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<blockquote data-quote="Zardnaar" data-source="post: 7476630" data-attributes="member: 6716779"><p>Back in 2009 or so I made a house rule document to fix 3.5 that was basically a list of banned stuff. This eventually turned into a rough outline of a home brewed D&D system we tested a few times in 2013/14 right before 5E came out. I got a few ideas from WoTC 5E playtest and made 4 classes level 1-5 initially. At the time I was playing OSR retroclones but I wanted feats in there as well so I updated a lot of the 3.5 feats, dumped or fixed the broken ones. I wanted sme basic options like 2E or ACKs, modern d20 mechanics and fort/ref/will with fixed numbers along with a functioning skill system.</p><p></p><p> Now that 5E has been out I kind of wnat to fix a few things there as well and mine ideas such as various class ideas. I also want to strip out things like short rest mechanics as I think everything should be aat will/daily or at will/encounters and 5E mixes short resat type classes with daily classes. Other things in 5E that kind of annoy me is the healing rates and I think they messed up a few things like saves and various other minor things. I also want a more basic game than 5E going back to AD&D classes perhaps and OSR multiclassing and xp for gold, mostly because MCing is still borked, and gold for xp makes things a bit different and is a chagne from killing stuff (you will get xp for monsters and RP as well). Also looks like PF2 will not be my fixed 3.5 system I have been wanting for years.</p><p></p><p> Since I'm basically lazy and a lot of work has been done for me I have thought about what I want to borrow and I have narrowed it down to the following. </p><p></p><p> The Brain Storm ATM</p><p></p><p>4E or 5E round structure</p><p>Multiple attacks as an action/standard action</p><p>Some fiddly numbers are OK (+2 to hit for flanking for example)</p><p>3E/4E style microfeats.</p><p>Universal proficiency bonus (probably 4Es +1/2 levels, bounded accuracy just a bit more stretched than 5E).</p><p>Armor tops out at platemail</p><p>3E style armor</p><p>3E style weapons</p><p>5E style crit system but a longsword for example will crit on 19/20 for 2d8 damage, a great axe for 3d12.</p><p>Fort/Ref/Will defense</p><p>Prof bonus on all saves</p><p>Class bonus on saves at level 1 a'la 3E</p><p>OSR xp tables and multiclassing (B/X xp tables, AD&D ones are a bit funky)</p><p>4 classes initially, up to 11 (2E ones+ Monk, and Assassin or Barbarian)</p><p>Advantage/disadvantage</p><p>5E monster HD/sizes used, HP scaled back, some old OSR things tweaked (energy drain reduces max hp and exhausts you no level loss).</p><p></p><p> Probably have all classes get a feat at level 1,3,5,7,9,10 etc. Some classes will get a few more. Some classes will get 5E abilities (action surge on fighters) and in some cases have abilities brought forward (fighters get attacks at 5,11,16). Short rest mechanics ported will become 2/day or 3/day. This is because if spellcasters can nova so can the marital's. </p><p></p><p> So cherry picked a few concepts from B/X through to 5E. My fighter will resemble the 5E ones but have AD&D type saves using fort/ref/will. The rogue will have sneak attack and backstab (sneak attack for damage, backstab +4 to hit or advantage for flanking).</p><p></p><p>Spell lists will also be very truncated (around a dozen for each level). </p><p></p><p> So any ideas what you would do with a modern OSR game that is not a clone or a very simplified 3E which is sort of what I am aiming at. Any suggestions for the most classic low level monsters would also be appreciated as I have to write the damn things up but I have a few write ups I can tweak from my old notes. Also after any suggestions at what older D&Ds did well and what 5E doesn't do or has messed it up a bit or is a bit annoying.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7476630, member: 6716779"] Back in 2009 or so I made a house rule document to fix 3.5 that was basically a list of banned stuff. This eventually turned into a rough outline of a home brewed D&D system we tested a few times in 2013/14 right before 5E came out. I got a few ideas from WoTC 5E playtest and made 4 classes level 1-5 initially. At the time I was playing OSR retroclones but I wanted feats in there as well so I updated a lot of the 3.5 feats, dumped or fixed the broken ones. I wanted sme basic options like 2E or ACKs, modern d20 mechanics and fort/ref/will with fixed numbers along with a functioning skill system. Now that 5E has been out I kind of wnat to fix a few things there as well and mine ideas such as various class ideas. I also want to strip out things like short rest mechanics as I think everything should be aat will/daily or at will/encounters and 5E mixes short resat type classes with daily classes. Other things in 5E that kind of annoy me is the healing rates and I think they messed up a few things like saves and various other minor things. I also want a more basic game than 5E going back to AD&D classes perhaps and OSR multiclassing and xp for gold, mostly because MCing is still borked, and gold for xp makes things a bit different and is a chagne from killing stuff (you will get xp for monsters and RP as well). Also looks like PF2 will not be my fixed 3.5 system I have been wanting for years. Since I'm basically lazy and a lot of work has been done for me I have thought about what I want to borrow and I have narrowed it down to the following. The Brain Storm ATM 4E or 5E round structure Multiple attacks as an action/standard action Some fiddly numbers are OK (+2 to hit for flanking for example) 3E/4E style microfeats. Universal proficiency bonus (probably 4Es +1/2 levels, bounded accuracy just a bit more stretched than 5E). Armor tops out at platemail 3E style armor 3E style weapons 5E style crit system but a longsword for example will crit on 19/20 for 2d8 damage, a great axe for 3d12. Fort/Ref/Will defense Prof bonus on all saves Class bonus on saves at level 1 a'la 3E OSR xp tables and multiclassing (B/X xp tables, AD&D ones are a bit funky) 4 classes initially, up to 11 (2E ones+ Monk, and Assassin or Barbarian) Advantage/disadvantage 5E monster HD/sizes used, HP scaled back, some old OSR things tweaked (energy drain reduces max hp and exhausts you no level loss). Probably have all classes get a feat at level 1,3,5,7,9,10 etc. Some classes will get a few more. Some classes will get 5E abilities (action surge on fighters) and in some cases have abilities brought forward (fighters get attacks at 5,11,16). Short rest mechanics ported will become 2/day or 3/day. This is because if spellcasters can nova so can the marital's. So cherry picked a few concepts from B/X through to 5E. My fighter will resemble the 5E ones but have AD&D type saves using fort/ref/will. The rogue will have sneak attack and backstab (sneak attack for damage, backstab +4 to hit or advantage for flanking). Spell lists will also be very truncated (around a dozen for each level). So any ideas what you would do with a modern OSR game that is not a clone or a very simplified 3E which is sort of what I am aiming at. Any suggestions for the most classic low level monsters would also be appreciated as I have to write the damn things up but I have a few write ups I can tweak from my old notes. Also after any suggestions at what older D&Ds did well and what 5E doesn't do or has messed it up a bit or is a bit annoying. [/QUOTE]
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