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General Tabletop Discussion
*Pathfinder & Starfinder
Hombrew Settings; 11 Base Classes, Which Ones Would You Choose?
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<blockquote data-quote="Sigurd" data-source="post: 4640582" data-attributes="member: 19412"><p>I have only one solid criteria for class existence:</p><p></p><p>Can the class\paragon\prestige whatever sustain itself as an economic model.</p><p></p><p>The core classes could reasonably expect people to need them. Training and equipping them would be profitable and they are not so specialized that they vanish after one initial problem\idea.</p><p></p><p>Some of the stuff out there just doesn't seem viable. If the players are going to find the class already in existence it should have people that need it and people that make their living at it.</p><p></p><p>Mercenary, Soldier, Soldier for the Church, Theif, Spy, Scout, etc... what role does it fulfill and would you hire one over the standard classes? Could they sustain themselves on reasonable pay? Sorcerers for example can be much cheaper than Wizards but they are less flexible.</p><p></p><p></p><p>I'm not saying that strange prestige classes can't exist but if they are going to be a 'one off' my players better start devoting time to building the existence of the class before they can even take it.</p><p></p><p></p><p>Sigurd</p></blockquote><p></p>
[QUOTE="Sigurd, post: 4640582, member: 19412"] I have only one solid criteria for class existence: Can the class\paragon\prestige whatever sustain itself as an economic model. The core classes could reasonably expect people to need them. Training and equipping them would be profitable and they are not so specialized that they vanish after one initial problem\idea. Some of the stuff out there just doesn't seem viable. If the players are going to find the class already in existence it should have people that need it and people that make their living at it. Mercenary, Soldier, Soldier for the Church, Theif, Spy, Scout, etc... what role does it fulfill and would you hire one over the standard classes? Could they sustain themselves on reasonable pay? Sorcerers for example can be much cheaper than Wizards but they are less flexible. I'm not saying that strange prestige classes can't exist but if they are going to be a 'one off' my players better start devoting time to building the existence of the class before they can even take it. Sigurd [/QUOTE]
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Hombrew Settings; 11 Base Classes, Which Ones Would You Choose?
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