Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Home-brew CS] Golden Age of Magic Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Velenne" data-source="post: 367234" data-attributes="member: 1856"><p>In the home-brew world my group and I created for the birth of 3rd Edition, the abundance and use of magic spanning its landscape has grown with each passing year. At the current point in the time-line, mages have been in control of the world for over a century and a half. Their policies and laws have lended them growing power to such a degree that they rule unchallenged over every inch of land from North to South, East to West (the land is divided for each school of magic, ruled as an independant state by a "magelord" with its own beuocracies, but each magelord serves as part of a council not unlike the UN).</p><p></p><p>By allowing that time for them to collect power and gather the greatest minds in the world, we've sought to create a Golden Age of Magic to play in. But just how much should the Art be a part of city-folk's everyday lives?</p><p></p><p>To illustrate, imagine a parallel between today's level of technowledgy, but substitute magic. What our grandparents had found fantastic and exciting, we see as common everyday parts of our lives. Substitute television, B-52's, and MRI's for scrying pools, Firestorms, and Cure spells. The people who live in cities find things like this old hat and commonplace. There are wonders, to be sure, but they've become a bit jaded to most of it. Farmers and country-people would have access to magic, but far less so, just like today.</p><p></p><p>So what would life be like? We're talking the Golden Age of Magic here folks. Teleport companies instead of airlines, churches instead of hospitals (clerics instead of doctors), guards and wards instead of security systems etc. What's a-day-in-the-life like for a blue-collar worker, a white-collar worker (presumebly a mage, as bright students are enrolled in State-run mage acadamies at an early age), y'know average Joe and Jane? I envision very tight control over magic and the creation of items (especially offense spells) requiring permits and liscences or being altogether illegal. </p><p></p><p>I'd like to steer away from the topic of War in the Golden Age of Magic in this thread. It's been analyzed before (see the "How would you protect a fortress" thread a few pages back) and I don't want to rehash it. Also, if you know of any books on the subject, and would recommend them, I'd love to hear about it. Post on!</p></blockquote><p></p>
[QUOTE="Velenne, post: 367234, member: 1856"] In the home-brew world my group and I created for the birth of 3rd Edition, the abundance and use of magic spanning its landscape has grown with each passing year. At the current point in the time-line, mages have been in control of the world for over a century and a half. Their policies and laws have lended them growing power to such a degree that they rule unchallenged over every inch of land from North to South, East to West (the land is divided for each school of magic, ruled as an independant state by a "magelord" with its own beuocracies, but each magelord serves as part of a council not unlike the UN). By allowing that time for them to collect power and gather the greatest minds in the world, we've sought to create a Golden Age of Magic to play in. But just how much should the Art be a part of city-folk's everyday lives? To illustrate, imagine a parallel between today's level of technowledgy, but substitute magic. What our grandparents had found fantastic and exciting, we see as common everyday parts of our lives. Substitute television, B-52's, and MRI's for scrying pools, Firestorms, and Cure spells. The people who live in cities find things like this old hat and commonplace. There are wonders, to be sure, but they've become a bit jaded to most of it. Farmers and country-people would have access to magic, but far less so, just like today. So what would life be like? We're talking the Golden Age of Magic here folks. Teleport companies instead of airlines, churches instead of hospitals (clerics instead of doctors), guards and wards instead of security systems etc. What's a-day-in-the-life like for a blue-collar worker, a white-collar worker (presumebly a mage, as bright students are enrolled in State-run mage acadamies at an early age), y'know average Joe and Jane? I envision very tight control over magic and the creation of items (especially offense spells) requiring permits and liscences or being altogether illegal. I'd like to steer away from the topic of War in the Golden Age of Magic in this thread. It's been analyzed before (see the "How would you protect a fortress" thread a few pages back) and I don't want to rehash it. Also, if you know of any books on the subject, and would recommend them, I'd love to hear about it. Post on! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Home-brew CS] Golden Age of Magic Help
Top