Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Holy cow my party has 3 strikers in it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silverblade The Ench" data-source="post: 4817139" data-attributes="member: 19083"><p>By the way, regarding wizards, Arcane Power has the Dual Implement Spellcaster feat, so they can two held implements to damage...can you say <em>OUCH</em>!? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I am personally peeved that so many wizard AOE's hit allies, grr!! A few don't though.</p><p>Some feats can stop allies being hurt by the way: </p><p>War Wizardry (paragon), from Forgotten Realms Campaign Guide 4th ed, reduces damage and attack vs allies, it's damn good, IMHO.</p><p></p><p>Spell Accuracy (epic) feat lets you omit 1 square per Wis modifier in the PHB, so many wizards are control wizards and use that stat...so that's a good one.</p><p></p><p>I was using the character builder, to test stuff, Eladrin wizard, with Eladrin Sword Wizardy (heroic) lets you use a sword as a wand...now that could be interesting!</p><p></p><p>At lvl 30, he does 2d6+19 damage with Thunderwave, with push 5</p><p></p><ul> <li data-xf-list-type="ul"><strong>Epic Resurgance </strong>(regain encounter power on a crit), since he uses a lot of area powers, lot of chances to crit.</li> <li data-xf-list-type="ul"><strong>Wizard Implement Expertize</strong> (epic) crits on 19-20</li> <li data-xf-list-type="ul"><strong>Destructive Wizardy</strong> (paragon), he does +4 bonus damage to every one struck when he hits 2 or more targets at lvl 21+, less at heroic and paragon levels (so that will apply a lot)</li> <li data-xf-list-type="ul"><strong>Burning Blizzard</strong> feat (heroic) bonus damage on acid or cold powers</li> <li data-xf-list-type="ul"><strong>Arcane Admixture</strong> onto his other at will power to add fire, Chilling Cloud, which does 22hp damage every hit.,.area burst</li> <li data-xf-list-type="ul"><strong>Arcane Fire</strong> feat , target gains vulnerable 5 fire with 1st arcane attack you use against the target before end of next turn. So Chilling Cloud does 27 hp</li> <li data-xf-list-type="ul"><strong>Wintertouched[/] feat, gain combat advantage creature that is vulnerable to cold...see Chilling Cloud!<br /> [*]<strong>Alertness</strong> and <strong>Imporved initiative</strong>, so he gets that crucial first-strike chance! +22 initiative at lvl 30<br /> [*]Dual Implement Spell Caster for more damage, he uses an orb and sword<br /> [*]War Wizardry to reduce any chance of hurting allies.<br /> [*]Second Implement (so he has wand and orb mastery)<br /> [*]<strong>Improved Orb of Imposition</strong>, paragon, so when you use Orb of Imposition power, each time enemy fails it's save it takes a total of 10 damage and takes -2 saves anyway from <strong>Spell Accuracy</strong>.<br /> [*]<strong>Explosive Spellcasting</strong>, epic, implment extra damage crit can be aplied ot any single creature.<br /> </strong></li> </ul><p><strong></strong></p><p><strong>Arcane Wayfarer paragon path, crit hit = teleport the target 4 spaces.</strong></p><p><strong></strong></p><p><strong>as a lvl 30 Magister epic destiny, he gets bonuses to the defence type he last attacked and twice per day can perform rituals as standard actions (now is that useful or what?!)</strong></p><p><strong></strong></p><p><strong>Soooooo....this guy can do control pretty nice, nearly all his spells have control effects, but he can also dish out damage good style. </strong></p><p><strong>What's not to like? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p><strong></strong></p><p><strong>question though: since he can use a longsword as an implement, does that mean he can use the Tyrant longsword's ability that on any crit it knocks the target prone? if so, <em>hubba hubba!!