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General Tabletop Discussion
*Pathfinder & Starfinder
Hombrew Settings; 11 Base Classes, Which Ones Would You Choose?
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<blockquote data-quote="Drowbane" data-source="post: 4646791" data-attributes="member: 23396"><p>my Homebrewed "11".</p><p></p><p><strong>Artificer</strong>: as ECS</p><p><strong>Druid</strong>: as PHB.</p><p><strong>Elementalist/DragonSorcerer</strong>: As PHB Sorc; Lose: Familiar. Gains: eschew materials at 1st level. Spells talents at 3rd, 6th, 9th, 12th, 15th, 18th. Elemental Mastery can replace any one Spell Talent except the one at 1st level. Spell-list: Wu Jen spells and all “draconic sorcerer” spells.</p><p><strong>Fighter</strong>: HD raised to d12, combat mastery: 3rd, 7th, 11th, 15th, and 19th. Some new fighter feats lines: Berserker, Favored Enemy, Knighthood, etc.</p><p><strong>Jackel</strong>: as spellthief; gains deceive item, detect magic, eldritch blast, imbue item and invocations when a warlock would have. Loses normal spell progression (can still steal spells, but only learns SLAs). (named after an obscure 2e kit... or was it a class?)</p><p><strong>Psionicist</strong>: as Psion; unique non-psion powers (such as Psy-warrior or Mantle powers) placed amongst the 6 disciplines or ignored.</p><p><strong>Rogue</strong>: gains special abilities at 4th & 7th level. Special abilities (and minimum level to select); Bonus feat 4+, camouflage 10+, crippling strike 7+, death attack 10+, defensive roll 4+, hide in plain sight 10+, improved evasion 4+, opportunist 7+, slippery mind 7+, skill mastery 4+ (list in progress)</p><p><strong>Swordsage</strong>: HD raised to d10. gains access to devoted spirit.</p><p><strong>Templar</strong>: as cleric; gains aura of courage, divine grace, divine health, and lay on hands. (keep in mind that the majority of the clergy are lay-priests… experts).</p><p><strong>Warblade</strong>: HD reduced to d10. gains access to devoted spirit.</p><p><strong>Wizard</strong>: as specialized wizard; exception, still restricted to wizard spell list for 7 schools, may learn and cast spells from any spell-list that are within specialized school. Conjurers can heal, for example.</p><p></p><p>note: each class gains 2 (per level) skill points more than WotC. Also, no such thing as a “class skill”.</p></blockquote><p></p>
[QUOTE="Drowbane, post: 4646791, member: 23396"] my Homebrewed "11". [B]Artificer[/B]: as ECS [B]Druid[/B]: as PHB. [B]Elementalist/DragonSorcerer[/B]: As PHB Sorc; Lose: Familiar. Gains: eschew materials at 1st level. Spells talents at 3rd, 6th, 9th, 12th, 15th, 18th. Elemental Mastery can replace any one Spell Talent except the one at 1st level. Spell-list: Wu Jen spells and all “draconic sorcerer” spells. [B]Fighter[/B]: HD raised to d12, combat mastery: 3rd, 7th, 11th, 15th, and 19th. Some new fighter feats lines: Berserker, Favored Enemy, Knighthood, etc. [B]Jackel[/B]: as spellthief; gains deceive item, detect magic, eldritch blast, imbue item and invocations when a warlock would have. Loses normal spell progression (can still steal spells, but only learns SLAs). (named after an obscure 2e kit... or was it a class?) [B]Psionicist[/B]: as Psion; unique non-psion powers (such as Psy-warrior or Mantle powers) placed amongst the 6 disciplines or ignored. [B]Rogue[/B]: gains special abilities at 4th & 7th level. Special abilities (and minimum level to select); Bonus feat 4+, camouflage 10+, crippling strike 7+, death attack 10+, defensive roll 4+, hide in plain sight 10+, improved evasion 4+, opportunist 7+, slippery mind 7+, skill mastery 4+ (list in progress) [B]Swordsage[/B]: HD raised to d10. gains access to devoted spirit. [B]Templar[/B]: as cleric; gains aura of courage, divine grace, divine health, and lay on hands. (keep in mind that the majority of the clergy are lay-priests… experts). [B]Warblade[/B]: HD reduced to d10. gains access to devoted spirit. [B]Wizard[/B]: as specialized wizard; exception, still restricted to wizard spell list for 7 schools, may learn and cast spells from any spell-list that are within specialized school. Conjurers can heal, for example. note: each class gains 2 (per level) skill points more than WotC. Also, no such thing as a “class skill”. [/QUOTE]
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Hombrew Settings; 11 Base Classes, Which Ones Would You Choose?
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