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*Pathfinder & Starfinder
Holy cow my party has 3 strikers in it
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<blockquote data-quote="Herschel" data-source="post: 4812007" data-attributes="member: 78357"><p>There's the error. It isn't "a lot less damage" especially if you multiclass your strikers thereby "watering down" their damage and/or attack bonus. You seem to be referring to 'damage against a single target in a single action'. Other classes do respectable damage too. Take a Prescient Bard with a high Charisma and Great Bow Proficiency. He can Jinx Shot at low levels for a d12 + 4 or 5 (only roughly 1 or 2 points off a twin striking ranger minus quarry, which generally a feat is used to improve also) and knock the opponent prone if the opponent misses your ally. Then the baddie is granting combat advantage and has to use his move action to stand, so in melee if your ally shifted before the baddie's turn he can't attack or has to charge some other character and not use anything but his basic attack. </p><p> </p><p>A solid chance knocked prone bad guy granting CA and maybe being unable to attack is worth a few points of damage, in most cases.</p><p> </p><p>Also, the number of classes for a role has absolutely NOTHING to do with perceived effectiveness of a role. You could make the exact same debate saying 'they need more striker classes because they aren't as efficient as ones in the other roles'. Neither has any credibility.</p><p> </p><p>You could more likely debate "strikers are the most popular role because they're easier to adapt to for video gamers and 3E players", although I'd argue that's an over-simplification also. </p><p> </p><p>Also note that different classes have secondary roles already mixed in to the flavor, some dramitically altering their play. For example, depending on build, some Warlocks are closer to controllers (secondary role vs. primary damage dealers) than others. </p><p> </p><p>I built my primary Swordmage to be a mobile "rescue defender". He pulls out allies or pulls away foes. I could have built him a bit stickier or with more controller or area powers. I could have went Earthsoul Genasi w/ Earthshock Master, multiclass as a Wizard for Thunderwave and taken Dragons Teeth for my level 1 daily and had a nice turn + action point control action for group combats. He's still not be as good overall a controller as a wizard, but once a day he'd be pretty wicked for a round or two.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4812007, member: 78357"] There's the error. It isn't "a lot less damage" especially if you multiclass your strikers thereby "watering down" their damage and/or attack bonus. You seem to be referring to 'damage against a single target in a single action'. Other classes do respectable damage too. Take a Prescient Bard with a high Charisma and Great Bow Proficiency. He can Jinx Shot at low levels for a d12 + 4 or 5 (only roughly 1 or 2 points off a twin striking ranger minus quarry, which generally a feat is used to improve also) and knock the opponent prone if the opponent misses your ally. Then the baddie is granting combat advantage and has to use his move action to stand, so in melee if your ally shifted before the baddie's turn he can't attack or has to charge some other character and not use anything but his basic attack. A solid chance knocked prone bad guy granting CA and maybe being unable to attack is worth a few points of damage, in most cases. Also, the number of classes for a role has absolutely NOTHING to do with perceived effectiveness of a role. You could make the exact same debate saying 'they need more striker classes because they aren't as efficient as ones in the other roles'. Neither has any credibility. You could more likely debate "strikers are the most popular role because they're easier to adapt to for video gamers and 3E players", although I'd argue that's an over-simplification also. Also note that different classes have secondary roles already mixed in to the flavor, some dramitically altering their play. For example, depending on build, some Warlocks are closer to controllers (secondary role vs. primary damage dealers) than others. I built my primary Swordmage to be a mobile "rescue defender". He pulls out allies or pulls away foes. I could have built him a bit stickier or with more controller or area powers. I could have went Earthsoul Genasi w/ Earthshock Master, multiclass as a Wizard for Thunderwave and taken Dragons Teeth for my level 1 daily and had a nice turn + action point control action for group combats. He's still not be as good overall a controller as a wizard, but once a day he'd be pretty wicked for a round or two. [/QUOTE]
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Holy cow my party has 3 strikers in it
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