Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Home-Grown Critical Effect Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the_bruiser" data-source="post: 1025120" data-attributes="member: 6126"><p><strong>Re: Re: Against the Slavers - Critical Hit Rules</strong></p><p></p><p></p><p></p><p></p><p></p><p>Absolutely, happy to. Note - these are not real names in our campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Bob the Slaver swings his greatsword at Happy the PC, delivering a devestating blow (successful critical) for 23 damage. Happy makes a fortitude save DC 23. His bonus is +7 and his roll is only a 2, so his adjusted roll is a 9; he fails the save by 14. </p><p></p><p>In addition to the 23 damage, he suffers a critical effect. We roll a d10 to determine where. We roll a nine, so we'd look at the following line for the character;s right arm:</p><p></p><p>11-15 / moderate / arm broken, 1/2 move, no attacks or spellcasting with that arm</p><p></p><p>Okay - until the character receives a cure moderate wounds spell (or better), that arm is useless. But let's say that the best cure spell available is a cure light wounds. It would take four days' rest (with successful heal checks) to reduce the 14 severity to a 10 severity, at which point a cure light wounds spell would be sufficient. </p><p></p><p>In the meantime, the character cannot cast spells, wield a weapon/shield, or do whatever else he might normally with that arm. Because it is the right arm, any character that has not established himself as left handed (or ambidextrous) would receive penalties (probably -4) for attacks with that arm. </p><p></p><p>Does that help?</p></blockquote><p></p>
[QUOTE="the_bruiser, post: 1025120, member: 6126"] [b]Re: Re: Against the Slavers - Critical Hit Rules[/b] Absolutely, happy to. Note - these are not real names in our campaign :). Bob the Slaver swings his greatsword at Happy the PC, delivering a devestating blow (successful critical) for 23 damage. Happy makes a fortitude save DC 23. His bonus is +7 and his roll is only a 2, so his adjusted roll is a 9; he fails the save by 14. In addition to the 23 damage, he suffers a critical effect. We roll a d10 to determine where. We roll a nine, so we'd look at the following line for the character;s right arm: 11-15 / moderate / arm broken, 1/2 move, no attacks or spellcasting with that arm Okay - until the character receives a cure moderate wounds spell (or better), that arm is useless. But let's say that the best cure spell available is a cure light wounds. It would take four days' rest (with successful heal checks) to reduce the 14 severity to a 10 severity, at which point a cure light wounds spell would be sufficient. In the meantime, the character cannot cast spells, wield a weapon/shield, or do whatever else he might normally with that arm. Because it is the right arm, any character that has not established himself as left handed (or ambidextrous) would receive penalties (probably -4) for attacks with that arm. Does that help? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Home-Grown Critical Effect Rules
Top