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General Tabletop Discussion
*Pathfinder & Starfinder
Hombrew Settings; 11 Base Classes, Which Ones Would You Choose?
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<blockquote data-quote="llamatron2000" data-source="post: 4645754" data-attributes="member: 33814"><p>First, the core 4+1. These are the simplest and most classic of the 4 core archetypes needed to get through an adventure, as well as a fifth man because....well, bob wanted to play.</p><p></p><p>barbarian</p><p>rogue</p><p>wizard(forced specialization, given alternate specialist features)</p><p>favored soul</p><p>factotum</p><p></p><p>Anyways, the full list-</p><p></p><p>Defenders: these guys are essential tanks and melee combatants.</p><p></p><p>1)WARBLADE-A solid replacement for the fighter. More powerful out of the box, but with less encouragement of cheese due to more restricted feat gains. Can also play support with white raven.</p><p></p><p>2)CRUSADER-A fun holy warrior type of character. Better at support than the warblade, and a viable replacement for other leader-types since he can heal in combat.</p><p></p><p>3)BARBARIAN-"I hit him". Rage isn't hard to keep track of. A simple melee class is needed for those players who don't wanna bother with powers or more complex interactions. He can often sub in for rogues or scouts.</p><p></p><p>Strikers: They dish out high damage consistently and have good skill sets.</p><p></p><p>4)WARLOCK-They're a popular class, and fun, too. For those who want to play mages but don't like bookkeeping.</p><p></p><p>5)SCOUT-Nonmagical ranged attacker, wilderness-oriented. I know a lot of people who like playing rangers, and this guy will appeal to them.</p><p></p><p>6)ROGUE-Hard to replace. I almost went with the Akashic, but there's already a lot of exotic flavor with other classes here.</p><p></p><p>Controllers: Good at making enemies impotent, toolbox characters.</p><p></p><p>7)WIZARD(with forced school specialization and alternate specialist features)- Specialization and the alternate features cut down on the cheese and also get rid of troublesome familiars, without impeding too much on what a wizard can learn. The wizard's far more fun than the sorcerer, who can't compete for blastiness with warlocks, anyways.</p><p></p><p>8)MONK- Best when used as battlefield control, the monk has what it takes to make most enemies impotent, and against foes that he can't do that to, he's often the hardest to take down.</p><p></p><p>Leaders: Because you're crazy to go into a dungeon without a healer</p><p></p><p>9)ARCHIVIST-No clerics means no domain spells means no ridiculousness, to a certain degree. A good priest type, makes for great party support.</p><p></p><p>10)FAVORED SOUL- Cuts down on some of the cheesier aspects of the cleric as well. Plus, WINGS!</p><p></p><p>Jack-of-all-trades: Because Bob wants to play, and the other roles are taken.</p><p></p><p>11) FACTOTUM- The ultimate fifth man to have in your party. The ability to fill in any cracks your party might have is a huge asset.</p><p></p><p></p><p>Most of these here are chosen because of personal taste, as well as seeing what other people like playing. Choices were also made to cut down on cheese(such as the conscious omission of the fighter, who is disappointing to bad planners and GODLY to minmaxers, as well as the reduced toolboxes of divine and arcane casters.)</p></blockquote><p></p>
[QUOTE="llamatron2000, post: 4645754, member: 33814"] First, the core 4+1. These are the simplest and most classic of the 4 core archetypes needed to get through an adventure, as well as a fifth man because....well, bob wanted to play. barbarian rogue wizard(forced specialization, given alternate specialist features) favored soul factotum Anyways, the full list- Defenders: these guys are essential tanks and melee combatants. 1)WARBLADE-A solid replacement for the fighter. More powerful out of the box, but with less encouragement of cheese due to more restricted feat gains. Can also play support with white raven. 2)CRUSADER-A fun holy warrior type of character. Better at support than the warblade, and a viable replacement for other leader-types since he can heal in combat. 3)BARBARIAN-"I hit him". Rage isn't hard to keep track of. A simple melee class is needed for those players who don't wanna bother with powers or more complex interactions. He can often sub in for rogues or scouts. Strikers: They dish out high damage consistently and have good skill sets. 4)WARLOCK-They're a popular class, and fun, too. For those who want to play mages but don't like bookkeeping. 5)SCOUT-Nonmagical ranged attacker, wilderness-oriented. I know a lot of people who like playing rangers, and this guy will appeal to them. 6)ROGUE-Hard to replace. I almost went with the Akashic, but there's already a lot of exotic flavor with other classes here. Controllers: Good at making enemies impotent, toolbox characters. 7)WIZARD(with forced school specialization and alternate specialist features)- Specialization and the alternate features cut down on the cheese and also get rid of troublesome familiars, without impeding too much on what a wizard can learn. The wizard's far more fun than the sorcerer, who can't compete for blastiness with warlocks, anyways. 8)MONK- Best when used as battlefield control, the monk has what it takes to make most enemies impotent, and against foes that he can't do that to, he's often the hardest to take down. Leaders: Because you're crazy to go into a dungeon without a healer 9)ARCHIVIST-No clerics means no domain spells means no ridiculousness, to a certain degree. A good priest type, makes for great party support. 10)FAVORED SOUL- Cuts down on some of the cheesier aspects of the cleric as well. Plus, WINGS! Jack-of-all-trades: Because Bob wants to play, and the other roles are taken. 11) FACTOTUM- The ultimate fifth man to have in your party. The ability to fill in any cracks your party might have is a huge asset. Most of these here are chosen because of personal taste, as well as seeing what other people like playing. Choices were also made to cut down on cheese(such as the conscious omission of the fighter, who is disappointing to bad planners and GODLY to minmaxers, as well as the reduced toolboxes of divine and arcane casters.) [/QUOTE]
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Hombrew Settings; 11 Base Classes, Which Ones Would You Choose?
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