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Holy cow my party has 3 strikers in it
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4811492" data-attributes="member: 19083"><p>"Mr Everquest", I guess you reffered to me? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> has been playing D&D for over 20 years, I love RP, but I also like computer games, and they DO teach you things that you cannot see on a game board. </p><p>Alas, I rarely get to be a player in D&D, I'm nearly always the DM</p><p></p><p>D&D Online was best for realizing stuff about D&D from a computer game, IMHO, in that actually playing in a 3D scenario lets you appreciate the tactics etc of a real three dimensional scenario with TIME as a factor, with a lot of D&D rules (it wasn't pure D&D as it was real time, etc).</p><p></p><p>You don't have time to sit around and work out some complex strategy, you have to do it <em>"Bam bam bam!"</em> fast. That game had real time voice communication which made an enormous difference, IMHO, so you'd work out <em>potential </em>plans before opening a door etc.</p><p>Ah yes, <em>a plan never survives contact with the enemy</em>, how true!! hehe</p><p></p><p>I'd love to buy chess clocks and make everyone, DM included, make quick fire choices, make fights be quicker and more realistic. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p>Interesting what you cna learn to appreciate, from computer games, seriously <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>D&d directly spawned computer games, it's no shame to pick some of the things others have learned and add them to D&D, you know, be it us or WOTC, it's <em>smart</em>!</p><p></p><p></p><p>When running Neverwinter nights, mostly real time fights, 3.5 ed D&D, you can see that going heavy for DPs does have advantages...but also problems.</p><p>Say you are fighting incorporeal undead, they have damn nasty drainig=ng touch attacks.</p><p>So your high DPs characters can be ganked faster than by hit point attrition would.</p><p>Thus defencive buffs, turn undead etc all comes heavily to play.</p><p>and you can't backstab or crit undead in 3rd ed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Many 4th ed controller debuffs also do damage, UGH, stop ignoring that, folks, when talking about this issue. So, if a controller hurls out say Stinking Cloud or Crushing Titan's Fist, he not only can screw the mobs up by debuffs (blocking line of sight, and immobilizing, in those cases), he'll damn well kill any minion he hits, and those hit BIG areas, and Stinking Cloud is persistant!</p><p></p><p>So in effect, what he's actually doing, is automatically killing off any minion he hits AND debuffing non-minions who survives. That's a win-win scenario for my way of thinking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>"Mooks" are largely wiped out surviving tough enemies are screwed up and thus less of a threat.</p><p></p><p>I agree with the poster who said a DM should be challenging his players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>A striker group, faced with enemy artillery and leaders and a horde of minions, can be in deep trouble.</p><p>A striker group surprised by suitable mobs up close, can get the pants beat off them, etc</p><p></p><p>D&D doesn't exist in a purified stasis, nor does any class in it, which is a <em>good thing</em>! Always be willing to look at other stuff , be it games, novels, films or real life, and appreciate the impact, and insights they may have on D&D play <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A good offence usually is the best defence, I don't have a problem with that, but pure DPS alone is not an answer for everything.</p><p></p><p>Folk should play what they enjoy, and what's fun to play with pals, rest be damned <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4811492, member: 19083"] "Mr Everquest", I guess you reffered to me? :p has been playing D&D for over 20 years, I love RP, but I also like computer games, and they DO teach you things that you cannot see on a game board. Alas, I rarely get to be a player in D&D, I'm nearly always the DM D&D Online was best for realizing stuff about D&D from a computer game, IMHO, in that actually playing in a 3D scenario lets you appreciate the tactics etc of a real three dimensional scenario with TIME as a factor, with a lot of D&D rules (it wasn't pure D&D as it was real time, etc). You don't have time to sit around and work out some complex strategy, you have to do it [I]"Bam bam bam!"[/I] fast. That game had real time voice communication which made an enormous difference, IMHO, so you'd work out [I]potential [/I]plans before opening a door etc. Ah yes, [I]a plan never survives contact with the enemy[/I], how true!! hehe I'd love to buy chess clocks and make everyone, DM included, make quick fire choices, make fights be quicker and more realistic. :devil: Interesting what you cna learn to appreciate, from computer games, seriously :) D&d directly spawned computer games, it's no shame to pick some of the things others have learned and add them to D&D, you know, be it us or WOTC, it's [I]smart[/I]! When running Neverwinter nights, mostly real time fights, 3.5 ed D&D, you can see that going heavy for DPs does have advantages...but also problems. Say you are fighting incorporeal undead, they have damn nasty drainig=ng touch attacks. So your high DPs characters can be ganked faster than by hit point attrition would. Thus defencive buffs, turn undead etc all comes heavily to play. and you can't backstab or crit undead in 3rd ed ;) Many 4th ed controller debuffs also do damage, UGH, stop ignoring that, folks, when talking about this issue. So, if a controller hurls out say Stinking Cloud or Crushing Titan's Fist, he not only can screw the mobs up by debuffs (blocking line of sight, and immobilizing, in those cases), he'll damn well kill any minion he hits, and those hit BIG areas, and Stinking Cloud is persistant! So in effect, what he's actually doing, is automatically killing off any minion he hits AND debuffing non-minions who survives. That's a win-win scenario for my way of thinking ;) "Mooks" are largely wiped out surviving tough enemies are screwed up and thus less of a threat. I agree with the poster who said a DM should be challenging his players :) A striker group, faced with enemy artillery and leaders and a horde of minions, can be in deep trouble. A striker group surprised by suitable mobs up close, can get the pants beat off them, etc D&D doesn't exist in a purified stasis, nor does any class in it, which is a [I]good thing[/I]! Always be willing to look at other stuff , be it games, novels, films or real life, and appreciate the impact, and insights they may have on D&D play :) A good offence usually is the best defence, I don't have a problem with that, but pure DPS alone is not an answer for everything. Folk should play what they enjoy, and what's fun to play with pals, rest be damned :) [/QUOTE]
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