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Holy cow my party has 3 strikers in it
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<blockquote data-quote="tiornys" data-source="post: 4809744" data-attributes="member: 17633"><p>Controllers do much more than kill minions. They apply better debuffs more consistently to more enemies than other roles. They're better at forced movement than other roles. They're the masters of reshaping the battlefield. Oh, and yes, they also excel at area of effect attacks, which happen to be good against minions.</p><p></p><p>You're missing the forest for the trees. Each role is so much more than you're making them out to be. Controllers directly counter enemy strategies and disrupt enemy tactics. Defenders disrupt focus fire and prevent enemies from engaging their preferred targets. Leaders enable party tactics and enhance party efficiency. Strikers engage and neutralize priority targets as quickly and efficiently as possible.</p><p></p><p>Without a Controller, a party is much more vulnerable to coordinated enemy tactics.</p><p></p><p>Ironically, this is why I think a second defender is the best choice for a 5th party member (although I think that defender should be capable of near-striker level damage). Defenders are the best role at pulling enemies off of an ally who is suffering focused fire. If the Defender becomes the target of the focus fire, no one is better than a second Defender at pulling enemies off of him.</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 4809744, member: 17633"] Controllers do much more than kill minions. They apply better debuffs more consistently to more enemies than other roles. They're better at forced movement than other roles. They're the masters of reshaping the battlefield. Oh, and yes, they also excel at area of effect attacks, which happen to be good against minions. You're missing the forest for the trees. Each role is so much more than you're making them out to be. Controllers directly counter enemy strategies and disrupt enemy tactics. Defenders disrupt focus fire and prevent enemies from engaging their preferred targets. Leaders enable party tactics and enhance party efficiency. Strikers engage and neutralize priority targets as quickly and efficiently as possible. Without a Controller, a party is much more vulnerable to coordinated enemy tactics. Ironically, this is why I think a second defender is the best choice for a 5th party member (although I think that defender should be capable of near-striker level damage). Defenders are the best role at pulling enemies off of an ally who is suffering focused fire. If the Defender becomes the target of the focus fire, no one is better than a second Defender at pulling enemies off of him. t~ [/QUOTE]
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Holy cow my party has 3 strikers in it
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