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Home brew Vs Modules
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<blockquote data-quote="Elf Witch" data-source="post: 6251508" data-attributes="member: 9037"><p>When I DM I do use some modules if they fit in my game. So my game is a combo of home brew and modules. I do make the modules fit my game I have had players be surprised that they just ran through a module.</p><p></p><p>As a player it depends on the DM some DMs are just not that good at coming up with creative ideas. My roommate is that way she runs Pazio's Adventure Paths and they are a blast to play in. But her home brews are lacking. Yes there is an element of railroading but the players understand this and we do our best to pick up the hooks and go with them. We also make characters that work with the Adventure Path. </p><p></p><p>My favorite is a home brew with a creative DM when you get that mixed with good involved players that is when you get RPG gold.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6251508, member: 9037"] When I DM I do use some modules if they fit in my game. So my game is a combo of home brew and modules. I do make the modules fit my game I have had players be surprised that they just ran through a module. As a player it depends on the DM some DMs are just not that good at coming up with creative ideas. My roommate is that way she runs Pazio's Adventure Paths and they are a blast to play in. But her home brews are lacking. Yes there is an element of railroading but the players understand this and we do our best to pick up the hooks and go with them. We also make characters that work with the Adventure Path. My favorite is a home brew with a creative DM when you get that mixed with good involved players that is when you get RPG gold. [/QUOTE]
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