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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Holywood Heroics: substituting for Dex
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<blockquote data-quote="tetrasodium" data-source="post: 8089632" data-attributes="member: 93670"><p>The big problem with the str/dex imbalance is similar to the int/cha one. Dex was always "better" but it came with costs like being hit by Armor Check Penalty more significantly <span style="font-size: 9px"><em>(how often does a party use climb or jump vrs sneaky stuff)</em></span>, the need to invest in more skills, the need for investing in feats like weapon finesse, no/weaker shield access, & being limited to a smaller subset of weapons that excluded a lot of stuff with some combination of good to great damage dice, crit multiplier, & crit range. Meanwhile strength builds were kicked down to effectively the same weapons as dex with d8/d10 vrsd8/d10/d12/2d6 with the same crit multiplier crit threat & so on while no longer having an edge in skill investment or better shields. Taking all the hurdles that kept melee weapons better in many fights while extending ranges on ranged weapons to near drone warfare levels just exacerbates the whole mess.</p><p></p><p>I don't know what route A5e will take, but it seems that limited substitutions of "use strength instead of dex for $thing" type stuff alone is more just throwing our hands up & admitting it can't be steered back while just giving strength a blatant handicap. bringing back some of the weapon diversity of previous editions & rebuilding ranged weapons/combat are a couple keystone elements that really need to be part of the overall solution</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8089632, member: 93670"] The big problem with the str/dex imbalance is similar to the int/cha one. Dex was always "better" but it came with costs like being hit by Armor Check Penalty more significantly [SIZE=1][I](how often does a party use climb or jump vrs sneaky stuff)[/I][/SIZE], the need to invest in more skills, the need for investing in feats like weapon finesse, no/weaker shield access, & being limited to a smaller subset of weapons that excluded a lot of stuff with some combination of good to great damage dice, crit multiplier, & crit range. Meanwhile strength builds were kicked down to effectively the same weapons as dex with d8/d10 vrsd8/d10/d12/2d6 with the same crit multiplier crit threat & so on while no longer having an edge in skill investment or better shields. Taking all the hurdles that kept melee weapons better in many fights while extending ranges on ranged weapons to near drone warfare levels just exacerbates the whole mess. I don't know what route A5e will take, but it seems that limited substitutions of "use strength instead of dex for $thing" type stuff alone is more just throwing our hands up & admitting it can't be steered back while just giving strength a blatant handicap. bringing back some of the weapon diversity of previous editions & rebuilding ranged weapons/combat are a couple keystone elements that really need to be part of the overall solution [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Holywood Heroics: substituting for Dex
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