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Holy Guardian Prestige Class
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<blockquote data-quote="Dirty Magurdy" data-source="post: 5664304" data-attributes="member: 84787"><p>A player in my Scarredlands campaign wanted to create his own prestige class - a guardian of clerics and holy sites of his patron diety. We got together and came up with the Holy Guardian, borrowing from the Squire of Legend from the Complete Champion book. Personally I think the class is better suited for an NPC as most class abilities are geared toward assisting other players, I also feel like some tinkering will help the class, but the player thinks the build we came up with is perfect.</p><p>Balance issues are important to me and any criticism or comments are welcome. Thanks.</p><p> </p><p><u><span style="color: black">Holy Guardian</span></u></p><p></p><p><strong><u><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: black">Requirements:</span></span></span></u></strong></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: black">To qualify to become a Holy Guardian of Madriel a character must fulfill all the following criteria:</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: black"><strong>Ability:</strong></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: black"><strong>Base Attack Bonus: </strong><strong>+5</strong></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: black"><strong>Alignment: </strong><strong>Any non-chaotic within one step of the deity’s alignment</strong></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: black"><strong>Feats: </strong>Endurance</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: black"><strong>Skills: </strong><strong>Knowledge (religion) 3 ranks, Diplomacy 5 ranks</strong></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: black"><strong>Special: </strong><strong>Must be a member of the church of Madriel and a member in good standing of the Sacred Order of Holy Guardians.</strong></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: black"><strong><u>Class Skills: </u></strong></span></span></span></p><p><strong><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: black">The Holy Guardian’s skills (and the key abilities for each skill) are: Diplomacy (cha), Gather Information (cha), Heal (wis), Intimidate (cha), Knowledge (religion) (Int), Listen (wis), Ride (dex), Sense Motive (wis), Spot (wis), Survival (wis), Tumble (dex)</span></span></span></strong></p><p><strong><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: black">Skill points at each level: 4 + Int modifier.</span></span></span></strong></p><p> </p><p><span style="color: black">Good will saves, BAB as cleric, HD: D10</span></p><p><span style="font-family: 'Times New Roman'"><span style="color: black">1st level - Divine Empathy</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: black">2nd level - Sanctuary</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: black">3rd level - Draw upon faith – 1st, Divine Endurance</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: black">4th level - Shield other, Faithful Companion</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: black">5th level - Redeemer’s Mercy</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: black">6th level - Draw upon Faith – 2nd </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: black">7th level - Sacred Guardian</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: black">8th level - Gathering the Flock</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: black">9th level - Draw upon faith – 3rd </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: black">10th level - Planar Guardian</span></span></p><p> </p><p> </p><p> </p><p><span style="color: black"><strong><u><span style="font-family: 'CelestiaAntiqua-Semibold'">Divine Empathy (Su):</span></u></strong><span style="font-family: 'CelestiaAntiqua-Semibold'"> Through a devout prayer given at dawn, a Holy Guardian may form a one-way empathic link between himself and a disciple of the Guardian’s chosen faith. This empathy functions up to one mile and resembles the empathic link forged between a wizard and his familiar.</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="color: black">The disciple must be within sight when the prayer is started for this link to form. If at any time the disciple becomes aware of the link he may choose to make a willpower roll (DC 10 + Holy Guardian level + Charisma modifier) to sever the bond. The bond lasts up to a week or until the Guardian or the disciple severs the bond.