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<blockquote data-quote="Lanefan" data-source="post: 5700575" data-attributes="member: 29398"><p>Seeing as my game system is about 98% homebrew I guess I vote for homebrewing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for consultation: it depends what I'm changing or in some cases where the change idea comes from. If it's something that affects the players then I'll usually (but not always) run it out first, mostly in terms of asking "what is stopping me from making this change?". If the change idea comes from one or more players, that guarantees discussion usually starting with "why do I want to change this?". If it's something outside usual player knowledge e.g. changing how some iconic magic items work then there's no discussion at all: it just happens, and they find out about it later if at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Far more often I'll run a change idea by other DMs to see what they think of it.</p><p></p><p>Note that I'm talking about changes made on the fly during a campaign here. Changes made before the campaign starts are simply part of the game, and are written up in that game's blue book.</p><p></p><p>Lan-"homebrew works for beer too"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5700575, member: 29398"] Seeing as my game system is about 98% homebrew I guess I vote for homebrewing. :) As for consultation: it depends what I'm changing or in some cases where the change idea comes from. If it's something that affects the players then I'll usually (but not always) run it out first, mostly in terms of asking "what is stopping me from making this change?". If the change idea comes from one or more players, that guarantees discussion usually starting with "why do I want to change this?". If it's something outside usual player knowledge e.g. changing how some iconic magic items work then there's no discussion at all: it just happens, and they find out about it later if at all. :) Far more often I'll run a change idea by other DMs to see what they think of it. Note that I'm talking about changes made on the fly during a campaign here. Changes made before the campaign starts are simply part of the game, and are written up in that game's blue book. Lan-"homebrew works for beer too"-efan [/QUOTE]
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