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Holy cow my party is all strikers!! Forked Thread: Holy cow my party has 3 strikers
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<blockquote data-quote="Pickles JG" data-source="post: 4815677" data-attributes="member: 61501"><p>Here is a striker team for perusal. Being Ranger Ranger Rogue Warlock. I went halfing artful dodger to get another race in, though he is a bit more controlly. THe warlock is the toughest character by some way so despite being "ranged" he had better to be happy in the front lines </p><p> </p><p>One thing about sticking with PHB only - there are fewer offensive feats giving more room for MC leader stuff. Everyone can afford a bunch of potions too - more than their healing surges can cope with IMO. </p><p></p><p> Good luck trying to absorb this - though the import from clipboard function is great<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p> </p><p>Suggestions welcome especially for the multi implement warlock...</p><p> </p><p>====== Created Using Wizards of the Coast D&DI Character Builder </p><p>Torbera, level 8</p><p>Dwarf, Warlock</p><p>Build: Scourge Warlock</p><p>Eldritch Blast: Eldritch Blast Constitution</p><p>Eldritch Pact: Infernal Pact</p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 20, Dex 8, Int 18, Wis 13, Cha 10.</p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 16, Dex 8, Int 16, Wis 11, Cha 10.</p><p></p><p>AC: 23 Fort: 21 Reflex: 21 Will: 18</p><p>HP: 67 Surges: 11 Surge Value: 16</p><p>TRAINED SKILLS</p><p>Religion +13, Arcana +13, Insight +10, History +13, Endurance +15</p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Bluff +4, Diplomacy +4, Dungeoneering +7, Heal +5, Intimidate +4, Nature +5, Perception +5, Stealth +2, Streetwise +4, Thievery +2, Athletics +4</p><p>FEATS</p><p>Level 1: Improved Dark One's Blessing</p><p>Level 2: Armor Proficiency (Hide)</p><p>Level 4: Student of Battle</p><p>Level 6: Weapon Focus (Light Blade)</p><p>Level 8: Acolyte Power</p><p>POWERS</p><p>Warlock daily 1: Armor of Agathys</p><p>Warlock daily 5: Avernian Eruption</p><p>Warlock encounter 1: Diabolic Grasp</p><p>Warlock encounter 3: Fiery Bolt</p><p>Warlock encounter 7: Howl of Doom</p><p>Warlock utility 2: Fiendish Resilience (retrained to Aid the Injured at Acolyte Power)</p><p>Warlock utility 6: Dark One's Own Luck</p><p>ITEMS</p><p>Pact Blade Dagger +2, Adventurer's Kit, Delver's Hide Armor +2, Amulet of False Life +2, Rod of Reaving +1, Quickcurse Rod +1, Rod of Corruption +1</p><p>====== Created Using Wizards of the Coast D&DI Character Builder </p><p> </p><p>Erik PHB, level 8</p><p>Human, Ranger</p><p>Build: Two-Blade Ranger</p><p>Fighting Style: Two-Blade Fighting Style</p><p>FINAL ABILITY SCORES</p><p>Str 20, Con 14, Dex 13, Int 10, Wis 16, Cha 8.</p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8.