</em> <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></strong></p><p><strong></strong></p><p><strong>[sblock="Eladrin Whizzbanger wizard"]</strong></p><p><strong>====== Created Using Wizards of the Coast D&DI Character Builder ======</strong></p><p><strong>level 30</strong></p><p><strong>Eladrin, Wizard, Arcane Wayfarer, Magister</strong></p><p><strong>Build: Control Wizard</strong></p><p><strong>Arcane Implement Mastery: Wand of Accuracy</strong></p><p><strong>Magister's Knack: Magister's Knack Intelligence</strong></p><p><strong>Second Implement: Orb of Imposition</strong></p><p><strong>Arcane Admixture: Arcane Admixture Fire</strong></p><p><strong>Arcane Admixture: Chilling Cloud</strong></p><p><strong></strong></p><p><strong>FINAL ABILITY SCORES</strong></p><p><strong>Str 14, Con 16, Dex 16, Int 26, Wis 20, Cha 12.</strong></p><p><strong></strong></p><p><strong>STARTING ABILITY SCORES</strong></p><p><strong>Str 11, Con 13, Dex 10, Int 16, Wis 16, Cha 8.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>AC: 39 Fort: 36 Reflex: 41 Will: 41</strong></p><p><strong>HP: 142 Surges: 9 Surge Value: 35</strong></p><p><strong></strong></p><p><strong>TRAINED SKILLS</strong></p><p><strong>Stealth +23, Arcana +30, Diplomacy +21, Dungeoneering +25, Religion +28</strong></p><p><strong></strong></p><p><strong>UNTRAINED SKILLS</strong></p><p><strong>Acrobatics +18, Bluff +16, Endurance +18, Heal +20, History +25, Insight +20, Intimidate +16, Nature +20, Perception +22, Streetwise +16, Thievery +18, Athletics +17</strong></p><p><strong></strong></p><p><strong>FEATS</strong></p><p><strong>Wizard: Ritual Caster</strong></p><p><strong>Level 1: Burning Blizzard</strong></p><p><strong>Level 2: Improved Initiative</strong></p><p><strong>Level 4: Expanded Spellbook</strong></p><p><strong>Level 6: Alertness</strong></p><p><strong>Level 8: Arcane Fire</strong></p><p><strong>Level 10: Wintertouched</strong></p><p><strong>Level 11: Destructive Wizardry</strong></p><p><strong>Level 12: Second Implement</strong></p><p><strong>Level 14: Dual Implement Spellcaster</strong></p><p><strong>Level 16: War Wizardry</strong></p><p><strong>Level 18: Arcane Admixture</strong></p><p><strong>Level 20: Improved Orb of Imposition</strong></p><p><strong>Level 21: Spell Accuracy</strong></p><p><strong>Level 22: Wizard Implement Expertise</strong></p><p><strong>Level 24: Epic Resurgence</strong></p><p><strong>Level 26: Robust Defenses</strong></p><p><strong>Level 28: Explosive Spellcasting</strong></p><p><strong>Level 30: Eladrin Sword Wizardry</strong></p><p><strong></strong></p><p><strong>POWERS</strong></p><p><strong>Wizard at-will 1: Chilling Cloud</strong></p><p><strong>Wizard at-will 1: Thunderwave</strong></p><p><strong>Wizard daily 1: Flaming Sphere</strong></p><p><strong>Wizard daily 15: Ball Lightning (replaces Ice Storm)</strong></p><p><strong>Wizard daily 19: Disintegrate (replaces Acid Mire)</strong></p><p><strong>Wizard daily 19 Spellbook: Acid Wave</strong></p><p><strong>Wizard daily 19 Spellbook: Oppressive Force</strong></p><p><strong>Wizard daily 25: Orbmaster's Prismatic Sphere (replaces Flaming Sphere)</strong></p><p><strong>Wizard daily 25 Spellbook: Bubbling Acid</strong></p><p><strong>Wizard daily 25 Spellbook: Cinder Storm</strong></p><p><strong>Wizard daily 29: Visions of Wrath (replaces Ball Lightning)</strong></p><p><strong>Wizard daily 29 Spellbook: Legion's Hold</strong></p><p><strong>Wizard daily 29 Spellbook: Prismatic Wall</strong></p><p><strong>Wizard daily 5: Acid Mire</strong></p><p><strong>Wizard daily 9: Ice Storm</strong></p><p><strong>Wizard encounter 1: Orbmaster's Incendiary Detonation</strong></p><p><strong>Wizard encounter 13: Frostburn (replaces Orbmaster's