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Holy Schmolly do my players cheat something fierce...
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<blockquote data-quote="Darkness" data-source="post: 441581" data-attributes="member: 13"><p>The player made a mistake, noticed it, and admitted to it. So why is this a big problem? We all make mistakes from time to time - myself included. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>(Besides, unless the PCs are currently level 19+, which they apparently aren't, you obviously didn't know that Hierophants don't gain spellcasting, either; otherwise, you should have noticed that the character in question had gained the ability to cast spells <em>of the next spell level</em>, as clerics - among other classes - do every 2 levels. Pretty hard to miss, that, if one knows that a class doesn't advance in spellcasting ability. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> And if you didn't know or notice this, how can you blame the player for making the same mistake?)Is this player too lazy to write his character's powers on his character sheet?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Or is another character that he often plays (or used to play) a druid of a higher level?</p><p>'cause otherwise, I can't see anybody making this mistake unintentionally.Well, he admitted the mistake and (apparently) corrected it thereafter.</p><p>Still, if such mistakes (whether they <em>really</em> are mistakes or not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) occur regularly, I'd advise you to keep track of the math-challenged player's (or players') xp yourself; nothing else will solve the problem...This is the player's fault <em>how</em>? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> He even pointed it out to you, too, so what's the matter with it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />That's a bit more problematic, but not <em>too</em> hard to solve: Write a "DM cheat sheet" to keep track of the players' save bonuses, attack bonuses, hit points, init bonuses, and similar things.</p><p>Then, watch the die rolls and whenever a die roll is <em>obviously</em> too low, do the calculation to find out whether the player is in error. Still if this becomes a habit, you'll need to take some more drastic measures. My suggestion: Since the player in question "obviously desires" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> a less random game, give him one: Instead of rolling d20, he thereafter gets an automatic 10 for <em>every</em> d20 roll (or, to make it at least a bit random, have him roll, say, 1d3+8 instead of 1d20).ROFL! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Sounds good to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />I hope it helped ya to vent a little. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Well, I tend to use my computer to roll ability scores nowadays; it's not that my players cheat <em>per se</em>, but a few of them tend to treat dice that bump into something differently depending on whether these dice rolled high or low. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Darkness, post: 441581, member: 13"] The player made a mistake, noticed it, and admitted to it. So why is this a big problem? We all make mistakes from time to time - myself included. :) (Besides, unless the PCs are currently level 19+, which they apparently aren't, you obviously didn't know that Hierophants don't gain spellcasting, either; otherwise, you should have noticed that the character in question had gained the ability to cast spells [i]of the next spell level[/i], as clerics - among other classes - do every 2 levels. Pretty hard to miss, that, if one knows that a class doesn't advance in spellcasting ability. :p And if you didn't know or notice this, how can you blame the player for making the same mistake?)Is this player too lazy to write his character's powers on his character sheet?! :rolleyes: Or is another character that he often plays (or used to play) a druid of a higher level? 'cause otherwise, I can't see anybody making this mistake unintentionally.Well, he admitted the mistake and (apparently) corrected it thereafter. Still, if such mistakes (whether they [i]really[/i] are mistakes or not ;)) occur regularly, I'd advise you to keep track of the math-challenged player's (or players') xp yourself; nothing else will solve the problem...This is the player's fault [i]how[/i]? :p He even pointed it out to you, too, so what's the matter with it? :)That's a bit more problematic, but not [i]too[/i] hard to solve: Write a "DM cheat sheet" to keep track of the players' save bonuses, attack bonuses, hit points, init bonuses, and similar things. Then, watch the die rolls and whenever a die roll is [i]obviously[/i] too low, do the calculation to find out whether the player is in error. Still if this becomes a habit, you'll need to take some more drastic measures. My suggestion: Since the player in question "obviously desires" ;) a less random game, give him one: Instead of rolling d20, he thereafter gets an automatic 10 for [i]every[/i] d20 roll (or, to make it at least a bit random, have him roll, say, 1d3+8 instead of 1d20).ROFL! :D Sounds good to me. :pI hope it helped ya to vent a little. :)Well, I tend to use my computer to roll ability scores nowadays; it's not that my players cheat [i]per se[/i], but a few of them tend to treat dice that bump into something differently depending on whether these dice rolled high or low. ;) [/QUOTE]
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