</p><p></p><p>AC: 23 Fort: 23 Reflex: 19 Will: 20</p><p>HP: 66 Surges: 8 Surge Value: 16</p><p>TRAINED SKILLS</p><p>Stealth +10, Nature +12, Athletics +14, Endurance +13, Acrobatics +10, Perception +12, Heal +12</p><p>UNTRAINED SKILLS</p><p>Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +7, History +4, Insight +7, Intimidate +3, Religion +4, Streetwise +3, Thievery +5</p><p>FEATS</p><p>Human: Lethal Hunter</p><p>Level 1: Weapon Proficiency (Bastard sword)</p><p>Level 2: Weapon Focus (Heavy Blade)</p><p>Level 4: Student of Battle</p><p>Level 6: Armor Proficiency (Chainmail)</p><p>Level 8: Armor Proficiency (Scale)</p><p>POWERS</p><p>Ranger at-will 1: Hit and Run</p><p>Ranger at-will 1: Twin Strike</p><p>Bonus At-Will Power: Careful Attack</p><p>Ranger daily 1: Jaws of the Wolf</p><p>Ranger daily 5: Sudden Strike</p><p>Ranger encounter 1: Two-Fanged Strike</p><p>Ranger encounter 3: Disruptive Strike</p><p>Ranger encounter 7: Sweeping Whirlwind</p><p>Ranger utility 2: Unbalancing Parry</p><p>Ranger utility 6: Weave Through the Fray</p><p>ITEMS</p><p>Adventurer's Kit, Razor Scale Armor +2, Vicious Bastard sword +2, Frost Bastard sword +2, Cloak of Survival +2</p><p>====== Created Using Wizards of the Coast D&DI Character Builder </p><p> </p><p>======</p><p>Varis PHB, level 8</p><p>Elf, Ranger</p><p>Build: Archer Ranger</p><p>Fighting Style: Archer Fighting Style</p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 14, Dex 21, Int 10, Wis 18, Cha 8.</p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 13, Dex 17, Int 10, Wis 15, Cha 8.</p><p></p><p>AC: 24 Fort: 19 Reflex: 22 Will: 20</p><p>HP: 61 Surges: 8 Surge Value: 15</p><p>TRAINED SKILLS</p><p>Nature +15, Dungeoneering +13, Heal +13, Perception +15, Stealth +15, Religion +9</p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Arcana +4, Bluff +3, Diplomacy +3, Endurance +5, History +4, Insight +8, Intimidate +3, Streetwise +3, Thievery +8, Athletics +3</p><p>FEATS</p><p>Level 1: Weapon Focus (Bow)</p><p>Level 2: Lethal Hunter</p><p>Level 4: Initiate of the Faith</p><p>Level 6: Elven Precision</p><p>Level 8: Acolyte Power</p><p>POWERS</p><p>Ranger at-will 1: Nimble Strike</p><p>Ranger at-will 1: Twin Strike</p><p>Ranger daily 1: Split the Tree</p><p>Ranger daily 5: Splintering Shot</p><p>Ranger encounter 1: Two-Fanged Strike</p><p>Ranger encounter 3: Disruptive Strike</p><p>Ranger encounter 7: Claws of the Griffon</p><p>Ranger utility 2: Yield Ground (retrained to Shield of Faith at Acolyte Power)</p><p>Ranger utility 6: Weave Through the Fray</p><p>ITEMS</p><p>Adventurer's Kit, Elven Battle Hide Armor +2, Elven Cloak +2, Frost Longbow +2, Catstep Boots (heroic tier), Viper Belt (heroic tier), Climbing Claws (heroic tier)</p><p></p><p>====== Created Using Wizards of the Coast D&DI Character Builder </p><p> </p><p>Callie PHB, level 8</p><p>Halfling, Rogue</p><p>Rogue Tactics: Artful Dodger</p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 12, Dex 20, Int 10, Wis 12, Cha 20.</p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 16, Int 10, Wis 12, Cha 16.</p><p></p><p>AC: 23 Fort: 17 Reflex: 23 Will: 21</p><p>HP: 59 Surges: 7 Surge Value: 14</p><p>TRAINED SKILLS</p><p>Stealth +14, Thievery +17, Intimidate +14, Streetwise +14, Acrobatics +16, Bluff +14</p><p>UNTRAINED SKILLS</p><p>Arcana +4, Diplomacy +9, Dungeoneering +5, Endurance +5, Heal +5, History +4, Insight +5, Nature +5, Perception +5, Religion +4, Athletics +3</p><p>FEATS</p><p>Level 1: Backstabber</p><p>Level 2: Weapon Focus (Light Blade)</p><p>Level 4: Weapon Proficiency (Rapier)</p><p>Level 6: Nimble Blade</p><p>Level 8: Lost in the Crowd</p><p>POWERS</p><p>Rogue at-will 1: Sly Flourish</p><p>Rogue at-will 1: Deft