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<blockquote data-quote="Wolf72" data-source="post: 6215640" data-attributes="member: 265"><p>Battletech inspired names (and some homebrew musings of BT clans in a fantasy setting ...w/o battlemechs/golems)</p><p></p><p>[code]</p><p>Blood Kite</p><p>• Neutral or Lawful Neutral Large Magical Beast</p><p>Initiative/Senses: +3, Low-light vision. Perception +11</p><p>Armor Class: 14 (+3 dex, -1 size, +2 Natural)</p><p>HD/HP: 3d10+3 (24 hp)</p><p>Saves: Fort +4, Refl +6, Will +4</p><p>Speed: Fly 100 ft (average)</p><p>Melee: 2 Claws +8 (1d6+6) or Bite +8 (1d6+6) </p><p>Space/Reach: 10 ft/5 ft</p><p>Ability: Str 22 (+6), Dex 17 (+3), Con 13 (+1), Int 5 (-3), Wis 16 (+3), Cha 10</p><p>BAB/CMB/CMD: +3/+10/+23</p><p>Feats: Intimidating Prowess, Flyby Attack</p><p>Skills: Fly 1/4, Intimidate 1/10, Perception 1/11, Stealth -2. </p><p> Mods: +4 Perception</p><p>Languages: Auran (cannot speak) </p><p>[/code]</p><p></p><p>This massive raptor has deep red plumage with white accents. Related to Giant Eagles, Blood Kites are not as intelligent but more aggressive. When the two species meet, Blood Kites generally defer to their nobler kin. As a flying mount they can carry up to 346 lbs as a light load. Blood Kites trained for war often have levels of warrior and wear masterwork quality light or medium armor with a masterwork exotic saddle.</p><p></p><p>[code]</p><p>Night Gyr</p><p>• Neutral Huge Animal</p><p>Initiative/Senses: +3, Low-light vision (x10), Perception +9 </p><p>Armor Class: 19 (+3 dex, -4 size, +10 Natural)</p><p>HD/HP: 6d8+12 (40 hp)</p><p>Saves: Fort +7, Refl +8, Will +3</p><p>Spec Qualities: extreme low-light vision</p><p>Speed: Fly 80 ft (poor)</p><p>Melee: 2 Claws +9 (1d8+7 plus grab) or Bite +9 (2d6+7)</p><p>Space/Reach: 15 ft/10 ft</p><p>Special Attack: Grab</p><p>Ability: Str 24 (+7), Dex 16 (+3), Con 14 (+2), Int 2 (-4), Wis 12 (+1), Cha 10</p><p>BAB/CMB/CMD: +4/+13/+26</p><p>Feats: Skill Focus: Fly, Perception, Stealth</p><p>Skills: Fly 2/3, Perception 2/9, Stealth 2/0 (10). </p><p> Racial Mods +10 Stealth while flying during twilight conditions </p><p> or motionless in shadow</p><p>Languages: --</p><p>[/code]</p><p></p><p>These shadowy raptors make fair long distance mounts and are capable of carrying heavy loads, 932 lbs as a light load. If forced into combat they prefer to fight on the ground with their powerful beaks rather than in the sky. Night Gyr’s can see 10 times as far as a human in low-light conditions.</p></blockquote><p></p>
[QUOTE="Wolf72, post: 6215640, member: 265"] Battletech inspired names (and some homebrew musings of BT clans in a fantasy setting ...w/o battlemechs/golems) [code] Blood Kite • Neutral or Lawful Neutral Large Magical Beast Initiative/Senses: +3, Low-light vision. Perception +11 Armor Class: 14 (+3 dex, -1 size, +2 Natural) HD/HP: 3d10+3 (24 hp) Saves: Fort +4, Refl +6, Will +4 Speed: Fly 100 ft (average) Melee: 2 Claws +8 (1d6+6) or Bite +8 (1d6+6) Space/Reach: 10 ft/5 ft Ability: Str 22 (+6), Dex 17 (+3), Con 13 (+1), Int 5 (-3), Wis 16 (+3), Cha 10 BAB/CMB/CMD: +3/+10/+23 Feats: Intimidating Prowess, Flyby Attack Skills: Fly 1/4, Intimidate 1/10, Perception 1/11, Stealth -2. Mods: +4 Perception Languages: Auran (cannot speak) [/code] This massive raptor has deep red plumage with white accents. Related to Giant Eagles, Blood Kites are not as intelligent but more aggressive. When the two species meet, Blood Kites generally defer to their nobler kin. As a flying mount they can carry up to 346 lbs as a light load. Blood Kites trained for war often have levels of warrior and wear masterwork quality light or medium armor with a masterwork exotic saddle. [code] Night Gyr • Neutral Huge Animal Initiative/Senses: +3, Low-light vision (x10), Perception +9 Armor Class: 19 (+3 dex, -4 size, +10 Natural) HD/HP: 6d8+12 (40 hp) Saves: Fort +7, Refl +8, Will +3 Spec Qualities: extreme low-light vision Speed: Fly 80 ft (poor) Melee: 2 Claws +9 (1d8+7 plus grab) or Bite +9 (2d6+7) Space/Reach: 15 ft/10 ft Special Attack: Grab Ability: Str 24 (+7), Dex 16 (+3), Con 14 (+2), Int 2 (-4), Wis 12 (+1), Cha 10 BAB/CMB/CMD: +4/+13/+26 Feats: Skill Focus: Fly, Perception, Stealth Skills: Fly 2/3, Perception 2/9, Stealth 2/0 (10). Racial Mods +10 Stealth while flying during twilight conditions or motionless in shadow Languages: -- [/code] These shadowy raptors make fair long distance mounts and are capable of carrying heavy loads, 932 lbs as a light load. If forced into combat they prefer to fight on the ground with their powerful beaks rather than in the sky. Night Gyr’s can see 10 times as far as a human in low-light conditions. [/QUOTE]
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