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Holy cow my party has 3 strikers in it
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<blockquote data-quote="Old Gumphrey" data-source="post: 4817476" data-attributes="member: 12872"><p>I love how people assume strikers are glass cannons because that's what makes sense, but they are actually NOT the glass cannons. Controllers are glass, but they are not cannons. They're just glass. But it's clear people are just not going to listen to anything I say about this subject, and will instead recite what they believe should be the case, but actually is not.</p><p></p><p>I mean look at your players' character sheets...you'll notice that the wizard has the lowest HP, the lowest defenses, the least amount of surges, and, by and large, the worst damage output of the group (except for these apparent wizard geniuses who can ALWAYS target 3+ enemies with their powers, even though 95% of the time your friends are in the way, because if they're not in your way, they're probably not doing their jobs).</p><p></p><p>So the only thing "going down in 2 rounds" is a wizard. And if we're talking about ruthless focus fire, you can put any class into the dirt fairly quickly (because, as we're trying to tell you, defenders don't have that much more HP and defenses than an EQUALLY OPTIMIZED striker).</p><p></p><p></p><p></p><p>Meanwhile, my ranger does 4d12 + 3d8 + 18, with Twin Strike, and doesn't even have to try very hard to get those numbers. I don't need to push 5, because I have a pet standing in front of my target and I'm shooting it from 25 squares away with no penalties. Thunderwave isn't damage, it's a panic button to clear stuff away from your gimpy, wimpy wizard (PS the ranger has like 7 panic buttons to interrupt attacks, get away from melee attackers, and improve their defenses, all with more damage output and better defenses, HP, and surges).</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 4817476, member: 12872"] I love how people assume strikers are glass cannons because that's what makes sense, but they are actually NOT the glass cannons. Controllers are glass, but they are not cannons. They're just glass. But it's clear people are just not going to listen to anything I say about this subject, and will instead recite what they believe should be the case, but actually is not. I mean look at your players' character sheets...you'll notice that the wizard has the lowest HP, the lowest defenses, the least amount of surges, and, by and large, the worst damage output of the group (except for these apparent wizard geniuses who can ALWAYS target 3+ enemies with their powers, even though 95% of the time your friends are in the way, because if they're not in your way, they're probably not doing their jobs). So the only thing "going down in 2 rounds" is a wizard. And if we're talking about ruthless focus fire, you can put any class into the dirt fairly quickly (because, as we're trying to tell you, defenders don't have that much more HP and defenses than an EQUALLY OPTIMIZED striker). Meanwhile, my ranger does 4d12 + 3d8 + 18, with Twin Strike, and doesn't even have to try very hard to get those numbers. I don't need to push 5, because I have a pet standing in front of my target and I'm shooting it from 25 squares away with no penalties. Thunderwave isn't damage, it's a panic button to clear stuff away from your gimpy, wimpy wizard (PS the ranger has like 7 panic buttons to interrupt attacks, get away from melee attackers, and improve their defenses, all with more damage output and better defenses, HP, and surges). [/QUOTE]
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Holy cow my party has 3 strikers in it
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