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General Tabletop Discussion
*Pathfinder & Starfinder
Hombrew Settings; 11 Base Classes, Which Ones Would You Choose?
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<blockquote data-quote="Dragonwriter" data-source="post: 4646243" data-attributes="member: 54988"><p>Hmmm... Interesting topic. Let me start by saying I have no 3rd party stuff, so this is all WotC.</p><p></p><p>Fighter - Classic and somewhat versatile melee or ranged warrior. Allow "Barbaric Rage" (to give raging option) as a feat, with the later boosts to it as extra feats.</p><p></p><p>Rogue - Again, classic. Allow SA to damage normally immune foes, but dealing somewhere between 1/4 and 1/2 normal damage.</p><p></p><p>Cloistered Cleric - Reduces cleric's role in up-close combat, but still powerful. Also, remove Divine Power and Righteous Might from their spell list.</p><p></p><p>Sorcerer - To fill the arcane mage spot. Personally, I prefer Sor to Wiz, but I like less bookkeeping and the "natural talent" way of things. Give them bonus Heritage feats to explain their natural ability (like Dannyalcatraz said earlier). Perhaps give them access to arcane or divine, chosen at character creation... Not both, though and remove Divine Power and Righteous Might from their divine abilities.</p><p></p><p>Warlock - An alternative to Sors, still flavorful and reasonably strong. </p><p></p><p>Dragon Shaman - Excellent support class, able to give everyone a hand at something. And great flavor, of course.</p><p></p><p>Beguiler (or Bard, with ability to trade bardic knowledge for trapfinding) - Allows sneaky-type/jack-of-all-trades person with some tricky spells.</p><p></p><p>Binder - Awesome jack-of-all-trades, able to change abilities every day. Very cool and has some awesome flavor, plus the "forbidden knowledge" feel.</p><p></p><p>Shadowcaster - Not as offensive, or really powerful a mage as Sor, more versatile than Warlock. Good at controlling the battlefield, misdirection and causing some really nasty status effects. Maybe use the fixes created by the class' designer...</p><p></p><p>Incarnate - Another versatile character, able to change abilities every day. Can stand with the Dragon Shaman, Fighter or Binder in melee, toss stuff into the mix with ranged combat, or use some fancy abilities kinda like the Sor or Warlock, but not as strong.</p><p></p><p>As for the final pick... I'd have to go with Totemist. They have some sweet flavor, allow different, changeable abilities and can fulfill a variety of roles. Maybe allow them the "Barbarian Rage", to illustrate their kinship with the wilds and the ferocious creatures.</p><p></p><p></p><p>Not necessarily the strongest choices, but they fulfill classic tropes and such, while allowing for diversity. This group of stuff gives an interesting blend and some neat abilities.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4646243, member: 54988"] Hmmm... Interesting topic. Let me start by saying I have no 3rd party stuff, so this is all WotC. Fighter - Classic and somewhat versatile melee or ranged warrior. Allow "Barbaric Rage" (to give raging option) as a feat, with the later boosts to it as extra feats. Rogue - Again, classic. Allow SA to damage normally immune foes, but dealing somewhere between 1/4 and 1/2 normal damage. Cloistered Cleric - Reduces cleric's role in up-close combat, but still powerful. Also, remove Divine Power and Righteous Might from their spell list. Sorcerer - To fill the arcane mage spot. Personally, I prefer Sor to Wiz, but I like less bookkeeping and the "natural talent" way of things. Give them bonus Heritage feats to explain their natural ability (like Dannyalcatraz said earlier). Perhaps give them access to arcane or divine, chosen at character creation... Not both, though and remove Divine Power and Righteous Might from their divine abilities. Warlock - An alternative to Sors, still flavorful and reasonably strong. Dragon Shaman - Excellent support class, able to give everyone a hand at something. And great flavor, of course. Beguiler (or Bard, with ability to trade bardic knowledge for trapfinding) - Allows sneaky-type/jack-of-all-trades person with some tricky spells. Binder - Awesome jack-of-all-trades, able to change abilities every day. Very cool and has some awesome flavor, plus the "forbidden knowledge" feel. Shadowcaster - Not as offensive, or really powerful a mage as Sor, more versatile than Warlock. Good at controlling the battlefield, misdirection and causing some really nasty status effects. Maybe use the fixes created by the class' designer... Incarnate - Another versatile character, able to change abilities every day. Can stand with the Dragon Shaman, Fighter or Binder in melee, toss stuff into the mix with ranged combat, or use some fancy abilities kinda like the Sor or Warlock, but not as strong. As for the final pick... I'd have to go with Totemist. They have some sweet flavor, allow different, changeable abilities and can fulfill a variety of roles. Maybe allow them the "Barbarian Rage", to illustrate their kinship with the wilds and the ferocious creatures. Not necessarily the strongest choices, but they fulfill classic tropes and such, while allowing for diversity. This group of stuff gives an interesting blend and some neat abilities. [/QUOTE]
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