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*Pathfinder & Starfinder
Holy Implement Expertise - can't grant combat advantage?
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5540591" data-attributes="member: 81104"><p>Okay, I've read Holy Implement Expertise (in Heroes of the Shadow and the new Dragon feat article) and I have a question about what sources of combat advantage it prevents.</p><p> </p><p>It reads:</p><p> </p></blockquote><p><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="color: #202123"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="color: #202123">te]<span style="color: #202123">[/quote]</span></span></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="color: #202123"><span style="color: #202123"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="color: #202123"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="color: #ffffff">So, basically, after you attack with a holy symbol, only things you inflict on yourself can cause you to grant CA.</span></span></span></span></span></span></span></p><p></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="color: #202123"><span style="color: #202123"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="color: #202123"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="color: #ffffff">Question is, does this only apply to effects that specifically say "you grant combat advantage", or does it also work on effects that include as part of the effect that you grant combat advantage (running, dazed, stun, etc.).</span></span></span></span></span></span></span></p><p><span style="color: #202123"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="color: #202123"></span></span></span></span></span></span></span></p><p> <span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="color: #202123"><span style="color: #202123"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="color: #202123"></span></span></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="color: #202123"><span style="color: #202123"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="color: #202123"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="color: #ffffff">The reason I ask is that if applies to the latter, its super good for my group's pacifist cleric - as it is, Superior Will (which gives a save against stun at the beginning of your turn, even if you can't normally take a save) plus the various save boosting feats mean that granting combat advantage is often the only penalty he suffers from stunning himself by attacking bloodied targets.</span></span></span></p><p></span></span></span></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="color: #202123"><span style="color: #202123"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="color: #202123"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="color: #ffffff">So... I'm going to talk about this with my gaming group, but I would like to canvass some outside views/arguments that I can bring to the discussion with me.</span></span></span></p><p></span></span></span></span></span></span></span></p><p>[/QUOTE]</p>
[QUOTE="Dr_Ruminahui, post: 5540591, member: 81104"] Okay, I've read Holy Implement Expertise (in Heroes of the Shadow and the new Dragon feat article) and I have a question about what sources of combat advantage it prevents. It reads: [FONT=MentorStd][SIZE=2][COLOR=#202123][FONT=MentorStd][SIZE=2][COLOR=#202123][/quote][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][FONT=MentorStd][SIZE=2][COLOR=#202123][FONT=MentorStd][SIZE=2][COLOR=#202123]te][COLOR=#202123][/quote][/COLOR][/COLOR][/SIZE][/FONT] [LEFT][COLOR=#202123][SIZE=2][FONT=MentorStd][COLOR=#202123][SIZE=2][FONT=MentorStd][COLOR=#ffffff]So, basically, after you attack with a holy symbol, only things you inflict on yourself can cause you to grant CA.[/COLOR][/FONT][/SIZE][/COLOR][/FONT][/SIZE][/COLOR][/LEFT] [LEFT][COLOR=#202123][SIZE=2][FONT=MentorStd][COLOR=#202123][SIZE=2][FONT=MentorStd][COLOR=#ffffff]Question is, does this only apply to effects that specifically say "you grant combat advantage", or does it also work on effects that include as part of the effect that you grant combat advantage (running, dazed, stun, etc.).[/COLOR][/FONT][/SIZE][/COLOR][/FONT][/SIZE][SIZE=2][FONT=MentorStd][COLOR=#202123][/COLOR][/FONT][/SIZE][/COLOR][/LEFT][COLOR=#202123][SIZE=2][FONT=MentorStd][COLOR=#202123] [LEFT][SIZE=2][FONT=MentorStd][COLOR=#ffffff]The reason I ask is that if applies to the latter, its super good for my group's pacifist cleric - as it is, Superior Will (which gives a save against stun at the beginning of your turn, even if you can't normally take a save) plus the various save boosting feats mean that granting combat advantage is often the only penalty he suffers from stunning himself by attacking bloodied targets.[/COLOR][/FONT][/SIZE][/LEFT] [LEFT][SIZE=2][FONT=MentorStd][COLOR=#ffffff]So... I'm going to talk about this with my gaming group, but I would like to canvass some outside views/arguments that I can bring to the discussion with me.[/COLOR][/FONT][/SIZE][/LEFT] [/COLOR][/FONT][/SIZE][/COLOR][/COLOR][/SIZE][/FONT] [/QUOTE]
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