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General Tabletop Discussion
*Pathfinder & Starfinder
Hombrew Settings; 11 Base Classes, Which Ones Would You Choose?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4642646" data-attributes="member: 19675"><p>1) Fighter- you can build almost any nonmagical warrior archetype with it. Change certain class abilities from Barbarians to Fighter Feats.</p><p></p><p>2) Rogue- you can build almost any thiefly archetype with it.</p><p></p><p>3) Wizard- you can build almost any spellcaster archetype with it.</p><p></p><p>4) Soulknife- just reflavor its psionics to magic. If you do use this class, use the feats from Dragon #341. For additional fun, you may wish to fold in some of the AU/AE Mage-Blade stuff.</p><p></p><p>5) Holy Warrior from Green Ronin's <em>Book of the Righteous</em>. You get holy warriors for all alignments. You may wish to get the 3.5 updated version.</p><p></p><p>6) Battle Sorcerer. If you must, HR any feat requiring "Sorcerer" to work for them. This should fill the martial spellcaster role nicely. Personally, most of the time, I HR sorcs and bttlsorcs to have some kind of Heritage/Bloodline feat to explain their innate spellcasting- see DCv1, PHB2, CompArc and so forth. As long as you're housruling, you might want to have them use the fatigue system from UA.</p><p></p><p>7) Oriental Adventures Shaman- replace your cleric with this, but expand the weapon choices while making the class' IUC one of a list of appropriate bonus feats. (For the record, the Dragon #318 has the OA update, making this class' IUC similar to the Monk's.)</p><p></p><p>8) Scout/Ranger- smash 'em together (skip the spells) and you've got a sweet wilderness class.</p><p></p><p>9) <em>AU/AE</em> Greenbond OR <em>CompDiv</em> Spirit Shaman- this covers your animist/nature spellcasters very nicely, though you may want to give it the Druid spell list.</p><p></p><p>10)<em> Kingdom of Kalamar</em> Spellsinger- boost its skill points and replace the bard.</p><p></p><p>11) <em>AU/AE</em> Oathsworn for unarmed warriors.</p><p></p><p>And I would probably come up with a different list if asked on a different day...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4642646, member: 19675"] 1) Fighter- you can build almost any nonmagical warrior archetype with it. Change certain class abilities from Barbarians to Fighter Feats. 2) Rogue- you can build almost any thiefly archetype with it. 3) Wizard- you can build almost any spellcaster archetype with it. 4) Soulknife- just reflavor its psionics to magic. If you do use this class, use the feats from Dragon #341. For additional fun, you may wish to fold in some of the AU/AE Mage-Blade stuff. 5) Holy Warrior from Green Ronin's [I]Book of the Righteous[/I]. You get holy warriors for all alignments. You may wish to get the 3.5 updated version. 6) Battle Sorcerer. If you must, HR any feat requiring "Sorcerer" to work for them. This should fill the martial spellcaster role nicely. Personally, most of the time, I HR sorcs and bttlsorcs to have some kind of Heritage/Bloodline feat to explain their innate spellcasting- see DCv1, PHB2, CompArc and so forth. As long as you're housruling, you might want to have them use the fatigue system from UA. 7) Oriental Adventures Shaman- replace your cleric with this, but expand the weapon choices while making the class' IUC one of a list of appropriate bonus feats. (For the record, the Dragon #318 has the OA update, making this class' IUC similar to the Monk's.) 8) Scout/Ranger- smash 'em together (skip the spells) and you've got a sweet wilderness class. 9) [I]AU/AE[/I] Greenbond OR [I]CompDiv[/I] Spirit Shaman- this covers your animist/nature spellcasters very nicely, though you may want to give it the Druid spell list. 10)[I] Kingdom of Kalamar[/I] Spellsinger- boost its skill points and replace the bard. 11) [I]AU/AE[/I] Oathsworn for unarmed warriors. And I would probably come up with a different list if asked on a different day... [/QUOTE]
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Hombrew Settings; 11 Base Classes, Which Ones Would You Choose?
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