</span></span></p><p> </p><p><span style="color: black"><strong><u><span style="font-family: 'CelestiaAntiqua-Semibold'">Sanctuary (Sp):</span></u></strong><span style="font-family: 'CelestiaAntiqua-Semibold'"> The guardian may cast the <em>Sanctuary</em> spell a number of times per day equal to 3 + charisma modifier. </span></span></p><p> </p><p><span style="color: black"><strong><u><span style="font-family: 'CelestiaAntiqua-Semibold'">Draw upon Faith (Su):</span></u></strong><span style="font-family: 'CelestiaAntiqua-Semibold'"> As a full round action you may channel the divine healing energies from within your bonded ally (assuming she can cast divine spells). In order to do this the ally must be comatose, disabled, dying, fascinated, helpless, nauseated, paralyzed, stunned or unconscious. You can channel a healing spell from the ally’s spell list into the ally herself (or substitute a heal spell for a randomly determined spell in memory). At 3rd level you may channel <em>cure light wounds</em>, at 6th level <em>cure moderate wounds</em> and at 9th <em>level cure serious wounds</em>. </span></span></p><p> </p><p><span style="color: black"><strong><u><span style="font-family: 'CelestiaAntiqua-Semibold'">Divine Endurance (Su):</span></u></strong><span style="font-family: 'CelestiaAntiqua-Semibold'"> While within a mile of his bonded disciple a Holy Guardian can grant his charge the saving throw and skill benefits granted by the endurance feat. If the disciple already possesses the endurance feat these bonuses are affectively doubled. </span></span></p><p><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="color: black">Furthermore, the Guardian can choose to forgo sleep or go with half sleep provided his disciple is within 1 mile. If the Guardian receives half a night’s rest he must make a DC 15 constitution check the following morning, success indicates he functions as if he had received a full night’s rest. For each additional night of half rest a cumulative +1 is added to the DC.</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="color: black">If the Guardian wishes to forgo sleep entirely the DC of the check is 17 and rises by a cumulative +2 for every successive night after the first.</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="color: black">Guardians who cast spells still require a full night’s rest to memorize spells.</span></span></p><p> </p><p><span style="color: black"><strong><u><span style="font-family: 'CelestiaAntiqua-Semibold'">Faithful Companion (Ex):</span></u></strong><span style="font-family: 'CelestiaAntiqua-Semibold'"> Y</span><span style="font-family: 'CelestiaAntiqua-Medium'">ou learn to place yourself between your bonded ally and harm. If you and the ally within 5 feet are both subject to an area spell or effect that allows a Reflex save for partial damage, you can grant your ally a bonus on her saving throw by taking a penalty of equivalent magnitude on your own. The value of the bonus and penalty can be any amount up to the value of your base Reflex saving throw. You must decide to invoke this ability before either you or your ally has attempted the saving throw.</span></span></p><p> </p><p><span style="color: black"><strong><u><span style="font-family: 'CelestiaAntiqua-Medium'">Shield Other (Sp):</span></u></strong><span style="font-family: 'CelestiaAntiqua-Semibold'">The guardian may cast the Shield Other spell a number of times per day equal to 3 + charisma modifier.</span></span></p><p> </p><p><span style="color: black"><strong><u><span style="font-family: 'CelestiaAntiqua-Medium'">Redeemer’s Mercy (Su</span></u></strong><span style="font-family: 'CelestiaAntiqua-Medium'">): Once per day you can negate a single critical hit scored against your charge provided you are within 30 feet of her when the hit is scored. The ally still takes normal damage from the hit.</span></span></p><p> </p><p><span style="color: black"><strong><u><span style="font-family: 'CelestiaAntiqua-Medium'">Sacred Guardian (Sp):</span></u></strong><span style="font-family: 'CelestiaAntiqua-Medium'"> You can grant one ally within 30 feet immunity to one of the following effects for a number of rounds equal to Holy Guardian level: disease, exhaustion/fatigue, mind-affecting spells and abilities, negative levels, or poison. You choose the effect when you activate this ability.</span></span></p><p> </p><p><span style="color: black"><strong><u><span style="font-family: 'CelestiaAntiqua-Medium'">Gathering the Flock (Ex):</span></u></strong><span style="font-family: 'CelestiaAntiqua-Medium'"> By making a diplomacy check you may spend up to 1d4+1 hours scouring the local populace and gathering the faithful to assist a local cleric or temple of Madriel in desperate need of aid. The number of people gathered is equal to the result of the diplomacy check modified by the size of the population (see below). The frequency this can be done also depends on the size of the local population. Gathering the flock for frivolous reasons can make future attempts less effective or altogether ineffective.