Incendiary Detonation)</strong></p><p><strong>Wizard encounter 17: Crushing Titan's Fist (replaces Color Spray)</strong></p><p><strong>Wizard encounter 23: Chain Lightning (replaces Tomebound Ooze)</strong></p><p><strong>Wizard encounter 27: Black Fire (replaces Frostburn)</strong></p><p><strong>Wizard encounter 3: Color Spray</strong></p><p><strong>Wizard encounter 7: Tomebound Ooze</strong></p><p><strong>Wizard utility 10: Arcane Gate</strong></p><p><strong>Wizard utility 10 Spellbook: Mass Resistance</strong></p><p><strong>Wizard utility 16: Stoneskin</strong></p><p><strong>Wizard utility 16 Spellbook: Fly</strong></p><p><strong>Wizard utility 2: Feather Fall</strong></p><p><strong>Wizard utility 2 Spellbook: Guardian Blades</strong></p><p><strong>Wizard utility 22: Mass Fly</strong></p><p><strong>Wizard utility 22 Spellbook: Time Stop</strong></p><p><strong>Wizard utility 6: Dimension Door</strong></p><p><strong>Wizard utility 6 Spellbook: Wizard's Escape</strong></p><p><strong></strong></p><p><strong>ITEMS</strong></p><p><strong>Spellbook, Orb of Weakness Intensified +6, Dawn Warrior Cloth Armor (Basic Clothing) +6, Medallion of Death Deferred +6, Cloth Armor (Basic Clothing), Adventurer's Kit, Implement, Orb, Tyrant's Longsword +5</strong></p><p><strong>====== Created Using Wizards of the Coast D&DI Character Builder ======</strong></p><p><strong></strong></p><p><strong>[/sblock]</strong></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4817139, member: 19083"] By the way, regarding wizards, Arcane Power has the Dual Implement Spellcaster feat, so they can two held implements to damage...can you say [I]OUCH[/I]!? :p I am personally peeved that so many wizard AOE's hit allies, grr!! A few don't though. Some feats can stop allies being hurt by the way: War Wizardry (paragon), from Forgotten Realms Campaign Guide 4th ed, reduces damage and attack vs allies, it's damn good, IMHO. Spell Accuracy (epic) feat lets you omit 1 square per Wis modifier in the PHB, so many wizards are control wizards and use that stat...so that's a good one. I was using the character builder, to test stuff, Eladrin wizard, with Eladrin Sword Wizardy (heroic) lets you use a sword as a wand...now that could be interesting! At lvl 30, he does 2d6+19 damage with Thunderwave, with push 5 [LIST] [*][B]Epic Resurgance [/B](regain encounter power on a crit), since he uses a lot of area powers, lot of chances to crit. [*][B]Wizard Implement Expertize[/B] (epic) crits on 19-20 [*][B]Destructive Wizardy[/B] (paragon), he does +4 bonus damage to every one struck when he hits 2 or more targets at lvl 21+, less at heroic and paragon levels (so that will apply a lot) [*][B]Burning Blizzard[/B] feat (heroic) bonus damage on acid or cold powers [*][B]Arcane Admixture[/B] onto his other at will power to add fire, Chilling Cloud, which does 22hp damage every hit.,.area burst [*][B]Arcane Fire[/B] feat , target gains vulnerable 5 fire with 1st arcane attack you use against the target before end of next turn. So Chilling Cloud does 27 hp [*][b]Wintertouched[/] feat, gain combat advantage creature that is vulnerable to cold...see Chilling Cloud! [*][B]Alertness[/B] and [B]Imporved initiative[/B], so he gets that crucial first-strike chance! +22 initiative at lvl 30 [*]Dual Implement Spell Caster for more damage, he uses an orb and sword [*]War Wizardry to reduce any chance of hurting allies. [*]Second Implement (so he has wand and orb mastery) [*][B]Improved Orb of Imposition[/B], paragon, so when you use Orb of Imposition power, each time enemy fails it's save it takes a total of 10 damage and takes -2 saves anyway from [B]Spell Accuracy[/B]. [*][B]Explosive Spellcasting[/B], epic, implment extra damage crit can be aplied ot any single