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<blockquote data-quote="Jack7" data-source="post: 4639519" data-attributes="member: 54707"><p>I’ve decided to go ahead and start work on a <em><span style="color: Lime">“Lost Island”</span></em> for my various games. In my spare time. The idea is too good to waste, and fail to develop. I play, or actually I should say I DM and write adventures, scenarios, and missions for fantasy/semi-historical games, modern games, and futuristic/sci-fi games.</p><p></p><p>So I’ve determined to create three different versions of the “Island,” one for fantasy games, one for modern games, and one for sci-fi games. Yet the island will be the same island in each setting, thereby creating a bridge-way or doorway to each separate setting (I’ve been wanting for a long time to have some means of connecting all these various worlds to one another), but each island will be a differently <em>“evolved version”</em> of the same thing.</p><p></p><p>The Modern Island will be much like the island on <em><strong>Lost</strong></em>. In the way it operates and in some of the features it possesses. The Fantasy or Past Island will be heavily laced with both Magic and Miracles, and will lay off the Isle of Wight in Ghantik. Bizarre creatures and Khimeras will dwell there, it will have “dead zones” and “amplification zones.” The futuristic version will not be placed on an asteroid at all, but will be placed on a small, inhabitable moon that was once an outpost for a long dead, or disappeared at least, race of aliens. The island will be the strangest single locale on a very strange moon. The moon itself also has other functions. For instance from space it appears to shine brightly, because in some areas the surface has been polished smooth, like glass. Nothing appears to live there now of greater than basic animal intelligence. But the moon itself is not what it appears to be; it is actually a mechanism, part of a series of nearby mechanisms. The island was the control center for a series of biological and genetic experiments. The island of the moon will also be filled with “God Technology,” as well as alien technology. Much of the alien technology will in fact be biological technology, though that will not be apparent at first. Over time the explorers will discover that a full-fledged biological war was fought there at one time, and that the animal life is not what it appears to be.</p><p></p><p>As for as the past and modern versions of the island I also want to include very dark and extremely creepy horror elements. The horror elements of the future version will more involve the ghostly remnants of the aliens and what happened to the moon. The island in the future version was both ground zero, and partially shielded in some way during the Biological War.</p><p></p><p>The modern version of the island will be a sort of Keystone, or perhaps I should say Cornerstone of the other versions of the island. The past or fantasy version of the island will also be home to one of a kind creatures that are entirely unique to the island.</p><p></p><p>I’m also retaining the idea of the island being able to be moved, or to move itself, through time and space. And in the modern version of the island, the hatches. In the fantasy version there will be three underground labyrinths and a buried library, in the future version there will be transportation gateways leading to other places, as well as a biological library. The explorers won’t realize it at first but I’ll leave clues that there is data encoded in the genetic codes of most of the animal life, and some of the plant life on the island (the animals and plants are the library), data that encodes useful information that can be in fact read by mechanisms on the island. It will be hard to know if the information recovered is valid or corrupt because it seems possible that the Biological War may have <em>“twisted” </em>the genetic data, or the data may have escaped unharmed, or the data may have “recovered” over time. The data will lead to other things off-world, but not necessarily to what the data seems to say it will lead to. </p><p></p><p>Each island will be a campaign unto itself (or maybe more than one), though each island will also interconnect to a series of other campaigns of which the islands are periphery elements of themselves.</p><p></p><p>And of course I’ll need to create a set of fascinating and bizarre NPcs for each island.</p><p></p><p>All that being said since every island will be a composite of inter-connected elements that fit into a loose working model I’m open to taking ideas suggestions for others. So if any of you have any suggestions for how to build such an island (any version), what to include in it, and what you think it might be interesting for the island(s) to do, then suggest away.</p><p></p><p>I’m all ears.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4639519, member: 54707"] I’ve decided to go ahead and start work on a [I][COLOR="Lime"]“Lost Island”[/COLOR][/I] for my various games. In my spare time. The idea is too good to waste, and fail to develop. I play, or actually I should say I DM and write adventures, scenarios, and missions for fantasy/semi-historical games, modern games, and futuristic/sci-fi games. So I’ve determined to create three different versions of the “Island,” one for fantasy games, one for modern games, and one for sci-fi games. Yet the island will be the same island in each setting, thereby creating a bridge-way or doorway to each separate setting (I’ve been wanting for a long time to have some means of connecting all these various worlds to one another), but each island will be a differently [I]“evolved version”[/I] of the same thing. The Modern Island will be much like the island on [I][B]Lost[/B][/I]. In the way it operates and in some of the features it possesses. The Fantasy or Past Island will be heavily laced with both Magic and Miracles, and will lay off the Isle of Wight in Ghantik. Bizarre creatures and Khimeras will dwell there, it will have “dead zones” and “amplification zones.” The futuristic version will not be placed on an asteroid at all, but will be placed on a small, inhabitable moon that was once an outpost for a long dead, or disappeared at least, race of aliens. The island will be the strangest single locale on a very strange moon. The moon itself also has other functions. For instance from space it appears to shine brightly, because in some areas the surface has been polished smooth, like glass. Nothing appears to live there now of greater than basic animal intelligence. But the moon itself is not what it appears to be; it is actually a mechanism, part of a series of nearby mechanisms. The island was the control center for a series of biological and genetic experiments. The island of the moon will also be filled with “God Technology,” as well as alien technology. Much of the alien technology will in fact be biological technology, though that will not be apparent at first. Over time the explorers will discover that a full-fledged biological war was fought there at one time, and that the animal life is not what it appears to be. As for as the past and modern versions of the island I also want to include very dark and extremely creepy horror elements. The horror elements of the future version will more involve the ghostly remnants of the aliens and what happened to the moon. The island in the future version was both ground zero, and partially shielded in some way during the Biological War. The modern version of the island will be a sort of Keystone, or perhaps I should say Cornerstone of the other versions of the island. The past or fantasy version of the island will also be home to one of a kind creatures that are entirely unique to the island. I’m also retaining the idea of the island being able to be moved, or to move itself, through time and space. And in the modern version of the island, the hatches. In the fantasy version there will be three underground labyrinths and a buried library, in the future version there will be transportation gateways leading to other places, as well as a biological library. The explorers won’t realize it at first but I’ll leave clues that there is data encoded in the genetic codes of most of the animal life, and some of the plant life on the island (the animals and plants are the library), data that encodes useful information that can be in fact read by mechanisms on the island. It will be hard to know if the information recovered is valid or corrupt because it seems possible that the Biological War may have [I]“twisted” [/I]the genetic data, or the data may have escaped unharmed, or the data may have “recovered” over time. The data will lead to other things off-world, but not necessarily to what the data seems to say it will lead to. Each island will be a campaign unto itself (or maybe more than one), though each island will also interconnect to a series of other campaigns of which the islands are periphery elements of themselves. And of course I’ll need to create a set of fascinating and bizarre NPcs for each island. All that being said since every island will be a composite of inter-connected elements that fit into a loose working model I’m open to taking ideas suggestions for others. So if any of you have any suggestions for how to build such an island (any version), what to include in it, and what you think it might be interesting for the island(s) to do, then suggest away. I’m all ears. [/QUOTE]
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