</span></span></p><p> </p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Size</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">population</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Frequency of check</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Size of Flock</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Thorp</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">20-80</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">1/year</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">One quarter diplomacy check</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Hamlet</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">81-400</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">1 per 8 months</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">One half diplomacy check</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Village</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">401-900</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">1 per 4 months</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">One half diplomacy check</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Small Town</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">901-2,000</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">1 per 2 month</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">¾ diplomacy check</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Large Town</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">2,001-5,000</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">1/month</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Diplomacy check</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Small City</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">5,001-12,000</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">1 per 2 weeks</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Diplomacy check</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Large City</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">12,001-25,000</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">1/week</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Diplomacy check x2</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Metropolis</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">25,001 or more</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">1/week</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="color: black">Diplomacy check x3</span></span></p><p> </p><p> </p><p> </p><p><span style="color: black"><strong><u><span style="font-family: 'CelestiaAntiqua-Medium'">Planar Guardian (Sp):</span></u></strong><span style="font-family: 'CelestiaAntiqua-Medium'"> Can petition the deity to send an extra planar being to aid a cleric or church. This can be done once per year and is only granted if the need is dire.</span></span></p></blockquote><p></p>
[QUOTE="Dirty Magurdy, post: 5664304, member: 84787"] A player in my Scarredlands campaign wanted to create his own prestige class - a guardian of clerics and holy sites of his patron diety. We got together and came up with the Holy Guardian, borrowing from the Squire of Legend from the Complete Champion book. Personally I think the class is better suited for an NPC as most class abilities are geared toward assisting other players, I also feel like some tinkering will help the class, but the player thinks the build we came up with is perfect. Balance issues are important to me and any criticism or comments are welcome. Thanks. [U][COLOR=black]Holy Guardian[/COLOR][/U] [COLOR=black][/COLOR] [B][U][FONT=Times New Roman][SIZE=4][COLOR=black]Requirements:[/COLOR][/SIZE][/FONT][/U][/B] [FONT=Times New Roman][SIZE=4][COLOR=black]To qualify to become a Holy Guardian of Madriel a character must fulfill all the following criteria:[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=4][COLOR=black][B]Ability:[/B][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=4][COLOR=black][B]Base Attack Bonus: [/B][B]+5[/B][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=4][COLOR=black][B]Alignment: [/B][B]Any non-chaotic within one step of the deity’s alignment[/B][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=4][COLOR=black][B]Feats: [/B]Endurance[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=4][COLOR=black][B]Skills: [/B][B]Knowledge (religion) 3 ranks, Diplomacy 5 ranks[/B][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=4][COLOR=black][B]Special: [/B][B]Must be a member of the church of Madriel and a member in good standing of the Sacred Order of Holy Guardians.