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D&D Older Editions, OSR, & D&D Variants
Holy Symbol Spell Purpose?
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<blockquote data-quote="Willie the Duck" data-source="post: 9545711" data-attributes="member: 6799660"><p>Are you using the term ritual in a non-gamist meaning? As in just something a cleric does -- take some water/a physically crafted symbol and wave their hands over it and say some prayers? </p><p></p><p>In that case, sure. Go right ahead (not that you need my permission). If that works for you and your group, I see no pitfalls to that decision. </p><p></p><p>As to the question of the purpose of doing it the way it was done -- AD&D was written in a way to try to make trivial inventory decisions meaningful. </p><ul> <li data-xf-list-type="ul">Because training-cost-to-level-up roughly equaled how much gold you would acquire getting the requisite xp (most of your xp coming from loot's gp value), you could not afford to waste/throw away equipment.</li> <li data-xf-list-type="ul">However, each pound of equipment you carted into a dungeon that wasn't expended is 10 coins less loot you could cart back out of the dungeon.</li> </ul><p>Thus you were supposed to make hard decisions about what was necessary. Don't overpack and thus not be able to strip-mine the dungeon, but don't underpack and thus end up in the lurch when you run out of ______. It's the same under-/overcautious tension it gave to time-management (you want to search every square for traps, but taking the time to do so increases the number of wandering monster checks). </p><p>For that reason, all things you might use in a dungeon-crawl have to be nontrivial expenditures. They need to cost gold, take up weight, and/or require a spellcasting expenditure. If you can reconstitute them along the way*, well then they are no longer a precious inventory management item. In which case they no longer serve the purpose discreet equipment has in the game.</p><p><em><span style="font-size: 10px">*especially in ways it is hard for the DM to say you can't do while travelling; and whittling a simple holy symbol or collecting some water and declaring it blessed fall are hard to argue against.</span></em></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9545711, member: 6799660"] Are you using the term ritual in a non-gamist meaning? As in just something a cleric does -- take some water/a physically crafted symbol and wave their hands over it and say some prayers? In that case, sure. Go right ahead (not that you need my permission). If that works for you and your group, I see no pitfalls to that decision. As to the question of the purpose of doing it the way it was done -- AD&D was written in a way to try to make trivial inventory decisions meaningful. [LIST] [*]Because training-cost-to-level-up roughly equaled how much gold you would acquire getting the requisite xp (most of your xp coming from loot's gp value), you could not afford to waste/throw away equipment. [*]However, each pound of equipment you carted into a dungeon that wasn't expended is 10 coins less loot you could cart back out of the dungeon. [/LIST] Thus you were supposed to make hard decisions about what was necessary. Don't overpack and thus not be able to strip-mine the dungeon, but don't underpack and thus end up in the lurch when you run out of ______. It's the same under-/overcautious tension it gave to time-management (you want to search every square for traps, but taking the time to do so increases the number of wandering monster checks). For that reason, all things you might use in a dungeon-crawl have to be nontrivial expenditures. They need to cost gold, take up weight, and/or require a spellcasting expenditure. If you can reconstitute them along the way*, well then they are no longer a precious inventory management item. In which case they no longer serve the purpose discreet equipment has in the game. [I][SIZE=2]*especially in ways it is hard for the DM to say you can't do while travelling; and whittling a simple holy symbol or collecting some water and declaring it blessed fall are hard to argue against.[/SIZE][/I] [/QUOTE]
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