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General Tabletop Discussion
*Pathfinder & Starfinder
Hombrew Settings; 11 Base Classes, Which Ones Would You Choose?
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<blockquote data-quote="Arkhandus" data-source="post: 4648150" data-attributes="member: 13966"><p>Umm.... <strong>Core D&D is vanilla fantasy</strong>. D&D is the earliest, most basic fantasy RPG. A vanilla fantasy setting is anything roughly similar to core D&D from Chainmail to 3.5. And anything similar to Tolkien, or the Conan stories. Since those, and D&D which has itself become a defining element of fantasy over time, are the basic framework upon which so much is based.</p><p></p><p>Anything that deviates more than a bit from the generic fantasy flavor of D&D/Tolkien/Conan etc. (not sure if I'd consider Dying Earth to be in the same league, but it did have a significant influence on D&D at least) isn't vanilla. Swordsages, akashics, soulknives, psions, ritual warriors, and such aren't vanilla.</p><p></p><p>Seems that a lotta folks confused the OP's request with something regarding homebrewed classes, when he was just asking about 11 classes for a homebrewed setting, classes taken from d20/OGL sources.</p><p></p><p>My list would look fairly different if I weren't thinking along the lines of a vanilla setting. Like so:</p><p>1. Crusader for the holy warrior sort.</p><p>2. Warblade for the skilled and physically powerful warrior sort.</p><p>3. Swordsage for the clever and tricky warrior sort.</p><p>4. Dragon Shaman for the support role.</p><p>5. Duskblade for the arcane warrior position.</p><p>6. Eldritch Weaver for the main arcane caster role.</p><p>7. Priest of the Celestial Spheres for the main divine caster role.</p><p>8. Witch as the elemental and blended caster type.</p><p>9. Psychic as the psionic type.</p><p>10. Akashic as the skillmonkey.</p><p>11. Totem Warrior as the wilderness warrior type.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4648150, member: 13966"] Umm.... [B]Core D&D is vanilla fantasy[/B]. D&D is the earliest, most basic fantasy RPG. A vanilla fantasy setting is anything roughly similar to core D&D from Chainmail to 3.5. And anything similar to Tolkien, or the Conan stories. Since those, and D&D which has itself become a defining element of fantasy over time, are the basic framework upon which so much is based. Anything that deviates more than a bit from the generic fantasy flavor of D&D/Tolkien/Conan etc. (not sure if I'd consider Dying Earth to be in the same league, but it did have a significant influence on D&D at least) isn't vanilla. Swordsages, akashics, soulknives, psions, ritual warriors, and such aren't vanilla. Seems that a lotta folks confused the OP's request with something regarding homebrewed classes, when he was just asking about 11 classes for a homebrewed setting, classes taken from d20/OGL sources. My list would look fairly different if I weren't thinking along the lines of a vanilla setting. Like so: 1. Crusader for the holy warrior sort. 2. Warblade for the skilled and physically powerful warrior sort. 3. Swordsage for the clever and tricky warrior sort. 4. Dragon Shaman for the support role. 5. Duskblade for the arcane warrior position. 6. Eldritch Weaver for the main arcane caster role. 7. Priest of the Celestial Spheres for the main divine caster role. 8. Witch as the elemental and blended caster type. 9. Psychic as the psionic type. 10. Akashic as the skillmonkey. 11. Totem Warrior as the wilderness warrior type. [/QUOTE]
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Hombrew Settings; 11 Base Classes, Which Ones Would You Choose?
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