[/B][/COLOR][/SIZE][/FONT] [COLOR=black] [/COLOR] [FONT=Times New Roman][SIZE=4][COLOR=black][B][U]Class Skills: [/U][/B][/COLOR][/SIZE][/FONT] [B][FONT=Times New Roman][SIZE=4][COLOR=black]The Holy Guardian’s skills (and the key abilities for each skill) are: Diplomacy (cha), Gather Information (cha), Heal (wis), Intimidate (cha), Knowledge (religion) (Int), Listen (wis), Ride (dex), Sense Motive (wis), Spot (wis), Survival (wis), Tumble (dex)[/COLOR][/SIZE][/FONT][/B] [B][FONT=Times New Roman][SIZE=4][COLOR=black]Skill points at each level: 4 + Int modifier.[/COLOR][/SIZE][/FONT][/B] [COLOR=black] [/COLOR] [COLOR=black]Good will saves, BAB as cleric, HD: D10[/COLOR] [FONT=Times New Roman][COLOR=black]1st level - Divine Empathy[/COLOR][/FONT] [FONT=Times New Roman][COLOR=black]2nd level - Sanctuary[/COLOR][/FONT] [FONT=Times New Roman][COLOR=black]3rd level - Draw upon faith – 1st, Divine Endurance[/COLOR][/FONT] [FONT=Times New Roman][COLOR=black]4th level - Shield other, Faithful Companion[/COLOR][/FONT] [FONT=Times New Roman][COLOR=black]5th level - Redeemer’s Mercy[/COLOR][/FONT] [FONT=Times New Roman][COLOR=black]6th level - Draw upon Faith – 2nd [/COLOR][/FONT] [FONT=Times New Roman][COLOR=black]7th level - Sacred Guardian[/COLOR][/FONT] [FONT=Times New Roman][COLOR=black]8th level - Gathering the Flock[/COLOR][/FONT] [FONT=Times New Roman][COLOR=black]9th level - Draw upon faith – 3rd [/COLOR][/FONT] [FONT=Times New Roman][COLOR=black]10th level - Planar Guardian[/COLOR][/FONT] [COLOR=black] [/COLOR] [COLOR=black] [/COLOR] [COLOR=black] [/COLOR] [COLOR=black][B][U][FONT=CelestiaAntiqua-Semibold]Divine Empathy (Su):[/FONT][/U][/B][FONT=CelestiaAntiqua-Semibold] Through a devout prayer given at dawn, a Holy Guardian may form a one-way empathic link between himself and a disciple of the Guardian’s chosen faith. This empathy functions up to one mile and resembles the empathic link forged between a wizard and his familiar.[/FONT][/COLOR] [FONT=CelestiaAntiqua-Semibold][COLOR=black]The disciple must be within sight when the prayer is started for this link to form. If at any time the disciple becomes aware of the link he may choose to make a willpower roll (DC 10 + Holy Guardian level + Charisma modifier) to sever the bond. The bond lasts up to a week or until the Guardian or the disciple severs the bond.[/COLOR][/FONT] [COLOR=black] [/COLOR] [COLOR=black][B][U][FONT=CelestiaAntiqua-Semibold]Sanctuary (Sp):[/FONT][/U][/B][FONT=CelestiaAntiqua-Semibold] The guardian may cast the [I]Sanctuary[/I] spell a number of times per day equal to 3 + charisma modifier. [/FONT][/COLOR] [COLOR=black] [/COLOR] [COLOR=black][B][U][FONT=CelestiaAntiqua-Semibold]Draw upon Faith (Su):[/FONT][/U][/B][FONT=CelestiaAntiqua-Semibold] As a full round action you may channel the divine healing energies from within your bonded ally (assuming she can cast divine spells). In order to do this the ally must be comatose, disabled, dying, fascinated, helpless, nauseated, paralyzed, stunned or unconscious. You can channel a healing spell from the ally’s spell list into the ally herself (or substitute a heal spell for a randomly determined spell in memory). At 3rd level you may channel [I]cure light wounds[/I], at 6th level [I]cure moderate wounds[/I] and at 9th [I]level cure serious wounds[/I]. [/FONT][/COLOR] [COLOR=black] [/COLOR] [COLOR=black][B][U][FONT=CelestiaAntiqua-Semibold]Divine Endurance (Su):[/FONT][/U][/B][FONT=CelestiaAntiqua-Semibold] While within a mile of his bonded disciple a Holy Guardian can grant his charge the saving throw and skill benefits granted by the endurance feat. If the disciple already possesses the endurance feat these bonuses are affectively doubled. [/FONT][/COLOR] [FONT=CelestiaAntiqua-Semibold][COLOR=black]Furthermore, the Guardian can choose to forgo sleep or go with half sleep provided his disciple is within 1 mile. If the Guardian receives half a night’s rest he must make a DC 15 constitution check the following morning, success indicates he functions as if he had received a full night’s rest. For each additional night of half rest a cumulative +1 is added to the DC.[/COLOR][/FONT] [FONT=CelestiaAntiqua-Semibold][COLOR=black]If the Guardian wishes to forgo sleep entirely the DC of the check is 17 and rises by a cumulative +2 for every successive night after the first.[/COLOR][/FONT] [FONT=CelestiaAntiqua-Semibold][COLOR=black]Guardians who cast spells still require a full night’s rest to memorize spells.[/COLOR][/FONT] [COLOR=black] [/COLOR] [COLOR=black][B][U][FONT=CelestiaAntiqua-Semibold]Faithful Companion (Ex):[/FONT][/U][/B][FONT=CelestiaAntiqua-Semibold] Y[/FONT][FONT=CelestiaAntiqua-Medium]ou learn to place yourself between your bonded ally and harm. If you and the ally within 5 feet are both subject to an area spell or effect that allows a Reflex save for partial damage, you can grant your ally a bonus on her saving throw by taking a penalty of equivalent magnitude on your own. The value of the bonus and penalty can be any amount up to the value of your base Reflex saving throw. You must decide to invoke this ability before either you or your ally has attempted the saving throw.