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<blockquote data-quote="korjik" data-source="post: 5697624" data-attributes="member: 56755"><p>First-Fun</p><p>Second-Plot</p><p>Third-Rules</p><p> </p><p>With the qualifier that plot be a major thing, not whim.</p><p> </p><p>If a rules is not fun, it goes, no questions asked. 'Everybody roll climbing enough times to climb to the bottom of the cliff' is not going to happen when I know that it is tedious roll-playing that is almost guaranteed to kill a character for no reason.</p><p> </p><p>If I want to make a plot point I will change the rules. If there are no sorcerers then the players cant make a sorcerer. This isnt normally a problem, as I generally would just use an unused class for the plot point, instead of telling a player no.</p><p> </p><p>It isnt random, or just DM fiat tho. The first is as much due to discussion as fiat, and the second, like I said, I try to avoid player conflicts.</p></blockquote><p></p>
[QUOTE="korjik, post: 5697624, member: 56755"] First-Fun Second-Plot Third-Rules With the qualifier that plot be a major thing, not whim. If a rules is not fun, it goes, no questions asked. 'Everybody roll climbing enough times to climb to the bottom of the cliff' is not going to happen when I know that it is tedious roll-playing that is almost guaranteed to kill a character for no reason. If I want to make a plot point I will change the rules. If there are no sorcerers then the players cant make a sorcerer. This isnt normally a problem, as I generally would just use an unused class for the plot point, instead of telling a player no. It isnt random, or just DM fiat tho. The first is as much due to discussion as fiat, and the second, like I said, I try to avoid player conflicts. [/QUOTE]
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