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General Tabletop Discussion
*Pathfinder & Starfinder
Holy Symbols and Natural Attack Q's
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<blockquote data-quote="Pielorinho" data-source="post: 954424" data-attributes="member: 259"><p>On the other hand, how many times have you seen a movie in which the good guys, confronted by vampires, improvised a cross out of two sticks to ward the monsters off?</p><p></p><p>As a total houserule, you could probably allow improvised holy symbols, but say that any spell or turning attempt using the improvised symbol is at a -2 caster level penalty.</p><p></p><p>Without that houserule, use the craft rules for making a "typical item." DC 10, can be done by the untrained. A typical cleric, INT 10, could take 10 on the check: in a single week, this cleric could make 100 sp of wooden holy symbols, or 10 gp worth of wooden holy symbols, or 10 wooden holy symbols. That means it'd take slightly less than a day to carve a new symbol, given the appropriate tools, for a normal cleric. That doesn't sound too bad to me.</p><p></p><p></p><p></p><p></p><p>I think you're misunderstanding. Skeletons get <strong>2 claws +0 melee, Claw 1d4</strong>. That means that as a full attack, a skeleton can attack twice: once with each hand.</p><p></p><p>As a standard action, however, the skeleton can only make one attack, same as nearly everyone else in the D&D universe. It may make one claw attack.</p><p></p><p>The only exception I can think of to this policy is that creatures with the pounce ability may attack with multiple weapons in the first round of combat even if they move or charge. Everyone else, AFAIK, may only make a single attack roll when using the standard attack action.</p><p></p><p>This confused us when we first were playing, and we'd often forget, moving and then making multiple attacks. Unless you have pounce, you can't do that.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 954424, member: 259"] On the other hand, how many times have you seen a movie in which the good guys, confronted by vampires, improvised a cross out of two sticks to ward the monsters off? As a total houserule, you could probably allow improvised holy symbols, but say that any spell or turning attempt using the improvised symbol is at a -2 caster level penalty. Without that houserule, use the craft rules for making a "typical item." DC 10, can be done by the untrained. A typical cleric, INT 10, could take 10 on the check: in a single week, this cleric could make 100 sp of wooden holy symbols, or 10 gp worth of wooden holy symbols, or 10 wooden holy symbols. That means it'd take slightly less than a day to carve a new symbol, given the appropriate tools, for a normal cleric. That doesn't sound too bad to me. I think you're misunderstanding. Skeletons get [b]2 claws +0 melee, Claw 1d4[/b]. That means that as a full attack, a skeleton can attack twice: once with each hand. As a standard action, however, the skeleton can only make one attack, same as nearly everyone else in the D&D universe. It may make one claw attack. The only exception I can think of to this policy is that creatures with the pounce ability may attack with multiple weapons in the first round of combat even if they move or charge. Everyone else, AFAIK, may only make a single attack roll when using the standard attack action. This confused us when we first were playing, and we'd often forget, moving and then making multiple attacks. Unless you have pounce, you can't do that. Daniel [/QUOTE]
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Holy Symbols and Natural Attack Q's
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