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General Tabletop Discussion
*Pathfinder & Starfinder
Holy cow my party has 3 strikers in it
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<blockquote data-quote="Herschel" data-source="post: 4803084" data-attributes="member: 78357"><p>This is patently false from so many standpoints. Strikers are generally glass cannons, as they should be. Without proper support, they go down easily against well-designed or well-run foes. They do nicely against certain solos and brutes, but minions, controllers and artillery can give them fits. </p><p> </p><p>The Avenger can have the nice defenses, but a good brute should shred him if he tries to do his schtick.</p><p> </p><p>The Archer Ranger can have his line of sight blocked just like enemy artillery can.</p><p> </p><p>The melee ranger and rogue can't take too many swings on them as their defenses generally aren't great. The barbarian generally has one very poor target defense also. </p><p> </p><p>The Warlock has a lot of controller in him. </p><p> </p><p>I've found that having all the roles covered is very important. When a striker goes down, is there a leader to bring him back and keep him from dying? Is there a defender to absorb a good deal of the attacks coming at the party and keep the damage dealers clean? Can the controller block or harrass opposing artillery and keep minions from egging the strikers? Etc. </p><p> </p><p>I see a Cleric with a Mordenkrad smashing stuff with a vengeance but his ability to heal makes it extremely hard to knock anyone actually out of the fight or dang near double the value of their healing surges. </p><p> </p><p>Also, halving the monster HPs simply plays right in to the PCs hands. Generally speaking, the PCs do a lot more damage on a crit, for example, than most monsters when a couple of pluses hit the weapon. It's basically turning the monster in to a striker-type opponent.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4803084, member: 78357"] This is patently false from so many standpoints. Strikers are generally glass cannons, as they should be. Without proper support, they go down easily against well-designed or well-run foes. They do nicely against certain solos and brutes, but minions, controllers and artillery can give them fits. The Avenger can have the nice defenses, but a good brute should shred him if he tries to do his schtick. The Archer Ranger can have his line of sight blocked just like enemy artillery can. The melee ranger and rogue can't take too many swings on them as their defenses generally aren't great. The barbarian generally has one very poor target defense also. The Warlock has a lot of controller in him. I've found that having all the roles covered is very important. When a striker goes down, is there a leader to bring him back and keep him from dying? Is there a defender to absorb a good deal of the attacks coming at the party and keep the damage dealers clean? Can the controller block or harrass opposing artillery and keep minions from egging the strikers? Etc. I see a Cleric with a Mordenkrad smashing stuff with a vengeance but his ability to heal makes it extremely hard to knock anyone actually out of the fight or dang near double the value of their healing surges. Also, halving the monster HPs simply plays right in to the PCs hands. Generally speaking, the PCs do a lot more damage on a crit, for example, than most monsters when a couple of pluses hit the weapon. It's basically turning the monster in to a striker-type opponent. [/QUOTE]
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Holy cow my party has 3 strikers in it
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