[/FONT][/COLOR] [COLOR=black] [/COLOR] [COLOR=black][B][U][FONT=CelestiaAntiqua-Medium]Shield Other (Sp):[/FONT][/U][/B][FONT=CelestiaAntiqua-Semibold]The guardian may cast the Shield Other spell a number of times per day equal to 3 + charisma modifier.[/FONT][/COLOR] [COLOR=black] [/COLOR] [COLOR=black][B][U][FONT=CelestiaAntiqua-Medium]Redeemer’s Mercy (Su[/FONT][/U][/B][FONT=CelestiaAntiqua-Medium]): Once per day you can negate a single critical hit scored against your charge provided you are within 30 feet of her when the hit is scored. The ally still takes normal damage from the hit.[/FONT][/COLOR] [COLOR=black] [/COLOR] [COLOR=black][B][U][FONT=CelestiaAntiqua-Medium]Sacred Guardian (Sp):[/FONT][/U][/B][FONT=CelestiaAntiqua-Medium] You can grant one ally within 30 feet immunity to one of the following effects for a number of rounds equal to Holy Guardian level: disease, exhaustion/fatigue, mind-affecting spells and abilities, negative levels, or poison. You choose the effect when you activate this ability.[/FONT][/COLOR] [COLOR=black] [/COLOR] [COLOR=black][B][U][FONT=CelestiaAntiqua-Medium]Gathering the Flock (Ex):[/FONT][/U][/B][FONT=CelestiaAntiqua-Medium] By making a diplomacy check you may spend up to 1d4+1 hours scouring the local populace and gathering the faithful to assist a local cleric or temple of Madriel in desperate need of aid. The number of people gathered is equal to the result of the diplomacy check modified by the size of the population (see below). The frequency this can be done also depends on the size of the local population. Gathering the flock for frivolous reasons can make future attempts less effective or altogether ineffective.[/FONT][/COLOR] [COLOR=black] [/COLOR] [FONT=CelestiaAntiqua-Medium][COLOR=black]Size[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]population[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Frequency of check[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Size of Flock[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Thorp[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]20-80[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]1/year[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]One quarter diplomacy check[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Hamlet[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]81-400[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]1 per 8 months[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]One half diplomacy check[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Village[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]401-900[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]1 per 4 months[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]One half diplomacy check[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Small Town[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]901-2,000[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]1 per 2 month[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]¾ diplomacy check[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Large Town[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]2,001-5,000[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]1/month[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Diplomacy check[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Small City[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]5,001-12,000[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]1 per 2 weeks[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Diplomacy check[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Large City[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]12,001-25,000[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]1/week[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Diplomacy check x2[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Metropolis[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]25,001 or more[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]1/week[/COLOR][/FONT] [FONT=CelestiaAntiqua-Medium][COLOR=black]Diplomacy check x3[/COLOR][/FONT] [COLOR=black] [/COLOR] [COLOR=black] [/COLOR] [COLOR=black] [/COLOR] [COLOR=black][B][U][FONT=CelestiaAntiqua-Medium]Planar Guardian (Sp):[/FONT][/U][/B][FONT=CelestiaAntiqua-Medium] Can petition the deity to send an extra planar being to aid a cleric or church. This can be done once per year and is only granted if the need is dire.[/FONT][/COLOR] [COLOR=black] [/COLOR] [/QUOTE]
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Holy Guardian Prestige Class
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