Strike</p><p>Rogue daily 1: Blinding Barrage</p><p>Rogue daily 5: Clever Riposte</p><p>Rogue encounter 1: Positioning Strike</p><p>Rogue encounter 3: Bait and Switch</p><p>Rogue encounter 7: Cloud of Steel</p><p>Rogue utility 2: Fleeting Ghost</p><p>Rogue utility 6: Ignoble Escape</p><p>ITEMS</p><p>Cloak of Resistance +2, Adventurer's Kit, Burglar's Gloves (heroic tier), Magic Dagger +2, Duelist's Rapier +2, Bloodcut Leather Armor +2</p><p>====== Created Using Wizards of the Coast D&DI Character Builder</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 4815677, member: 61501"] Here is a striker team for perusal. Being Ranger Ranger Rogue Warlock. I went halfing artful dodger to get another race in, though he is a bit more controlly. THe warlock is the toughest character by some way so despite being "ranged" he had better to be happy in the front lines One thing about sticking with PHB only - there are fewer offensive feats giving more room for MC leader stuff. Everyone can afford a bunch of potions too - more than their healing surges can cope with IMO. Good luck trying to absorb this - though the import from clipboard function is great:). Suggestions welcome especially for the multi implement warlock... ====== Created Using Wizards of the Coast D&DI Character Builder Torbera, level 8 Dwarf, Warlock Build: Scourge Warlock Eldritch Blast: Eldritch Blast Constitution Eldritch Pact: Infernal Pact FINAL ABILITY SCORES Str 13, Con 20, Dex 8, Int 18, Wis 13, Cha 10. STARTING ABILITY SCORES Str 13, Con 16, Dex 8, Int 16, Wis 11, Cha 10. AC: 23 Fort: 21 Reflex: 21 Will: 18 HP: 67 Surges: 11 Surge Value: 16 TRAINED SKILLS Religion +13, Arcana +13, Insight +10, History +13, Endurance +15 UNTRAINED SKILLS Acrobatics +2, Bluff +4, Diplomacy +4, Dungeoneering +7, Heal +5, Intimidate +4, Nature +5, Perception +5, Stealth +2, Streetwise +4, Thievery +2, Athletics +4 FEATS Level 1: Improved Dark One's Blessing Level 2: Armor Proficiency (Hide) Level 4: Student of Battle Level 6: Weapon Focus (Light Blade) Level 8: Acolyte Power POWERS Warlock daily 1: Armor of Agathys Warlock daily 5: Avernian Eruption Warlock encounter 1: Diabolic Grasp Warlock encounter 3: Fiery Bolt Warlock encounter 7: Howl of Doom Warlock utility 2: Fiendish Resilience (retrained to Aid the Injured at Acolyte Power) Warlock utility 6: Dark One's Own Luck ITEMS Pact Blade Dagger +2, Adventurer's Kit, Delver's Hide Armor +2, Amulet of False Life +2, Rod of Reaving +1, Quickcurse Rod +1, Rod of Corruption +1 ====== Created Using Wizards of the Coast D&DI Character Builder Erik PHB, level 8 Human, Ranger Build: Two-Blade Ranger Fighting Style: Two-Blade Fighting Style FINAL ABILITY SCORES Str 20, Con 14, Dex 13, Int 10, Wis 16, Cha 8. STARTING ABILITY SCORES Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8. AC: 23 Fort: 23 Reflex: 19 Will: 20 HP: 66 Surges: 8 Surge Value: 16 TRAINED SKILLS Stealth +10, Nature +12, Athletics +14, Endurance +13, Acrobatics +10, Perception +12, Heal +12 UNTRAINED SKILLS Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +7, History +4, Insight +7, Intimidate +3, Religion +4, Streetwise +3, Thievery +5 FEATS Human: Lethal Hunter Level 1: Weapon Proficiency (Bastard sword) Level 2: Weapon Focus (Heavy Blade) Level 4: Student of Battle Level 6: