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Holy Symbol Weapon for a Paladin of Oghma
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<blockquote data-quote="Trit One-Ear" data-source="post: 6086246" data-attributes="member: 6678017"><p>I feel I should clarify a few points before I post my draft of the weapon. The paladin does -care- about knowledge, his player however tends to see value in things more combat-oriented. This isn't to say he doesn't like the roleplay of a knowledgeable advisor type character. I'd just need to sweeten that with a little combat oomph. Hence my definitely wanting to give him a weapon vs. a tome or even holy symbol. I've grabbed a few abilities I think he'd like, and stacked em on a longsword. Let me know what you think!</p><p></p><p>Potential problems I see: I want to give the sword the ability to be better when he finds completes it, restoring it to it's full power. So maybe some of these should wait until then.</p><p>Should the light take a minor action? Simply so it takes some time if he's surprised etc.</p><p>Perhaps make some of this damage radiant? I know Oghma isn't big into the whole holy light thing, but it does kind of complete the theme I've started. Which in itself I'm not 100% sold on.</p><p></p><p>Anyway, without further ado:</p><p>[h=1]Flame of Truth</p><p>Level 9 Rare[/h]Though missing the large gem in its hilt, this sword still calls to those who worship Oghma, urging them to spread his wisdom.</p><p></p><p>[TABLE="class: magicitem"] [TR] [TD="class: mic1"]Lvl 9[/TD] [TD="class: mic2"]+2[/TD] [TD="class: mic4"]</p><p>[/TD] [TD]</p><p>[/TD] [TD]</p><p>[/TD] [TD]</p><p>[/TD] [/TR] [/TABLE] <strong>Weapon: </strong>Longsword</p><p><strong>Enhancement Bonus:</strong> attack rolls and damage rolls</p><p><strong>Critical:</strong> +1d6 damage per plus, or +1d10 against monsters you have rolled a knowledge skill against.</p><p></p><p>[h=2]Properties[/h]</p><ul> <li data-xf-list-type="ul">This weapon can shed bright or dim light up to 20 squares. You control the brightness and range of the light. </li> <li data-xf-list-type="ul">This weapon gives you a bonus to Knowledge checks equal to its enhancement bonus (+2). </li> </ul><p>[h=2]Power <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Encounter (Imm. Interupt)[/h]<em>Trigger:</em> An ally within 10 squares of you makes a knowledge check.</p><p><em>Effect:</em> The ally rolls twice, using the best result for the check.</p><p>[h=2]Power <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Daily[/h]Once per day you may cast the mending ritual to fix X amount of destroyed books, scrolls, or other objects that conveyed knowledge at no cost and half the time.</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 6086246, member: 6678017"] I feel I should clarify a few points before I post my draft of the weapon. The paladin does -care- about knowledge, his player however tends to see value in things more combat-oriented. This isn't to say he doesn't like the roleplay of a knowledgeable advisor type character. I'd just need to sweeten that with a little combat oomph. Hence my definitely wanting to give him a weapon vs. a tome or even holy symbol. I've grabbed a few abilities I think he'd like, and stacked em on a longsword. Let me know what you think! Potential problems I see: I want to give the sword the ability to be better when he finds completes it, restoring it to it's full power. So maybe some of these should wait until then. Should the light take a minor action? Simply so it takes some time if he's surprised etc. Perhaps make some of this damage radiant? I know Oghma isn't big into the whole holy light thing, but it does kind of complete the theme I've started. Which in itself I'm not 100% sold on. Anyway, without further ado: [h=1]Flame of Truth Level 9 Rare[/h]Though missing the large gem in its hilt, this sword still calls to those who worship Oghma, urging them to spread his wisdom. [TABLE="class: magicitem"] [TR] [TD="class: mic1"]Lvl 9[/TD] [TD="class: mic2"]+2[/TD] [TD="class: mic4"] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [/TR] [/TABLE] [B]Weapon: [/B]Longsword [B]Enhancement Bonus:[/B] attack rolls and damage rolls [B]Critical:[/B] +1d6 damage per plus, or +1d10 against monsters you have rolled a knowledge skill against. [h=2]Properties[/h] [LIST] [*]This weapon can shed bright or dim light up to 20 squares. You control the brightness and range of the light. [*]This weapon gives you a bonus to Knowledge checks equal to its enhancement bonus (+2). [/LIST] [h=2]Power [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] Encounter (Imm. Interupt)[/h][I]Trigger:[/I] An ally within 10 squares of you makes a knowledge check. [I]Effect:[/I] The ally rolls twice, using the best result for the check. [h=2]Power [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] Daily[/h]Once per day you may cast the mending ritual to fix X amount of destroyed books, scrolls, or other objects that conveyed knowledge at no cost and half the time. [/QUOTE]
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