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Holy Powers: How Alignment Got Its Groove Back
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<blockquote data-quote="Tequila Sunrise" data-source="post: 4624375" data-attributes="member: 40398"><p>ghearus: Feats might end up working better, but I don't want to limit Good aligned attacks to any specific class.</p><p></p><p>Here is a different idea:</p><p></p><p><strong>Smite Evil</strong> [Heroic]</p><p><strong>Prerequisite:</strong> Good alignment</p><p><strong>Benefit:</strong> You gain the Smite Evil power.</p><p></p><p><strong>Smite Evil</strong> Feat Power</p><p>You channel universal righteous fury to scour wickedness from the world.</p><p><strong>Daily</strong></p><p><strong>Free Action Personal</strong></p><p><strong>Special:</strong> You must be Good to use this power.</p><p><strong>Effect:</strong> The next attack power you use this turn deals radiant damage. Additionally, if the target is Evil, that power deals an extra 1 damage per tier.</p><p><strong>Special:</strong> You must take the Smite Evil feat to use this power.</p><p></p><p><strong>Righteous Wrath</strong> [Paragon]</p><p><strong>Prerequisite:</strong> Good alignment</p><p><strong>Benefit:</strong> Add “Additionally, that power gains a +2 bonus to hit Evil targets.” to the Effect entry of Smite Evil.</p><p></p><p><strong>No Rest for the Wicked</strong> [Epic]</p><p><strong>Prerequisite:</strong> Good alignment</p><p><strong>Benefit:</strong> Add “Additionally, if the target is Evil, that power inflicts a -2 penalty to defenses until the end of your next turn. If that power already inflicts a penalty to defenses, it inflicts an additional -2 penalty.” to the Effect entry of Smite Evil.</p><p></p><p>There is no Smite Good because:</p><p>1. It would discourage players from playing Good PCs.</p><p>2. Evil PCs have other advantages available to them.</p><p>3. Evil PCs fight non-good foes more often than Good ones, so very few villains would opt for Smite Good anyway.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4624375, member: 40398"] ghearus: Feats might end up working better, but I don't want to limit Good aligned attacks to any specific class. Here is a different idea: [b]Smite Evil[/b] [Heroic] [b]Prerequisite:[/b] Good alignment [b]Benefit:[/b] You gain the Smite Evil power. [b]Smite Evil[/b] Feat Power You channel universal righteous fury to scour wickedness from the world. [b]Daily[/b] [b]Free Action Personal[/b] [b]Special:[/b] You must be Good to use this power. [b]Effect:[/b] The next attack power you use this turn deals radiant damage. Additionally, if the target is Evil, that power deals an extra 1 damage per tier. [b]Special:[/b] You must take the Smite Evil feat to use this power. [b]Righteous Wrath[/b] [Paragon] [b]Prerequisite:[/b] Good alignment [b]Benefit:[/b] Add “Additionally, that power gains a +2 bonus to hit Evil targets.” to the Effect entry of Smite Evil. [b]No Rest for the Wicked[/b] [Epic] [b]Prerequisite:[/b] Good alignment [b]Benefit:[/b] Add “Additionally, if the target is Evil, that power inflicts a -2 penalty to defenses until the end of your next turn. If that power already inflicts a penalty to defenses, it inflicts an additional -2 penalty.” to the Effect entry of Smite Evil. There is no Smite Good because: 1. It would discourage players from playing Good PCs. 2. Evil PCs have other advantages available to them. 3. Evil PCs fight non-good foes more often than Good ones, so very few villains would opt for Smite Good anyway. [/QUOTE]
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