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Home Game Culture Shock: LFR players vs the 15min workday
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5604776" data-attributes="member: 82106"><p>Exactly. It is up to the players to decide how to distribute their build resources. There's nothing wrong with the people at the table determining at the start what sort of play style they are going to focus on and build characters appropriate to that, but if all the players decide to totally ignore one aspect of play they are making a trade off and they will have to deal with the consequences of that trade off.</p><p></p><p>I mean, presumably, the party that has totally ignored social skills despite knowing that situations where they are potentially relevant and advantageous have made a conscious choice. They have reaped an advantage from this choice, being more combat effective. It behooves the DM to make that trade off meaningful. When the PCs can't deal with a situation they didn't prepare for they'll have to try to work out a way to make do or they'll have to rough it and use their other advantages to deal with the negative consequences. Overall they should come out OK. What I would generally figure is happening in a case like this is that the players are trying to push things in a specific direction. That's OK. The DM should be aware of that and make sure that the action at the table is of a type that is engaging to the players. However making their choices meaningless by simply avoiding putting in any situations that are avoiding their weak points isn't an answer. If a party takes all melee type powers you don't make every encounter a melee slug-fest either, you throw in some flying monsters and whatnot and make them sweat some. They'll figure out a way to deal with that and it will add to the fun.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5604776, member: 82106"] Exactly. It is up to the players to decide how to distribute their build resources. There's nothing wrong with the people at the table determining at the start what sort of play style they are going to focus on and build characters appropriate to that, but if all the players decide to totally ignore one aspect of play they are making a trade off and they will have to deal with the consequences of that trade off. I mean, presumably, the party that has totally ignored social skills despite knowing that situations where they are potentially relevant and advantageous have made a conscious choice. They have reaped an advantage from this choice, being more combat effective. It behooves the DM to make that trade off meaningful. When the PCs can't deal with a situation they didn't prepare for they'll have to try to work out a way to make do or they'll have to rough it and use their other advantages to deal with the negative consequences. Overall they should come out OK. What I would generally figure is happening in a case like this is that the players are trying to push things in a specific direction. That's OK. The DM should be aware of that and make sure that the action at the table is of a type that is engaging to the players. However making their choices meaningless by simply avoiding putting in any situations that are avoiding their weak points isn't an answer. If a party takes all melee type powers you don't make every encounter a melee slug-fest either, you throw in some flying monsters and whatnot and make them sweat some. They'll figure out a way to deal with that and it will add to the fun. [/QUOTE]
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Home Game Culture Shock: LFR players vs the 15min workday
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