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"holy" weapons in a system without alignment?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 923808" data-attributes="member: 710"><p>Holy</p><p>Enhancement Bonus: +2</p><p>Description:</p><p>A Holy weapon is imbued with holy power. </p><p>This power was channeled by a creator who had somehow access to the power of a god (or multiple gods), like a cleric, druid or priest.</p><p>Effect: </p><p>The weapon deals 1d6 holy damage in addition to any other damage it deals. </p><p>This type of damage is not subject to Damage Reduction, Energy Resistance or Energy Immunity. </p><p>Even creatures who follow the same diety as the creator (or wielder) gain no special resistance against it. </p><p>This is extra damage and not multiplied on critical hits or on similar occasions.</p><p></p><p>It might lack some flavour, since it no longer distincts between "good" or "evil", even from the point of view of the diety, but its mechanically easy and needs no guesswork. Plain and simple, 1d6 extra damage. In many cases, it might seem inferior to a +1 enhancement like Flaming or Screaming, but its advantage is that it is not subject to Energy Resistance or Damage Reduction.</p><p></p><p>You could also go another route, and decide that holy and unholy are simply energy types, and unholy demons might take double damage from holy damage and no from unholy. In this case it could be a +1 enhancement...</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 923808, member: 710"] Holy Enhancement Bonus: +2 Description: A Holy weapon is imbued with holy power. This power was channeled by a creator who had somehow access to the power of a god (or multiple gods), like a cleric, druid or priest. Effect: The weapon deals 1d6 holy damage in addition to any other damage it deals. This type of damage is not subject to Damage Reduction, Energy Resistance or Energy Immunity. Even creatures who follow the same diety as the creator (or wielder) gain no special resistance against it. This is extra damage and not multiplied on critical hits or on similar occasions. It might lack some flavour, since it no longer distincts between "good" or "evil", even from the point of view of the diety, but its mechanically easy and needs no guesswork. Plain and simple, 1d6 extra damage. In many cases, it might seem inferior to a +1 enhancement like Flaming or Screaming, but its advantage is that it is not subject to Energy Resistance or Damage Reduction. You could also go another route, and decide that holy and unholy are simply energy types, and unholy demons might take double damage from holy damage and no from unholy. In this case it could be a +1 enhancement... Mustrum Ridcully [/QUOTE]
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"holy" weapons in a system without alignment?
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