creature. [/b][/LIST][b] Arcane Wayfarer paragon path, crit hit = teleport the target 4 spaces. as a lvl 30 Magister epic destiny, he gets bonuses to the defence type he last attacked and twice per day can perform rituals as standard actions (now is that useful or what?!) Soooooo....this guy can do control pretty nice, nearly all his spells have control effects, but he can also dish out damage good style. What's not to like? :) question though: since he can use a longsword as an implement, does that mean he can use the Tyrant longsword's ability that on any crit it knocks the target prone? if so, [I]hubba hubba!![/I] :devil: [sblock="Eladrin Whizzbanger wizard"] ====== Created Using Wizards of the Coast D&DI Character Builder ====== level 30 Eladrin, Wizard, Arcane Wayfarer, Magister Build: Control Wizard Arcane Implement Mastery: Wand of Accuracy Magister's Knack: Magister's Knack Intelligence Second Implement: Orb of Imposition Arcane Admixture: Arcane Admixture Fire Arcane Admixture: Chilling Cloud FINAL ABILITY SCORES Str 14, Con 16, Dex 16, Int 26, Wis 20, Cha 12. STARTING ABILITY SCORES Str 11, Con 13, Dex 10, Int 16, Wis 16, Cha 8. AC: 39 Fort: 36 Reflex: 41 Will: 41 HP: 142 Surges: 9 Surge Value: 35 TRAINED SKILLS Stealth +23, Arcana +30, Diplomacy +21, Dungeoneering +25, Religion +28 UNTRAINED SKILLS Acrobatics +18, Bluff +16, Endurance +18, Heal +20, History +25, Insight +20, Intimidate +16, Nature +20, Perception +22, Streetwise +16, Thievery +18, Athletics +17 FEATS Wizard: Ritual Caster Level 1: Burning Blizzard Level 2: Improved Initiative Level 4: Expanded Spellbook Level 6: Alertness Level 8: Arcane Fire Level 10: Wintertouched Level 11: Destructive Wizardry Level 12: Second Implement Level 14: Dual Implement Spellcaster Level 16: War Wizardry Level 18: Arcane Admixture Level 20: Improved Orb of Imposition Level 21: Spell Accuracy Level 22: Wizard Implement Expertise Level 24: Epic Resurgence Level 26: Robust Defenses Level 28: Explosive Spellcasting Level 30: Eladrin Sword Wizardry POWERS Wizard at-will 1: Chilling Cloud Wizard at-will 1: Thunderwave Wizard daily 1: Flaming Sphere Wizard daily 15: Ball Lightning (replaces Ice Storm) Wizard daily 19: Disintegrate (replaces Acid Mire) Wizard daily 19 Spellbook: Acid Wave Wizard daily 19 Spellbook: Oppressive Force Wizard daily 25: Orbmaster's Prismatic Sphere (replaces Flaming Sphere) Wizard daily 25 Spellbook: Bubbling Acid Wizard daily 25 Spellbook: Cinder Storm Wizard daily 29: Visions of Wrath (replaces Ball Lightning) Wizard daily 29 Spellbook: Legion's Hold Wizard daily 29 Spellbook: Prismatic Wall Wizard daily 5: Acid Mire Wizard daily 9: Ice Storm Wizard encounter 1: Orbmaster's Incendiary Detonation Wizard encounter 13: Frostburn (replaces Orbmaster's Incendiary Detonation) Wizard encounter 17: Crushing Titan's Fist (replaces Color Spray) Wizard encounter 23: Chain Lightning (replaces Tomebound Ooze) Wizard encounter 27: Black Fire (replaces Frostburn) Wizard encounter 3: Color Spray Wizard encounter 7: Tomebound Ooze Wizard utility 10: Arcane Gate Wizard utility 10 Spellbook: Mass Resistance Wizard utility 16: Stoneskin Wizard utility 16 Spellbook: Fly Wizard utility 2: Feather Fall Wizard utility 2 Spellbook: Guardian Blades Wizard utility 22: Mass Fly Wizard utility 22 Spellbook: Time Stop Wizard utility 6: Dimension Door Wizard utility 6 Spellbook: Wizard's Escape ITEMS Spellbook, Orb of Weakness Intensified +6, Dawn Warrior Cloth Armor (Basic Clothing) +6, Medallion of Death Deferred +6, Cloth Armor (Basic Clothing), Adventurer's Kit, Implement, Orb, Tyrant's Longsword +5 ====== Created Using Wizards of the Coast D&DI Character Builder ====== [/sblock][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Holy cow my party has 3 strikers in it
Top