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Holy cow my party has 3 strikers in it
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<blockquote data-quote="Victim" data-source="post: 4819560" data-attributes="member: 78"><p>Why does the wizard have the lowest defenses again? In my experience, wizards tend to have pretty good defenses - their primary stat adds to AC, they can easily get armor upgrades, the most commonly picked secondary stats add to different defenses, and they have strong defensive powers in staves, Shield, etc. They certainly seem better defended than rogues - rangers are more unpredictable since their Immediate movement can just result in the monster pursuing them anyway, or have it attack someone else instead (not necessarily a net benefit for the party).</p><p></p><p>In my experience, wizards have been very effective even in online play with strangers which generally interferes with the coordination some claim is for their effectiveness. Pushing several people into walls generally resulted in more damage than the strikers combined, and timely movement lockdown powers kept the party from being overwhelmed. In an Epic game, we ended up with my Blood Mage/Archmage and TWO Artful Rogues with Tornado Throw (since one player basically copied someone else's character with some minor modifications) - huge synergy for each of us. </p><p></p><p>I can link to those old PbP threads if you really want.</p><p></p><p>Thunderwave isn't damage until you use the push several enemies into wall so they take damage for entering AND starting their turns in it.</p></blockquote><p></p>
[QUOTE="Victim, post: 4819560, member: 78"] Why does the wizard have the lowest defenses again? In my experience, wizards tend to have pretty good defenses - their primary stat adds to AC, they can easily get armor upgrades, the most commonly picked secondary stats add to different defenses, and they have strong defensive powers in staves, Shield, etc. They certainly seem better defended than rogues - rangers are more unpredictable since their Immediate movement can just result in the monster pursuing them anyway, or have it attack someone else instead (not necessarily a net benefit for the party). In my experience, wizards have been very effective even in online play with strangers which generally interferes with the coordination some claim is for their effectiveness. Pushing several people into walls generally resulted in more damage than the strikers combined, and timely movement lockdown powers kept the party from being overwhelmed. In an Epic game, we ended up with my Blood Mage/Archmage and TWO Artful Rogues with Tornado Throw (since one player basically copied someone else's character with some minor modifications) - huge synergy for each of us. I can link to those old PbP threads if you really want. Thunderwave isn't damage until you use the push several enemies into wall so they take damage for entering AND starting their turns in it. [/QUOTE]
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Holy cow my party has 3 strikers in it
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