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Holy cow my party has 3 strikers in it
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<blockquote data-quote="Tetravys" data-source="post: 4803598" data-attributes="member: 83846"><p>Good suggestions everybody, thanks for the help. I do like the idea of throwing tons of minions at them. The party is somewhat limited in that regard, with only their daily powers being able to affect more than one target at a time. I'm just a little surprised this happened in the first place, since after all, there's only 4 of them when the WotC adventures are based on a party of 5. I've been adding a few extra monsters here and there, but mostly just increasing it from 5 skeletons to 7 for example. Maybe next time they might run into 15 who just happen to be minions.</p><p></p><p>Just so you know it's not a total shutout, they have failed <em>every single </em>skill challenge so far. They actually look at each other dejected whenever one comes up, because they know what the odds are. I guess that's what happens when no one's trained in Arcana or Religion or Diplomacy.</p><p></p><p>@mathewfreeman - I can only imagine the complete and utterly torrential downpour of total devastation that is about to envelop the Horned Hold with a party of 7 battering down the door. My hat is off to you if the entire complex doesn't end up ablaze (yes burning stone!), with duergar fleeing for their very lives.</p><p></p><p>@oldgumphrey - I share your pain. I've had to point at a given monster from time to time, and ask the table what everybody was entitled to do if it were to move. Our PCs just hit 8th level as well, and are at 83, 79, 80, and 82 for defenses. And if anybody's curious, the fighter is the 80 for some reason.</p><p></p><p>@jayphonic - You're right, the official WotC adventures definitely expect a more heterogeneous party mix. The problem ends up easier to deal with later on...it eventually gets to the point where a higher percentage of the monsters get "evasive maneuvers", which I'm very much looking forward to.</p><p></p><p>Thanks again everyone!</p></blockquote><p></p>
[QUOTE="Tetravys, post: 4803598, member: 83846"] Good suggestions everybody, thanks for the help. I do like the idea of throwing tons of minions at them. The party is somewhat limited in that regard, with only their daily powers being able to affect more than one target at a time. I'm just a little surprised this happened in the first place, since after all, there's only 4 of them when the WotC adventures are based on a party of 5. I've been adding a few extra monsters here and there, but mostly just increasing it from 5 skeletons to 7 for example. Maybe next time they might run into 15 who just happen to be minions. Just so you know it's not a total shutout, they have failed [I]every single [/I]skill challenge so far. They actually look at each other dejected whenever one comes up, because they know what the odds are. I guess that's what happens when no one's trained in Arcana or Religion or Diplomacy. @mathewfreeman - I can only imagine the complete and utterly torrential downpour of total devastation that is about to envelop the Horned Hold with a party of 7 battering down the door. My hat is off to you if the entire complex doesn't end up ablaze (yes burning stone!), with duergar fleeing for their very lives. @oldgumphrey - I share your pain. I've had to point at a given monster from time to time, and ask the table what everybody was entitled to do if it were to move. Our PCs just hit 8th level as well, and are at 83, 79, 80, and 82 for defenses. And if anybody's curious, the fighter is the 80 for some reason. @jayphonic - You're right, the official WotC adventures definitely expect a more heterogeneous party mix. The problem ends up easier to deal with later on...it eventually gets to the point where a higher percentage of the monsters get "evasive maneuvers", which I'm very much looking forward to. Thanks again everyone! [/QUOTE]
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