Armor Proficiency (Chainmail) Level 8: Armor Proficiency (Scale) POWERS Ranger at-will 1: Hit and Run Ranger at-will 1: Twin Strike Bonus At-Will Power: Careful Attack Ranger daily 1: Jaws of the Wolf Ranger daily 5: Sudden Strike Ranger encounter 1: Two-Fanged Strike Ranger encounter 3: Disruptive Strike Ranger encounter 7: Sweeping Whirlwind Ranger utility 2: Unbalancing Parry Ranger utility 6: Weave Through the Fray ITEMS Adventurer's Kit, Razor Scale Armor +2, Vicious Bastard sword +2, Frost Bastard sword +2, Cloak of Survival +2 ====== Created Using Wizards of the Coast D&DI Character Builder ====== Varis PHB, level 8 Elf, Ranger Build: Archer Ranger Fighting Style: Archer Fighting Style FINAL ABILITY SCORES Str 10, Con 14, Dex 21, Int 10, Wis 18, Cha 8. STARTING ABILITY SCORES Str 10, Con 13, Dex 17, Int 10, Wis 15, Cha 8. AC: 24 Fort: 19 Reflex: 22 Will: 20 HP: 61 Surges: 8 Surge Value: 15 TRAINED SKILLS Nature +15, Dungeoneering +13, Heal +13, Perception +15, Stealth +15, Religion +9 UNTRAINED SKILLS Acrobatics +8, Arcana +4, Bluff +3, Diplomacy +3, Endurance +5, History +4, Insight +8, Intimidate +3, Streetwise +3, Thievery +8, Athletics +3 FEATS Level 1: Weapon Focus (Bow) Level 2: Lethal Hunter Level 4: Initiate of the Faith Level 6: Elven Precision Level 8: Acolyte Power POWERS Ranger at-will 1: Nimble Strike Ranger at-will 1: Twin Strike Ranger daily 1: Split the Tree Ranger daily 5: Splintering Shot Ranger encounter 1: Two-Fanged Strike Ranger encounter 3: Disruptive Strike Ranger encounter 7: Claws of the Griffon Ranger utility 2: Yield Ground (retrained to Shield of Faith at Acolyte Power) Ranger utility 6: Weave Through the Fray ITEMS Adventurer's Kit, Elven Battle Hide Armor +2, Elven Cloak +2, Frost Longbow +2, Catstep Boots (heroic tier), Viper Belt (heroic tier), Climbing Claws (heroic tier) ====== Created Using Wizards of the Coast D&DI Character Builder Callie PHB, level 8 Halfling, Rogue Rogue Tactics: Artful Dodger FINAL ABILITY SCORES Str 8, Con 12, Dex 20, Int 10, Wis 12, Cha 20. STARTING ABILITY SCORES Str 8, Con 12, Dex 16, Int 10, Wis 12, Cha 16. AC: 23 Fort: 17 Reflex: 23 Will: 21 HP: 59 Surges: 7 Surge Value: 14 TRAINED SKILLS Stealth +14, Thievery +17, Intimidate +14, Streetwise +14, Acrobatics +16, Bluff +14 UNTRAINED SKILLS Arcana +4, Diplomacy +9, Dungeoneering +5, Endurance +5, Heal +5, History +4, Insight +5, Nature +5, Perception +5, Religion +4, Athletics +3 FEATS Level 1: Backstabber Level 2: Weapon Focus (Light Blade) Level 4: Weapon Proficiency (Rapier) Level 6: Nimble Blade Level 8: Lost in the Crowd POWERS Rogue at-will 1: Sly Flourish Rogue at-will 1: Deft Strike Rogue daily 1: Blinding Barrage Rogue daily 5: Clever Riposte Rogue encounter 1: Positioning Strike Rogue encounter 3: Bait and Switch Rogue encounter 7: Cloud of Steel Rogue utility 2: Fleeting Ghost Rogue utility 6: Ignoble Escape ITEMS Cloak of Resistance +2, Adventurer's Kit, Burglar's Gloves (heroic tier), Magic Dagger +2, Duelist's Rapier +2, Bloodcut Leather Armor +2 ====== Created Using Wizards of the Coast D&DI Character Builder [/QUOTE]
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Holy cow my party is all strikers!! Forked Thread: Holy cow my party has 3 strikers
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