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Holy Lost and the Hyper-Hyper Reality
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<blockquote data-quote="Jack7" data-source="post: 4637655" data-attributes="member: 54707"><p><em>Lost</em> is like Church for television.</p><p>I tell my wife this all of the time, but she just doesn't get it yet. She will one day.</p><p></p><p style="text-align: center"><img src="http://www.simnet.is/halli14/Lost-season2%20mynd3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I almost hate to admit this, not being a real big fan of most of modern television, but not only has Lost become to me a sort of Grail of television entertainment, if it is at all possible, and other obligations do not interfere, then I will go out of my way to watch it.</p><p></p><p>In addition, when I first saw the show years ago I was less than impressed. Then I started watching the show from the first episode as reruns on G4, at lunch time. Since then, not only is it the best show on television, and that includes shows like <em>Battlestar Galactica</em> to measure it against, it may be the best show in the entire history of television.</p><p></p><p>The idea is so brilliant, and the execution so phenomenal, that it is almost a type of religious experience (not to mention the deep religious symbolism that often plays in the background) for me. </p><p></p><p>In any case I am deeply interested in watching the season premier.</p><p></p><p>I've often thought about putting a <em>"Lost-type"</em> island in my gaming worlds. Something that would be similar in theme but would involve the particulars and specifics of my settings as plot-line/storyline backdrop(s) and background. For instance I've seriously thought about putting a Lost type island off the coast of the Isle of Wight in my D&D/Fantasy milieu. An island that also contained the Grail. And an isolated and small planetoid/asteroid type locale in one of my Sci-Fi milieus, filled with God technology, which would be the Lost region of that setting. The idea is perfect for my pulp game, and would even make a fascinating trap-area for my superhero and espionage games. In short the idea of a <em><span style="color: Lime">"Lost Area"</span></em> would make a fantastic adaptation to nearly any setting. Player characters could come aboard as either 'Them,' 'Us,' or 'Others,' or with nearly any other connection to the setting and events surrounding it. And you would have an almost inexhaustible supply of agencies, groups, people, characters, organizations, and institutions to provide conflict and to develop over time. </p><p></p><p style="text-align: center"><img src="http://www.thetailsection.com/uploaded_images/lost_dharma_decoded-751672.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The <em><span style="color: Lime">"Lost Area"</span></em> would not be the setting of course, it would be a world within a world, a sort of hyper-hyper reality that functions counter to the apparent world in certain respects and greatly amplifies and magnifies the apparent world in other respects. In fantasy settings magic would either not work, work in totally different ways than normal, or would become greatly amplified. In sci-fi settings technology would behave bizarrely and have dramatically unexpected consequences. In pulp settings magic might really work, advanced technologies and throw-back technologies appear and disappear. Miracles would manifest, and then seem to imply something wholly different than as they originally appeared. Schemes would be advanced. Initiatives undertaken. Ghosts would walk about, the line between Death and Life would blur.</p><p></p><p>But such an <em>"island"</em> would have to be so well-developed and so ingenious in the way it operated that I almost pale at the thought of the work that would be involved. Still, <em>it would be such beautiful work...</em></p></blockquote><p></p>
[QUOTE="Jack7, post: 4637655, member: 54707"] [I]Lost[/I] is like Church for television. I tell my wife this all of the time, but she just doesn't get it yet. She will one day. [CENTER][IMG]http://www.simnet.is/halli14/Lost-season2%20mynd3.jpg[/IMG][/CENTER] I almost hate to admit this, not being a real big fan of most of modern television, but not only has Lost become to me a sort of Grail of television entertainment, if it is at all possible, and other obligations do not interfere, then I will go out of my way to watch it. In addition, when I first saw the show years ago I was less than impressed. Then I started watching the show from the first episode as reruns on G4, at lunch time. Since then, not only is it the best show on television, and that includes shows like [I]Battlestar Galactica[/I] to measure it against, it may be the best show in the entire history of television. The idea is so brilliant, and the execution so phenomenal, that it is almost a type of religious experience (not to mention the deep religious symbolism that often plays in the background) for me. In any case I am deeply interested in watching the season premier. I've often thought about putting a [I]"Lost-type"[/I] island in my gaming worlds. Something that would be similar in theme but would involve the particulars and specifics of my settings as plot-line/storyline backdrop(s) and background. For instance I've seriously thought about putting a Lost type island off the coast of the Isle of Wight in my D&D/Fantasy milieu. An island that also contained the Grail. And an isolated and small planetoid/asteroid type locale in one of my Sci-Fi milieus, filled with God technology, which would be the Lost region of that setting. The idea is perfect for my pulp game, and would even make a fascinating trap-area for my superhero and espionage games. In short the idea of a [I][COLOR="Lime"]"Lost Area"[/COLOR][/I] would make a fantastic adaptation to nearly any setting. Player characters could come aboard as either 'Them,' 'Us,' or 'Others,' or with nearly any other connection to the setting and events surrounding it. And you would have an almost inexhaustible supply of agencies, groups, people, characters, organizations, and institutions to provide conflict and to develop over time. [CENTER][IMG]http://www.thetailsection.com/uploaded_images/lost_dharma_decoded-751672.jpg[/IMG][/CENTER] The [I][COLOR="Lime"]"Lost Area"[/COLOR][/I] would not be the setting of course, it would be a world within a world, a sort of hyper-hyper reality that functions counter to the apparent world in certain respects and greatly amplifies and magnifies the apparent world in other respects. In fantasy settings magic would either not work, work in totally different ways than normal, or would become greatly amplified. In sci-fi settings technology would behave bizarrely and have dramatically unexpected consequences. In pulp settings magic might really work, advanced technologies and throw-back technologies appear and disappear. Miracles would manifest, and then seem to imply something wholly different than as they originally appeared. Schemes would be advanced. Initiatives undertaken. Ghosts would walk about, the line between Death and Life would blur. But such an [I]"island"[/I] would have to be so well-developed and so ingenious in the way it operated that I almost pale at the thought of the work that would be involved. Still, [I]it would be such beautiful work...[/I] [/QUOTE]
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