Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Holy cow my party has 3 strikers in it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mad Hamish" data-source="post: 4810886" data-attributes="member: 25321"><p>There seem to be a couple of different questions here</p><p>a) How do different approaches stack up?</p><p>Are you better attempting to take individual targets down as quickly as possible?</p><p>Is the additional buffing and healing of leaders worth slowing the damage output?</p><p>Are the abilities that Defenders bring to the table worthwhile?</p><p>Do controllers provide enough functionality to make them worthwhile?</p><p></p><p>I think that the answers to this are highly dependent upon the way that the individual group plays and what the GM does.</p><p></p><p>My suspicion is that a striker heavy group requires less in the way of group coordination and is less reduced in effectiveness by lack of combined tactics.</p><p></p><p>So a group might find 5 strikers optimal for the way they play and the way that their GM sets things up, however for different encounter composition the focus on damage may not work as well as a more balanced approach.</p><p>The group I'm in currently has 1 leader (str cleric), 2 defenders (sword and board fighter and warden), 2 strikers (artful dodger rogue and archer ranger) and 1 controller (wand wizard) </p><p>In different fights the different characters contribute a different amount and do different things. The controller isn't generally the best contributor against 1 tough critter (although chuck in flaming sphere damage on top of other attacks and he's still doing a fair amount) The leader is a huge thing in terms of keeping the party going and provides reasonable damage and some very nice buffs. The strikers do output a lot of damage but then so does the forced movement focused fighter when combined with Zones, walls and barriers which the controller & cleric put out. </p><p>we had a fight last night that would have torn the strikers up completely if not for the fighter pulling off the majority of the enemies while the archer ranger took down the enemy leader, and without the cleric the fighter would have died, Blood Pulse also did a fair amount of damage as did Blade Barrier when they're combined with a lot of forced movement...</p><p>Similarly I suspect that an all-striker group would have real trouble againt an enemy force of controllers and artillary.</p><p></p><p>b) Are the current controllers effective?</p><p>There's certainly some questions on the Wizard straight out of the box. (I haven't looked through Arcane Power yet to see how it's changed) The general view seems to be that the at-wills are weak and the encounter powers moderate but the dailies are good.</p><p>I haven't had enough of a look at the Invoker to really say what it's like. The brief glance suggests that the at-wills provide more in the way of options for actual control.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 4810886, member: 25321"] There seem to be a couple of different questions here a) How do different approaches stack up? Are you better attempting to take individual targets down as quickly as possible? Is the additional buffing and healing of leaders worth slowing the damage output? Are the abilities that Defenders bring to the table worthwhile? Do controllers provide enough functionality to make them worthwhile? I think that the answers to this are highly dependent upon the way that the individual group plays and what the GM does. My suspicion is that a striker heavy group requires less in the way of group coordination and is less reduced in effectiveness by lack of combined tactics. So a group might find 5 strikers optimal for the way they play and the way that their GM sets things up, however for different encounter composition the focus on damage may not work as well as a more balanced approach. The group I'm in currently has 1 leader (str cleric), 2 defenders (sword and board fighter and warden), 2 strikers (artful dodger rogue and archer ranger) and 1 controller (wand wizard) In different fights the different characters contribute a different amount and do different things. The controller isn't generally the best contributor against 1 tough critter (although chuck in flaming sphere damage on top of other attacks and he's still doing a fair amount) The leader is a huge thing in terms of keeping the party going and provides reasonable damage and some very nice buffs. The strikers do output a lot of damage but then so does the forced movement focused fighter when combined with Zones, walls and barriers which the controller & cleric put out. we had a fight last night that would have torn the strikers up completely if not for the fighter pulling off the majority of the enemies while the archer ranger took down the enemy leader, and without the cleric the fighter would have died, Blood Pulse also did a fair amount of damage as did Blade Barrier when they're combined with a lot of forced movement... Similarly I suspect that an all-striker group would have real trouble againt an enemy force of controllers and artillary. b) Are the current controllers effective? There's certainly some questions on the Wizard straight out of the box. (I haven't looked through Arcane Power yet to see how it's changed) The general view seems to be that the at-wills are weak and the encounter powers moderate but the dailies are good. I haven't had enough of a look at the Invoker to really say what it's like. The brief glance suggests that the at-wills provide more in the way of options for actual control. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Holy cow my party has 3 strikers in it
Top