2 * .7 = 44,800</p><p>+4 Resistance Save = 16,000 *2 * .7 = 22,400</p><p><strong>Total</strong> = (8,000 + 39,200 + 42,000 + 44,800 + 22,400) * 2 + 315 = <strong> 312,800 +315 </strong></p><p></p><p>If it granted Paladins the effects of the <em>holy aura</em> spell is stead of the AC bonus, saves, and SR, the market price would be:</p><p></p><p>+2 weapon = 4,000 * 2 = 8,000</p><p><em>Holy Sword</em> = 56,000 * 2 * .7 = 78,400</p><p><em> Holy Aura</em> = 240,000 *.7 = 168,000</p><p><strong>Total</strong> = (8,000 + 78,400 + 168,000) * 2 + 315 = <strong> 508,800 +315 </strong></p><p></p><p>In comparison, I calculate the DMG Holy Avenger to be:</p><p>+2 Weapon = 4,000 * 2 = 8,000</p><p>+7! Weapon = (49,000 - 4000)!! *.7 = 31,500</p><p>SR 15 (personal)!!! = 30,000 *2 * .7 = 42,000</p><p><em>dispel magic</em> at will = 30,000 *2 *.7 = 42,000</p><p>!+5 weapon + Holy is a +7 enchantment.</p><p>!! the +7 enhancement cost - the preexisting +2 enhancement cost.!!! Cost for spell resistance in 5' radius is unkown.</p><p><strong>Total</strong> = (8000 + 31,500 + 42,000 + 42,000) * 2 + 315 = <strong>247,315</strong></p><p></p><p>I don't know if my math is wrong or if it's the DMG (maybe it's a D&D "Sacred Cow" thing), or what. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I kind of got sidetracked so: What do you think of the Holy Avenger Variant and what do you think is wrong (if anything) with my math/the DMG's Holy Avenger?</p></blockquote><p></p>
[QUOTE="Cabral, post: 34334, member: 1193"] I was thinking of creating a Holy Avenger Variant for solo paladins. What do you think? [B]Holy Avenger[/B] This longsword is a +2 weapon in the hands of any but a Paladin. When wielded by a Paladin, it becomes a +5 longsword that does double damage against evil creatures; triple on a critical hit (Holy damage is not doubled/tripled). It grants the wielder SR 15, a +4 resistance bonus on all saves, and a +4 deflection bonus to AC. [i]Caster Level:[/i] 18th [i]Prerequisites:[/i] Craft Wonderous Item, Craft Magic Arms and Armor, [i[holy aura[/i], [i]holy sword[/i], creator must by good. [i]Market Price:[/i] 313,115 gp [i]Cost to Create:[/i] 156,715 gp + 12,512 XP. Note: +x weapon enchantments costs are derived from Table 8-10 in the DMG. The market cost was divided by half since the DMG costs assume weapons "do not take up a slot" and already have the double cost factored in. I could have added the enchantment costs in after the costs of the other properties were doubled, but I chose not to. +2 weapon = 4,000 * 2 = 8,000 [i]Holy Sword[/i] = 56,000 * .7 = 39,200 SR 15 = 30,000 *2 * .7 = 42,000 +4 Deflection AC = 32,000 * 2 * .7 = 44,800 +4 Resistance Save = 16,000 *2 * .7 = 22,400 [b]Total[/b] = (8,000 + 39,200 + 42,000 + 44,800 + 22,400) * 2 + 315 = [b] 312,800 +315 [/b] If it granted Paladins the effects of the [i]holy aura[/i] spell is stead of the AC bonus, saves, and SR, the market price would be: +2 weapon = 4,000 * 2 = 8,000 [i]Holy Sword[/i] = 56,000 * 2 * .7 = 78,400 [i] Holy Aura[/i] = 240,000 *.7 = 168,000 [b]Total[/b] = (8,000 + 78,400 + 168,000) * 2 + 315 = [b] 508,800 +315 [/b] In comparison, I calculate the DMG Holy Avenger to be: +2 Weapon = 4,000 * 2 = 8,000 +7! Weapon = (49,000 - 4000)!! *.7 = 31,500 SR 15 (personal)!!! = 30,000 *2 * .7 = 42,000 [i]dispel magic[/i] at will = 30,000 *2 *.7 = 42,000 !+5 weapon + Holy is a +7 enchantment. !! the +7 enhancement cost - the preexisting +2 enhancement cost.!!! Cost for spell resistance in 5' radius is unkown. [b]Total[/b] = (8000 + 31,500 + 42,000 + 42,000) * 2 + 315 = [b]247,315[/b] I don't know if my math is wrong or if it's the DMG (maybe it's a D&D "Sacred Cow" thing), or what. :) I kind of got sidetracked so: What do you think of the Holy Avenger Variant and what do you think is wrong (if anything) with my math/the DMG's Holy Avenger? [/QUOTE]
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