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<blockquote data-quote="Greenfield" data-source="post: 7476949" data-attributes="member: 6669384"><p>The sword-swinger, presumably, gets more practice and training than the Wizard, in-combat experience if nothing else. So why doesn't he/she advance faster?</p><p></p><p>And the difference is more like 20% better, not 40. (Consider 10 STR wizard v 18 STR fighter.) But the exact numbers don't matter. The fighter type should advance faster, in melee ability, than the guy who studiously avoids melee and never practices.</p><p></p><p>The Elf Wizard, who has never picked up a bow since he was a kid but has a decent Dex (AC is important) hits his enemies with one almost as often as the archer type who uses and practices often. Same issue, for the same reason.</p><p></p><p>The Ranger, who uses and practices his woodland skills all the time advances just as quickly as the city-born Rogue who never learned deer tracks from train tracks.</p><p></p><p>In fact, if you were facing a 4e Skill Challenge, and your character had the training and stats to back up a particular skill, you were a god in that skill. If you lack the stat and training you should actively avoid making any effort or even trying to practice that skill. Failures stack up fast in skill challenges when well meaning PCs try to help.</p><p></p><p>What's more, as you advance you'll always be a god in that skill, or a complete flop, and that will never change. There is little or no middle ground, because they use universal proficiency in place of rank-by-rank skill advancement (as seen in 3.*).</p><p></p><p>Yes, the universal proficiency thing is simple. It removes an entire category of choices from the player when advancement time comes, and maybe you consider that a good thing. I don't.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7476949, member: 6669384"] The sword-swinger, presumably, gets more practice and training than the Wizard, in-combat experience if nothing else. So why doesn't he/she advance faster? And the difference is more like 20% better, not 40. (Consider 10 STR wizard v 18 STR fighter.) But the exact numbers don't matter. The fighter type should advance faster, in melee ability, than the guy who studiously avoids melee and never practices. The Elf Wizard, who has never picked up a bow since he was a kid but has a decent Dex (AC is important) hits his enemies with one almost as often as the archer type who uses and practices often. Same issue, for the same reason. The Ranger, who uses and practices his woodland skills all the time advances just as quickly as the city-born Rogue who never learned deer tracks from train tracks. In fact, if you were facing a 4e Skill Challenge, and your character had the training and stats to back up a particular skill, you were a god in that skill. If you lack the stat and training you should actively avoid making any effort or even trying to practice that skill. Failures stack up fast in skill challenges when well meaning PCs try to help. What's more, as you advance you'll always be a god in that skill, or a complete flop, and that will never change. There is little or no middle ground, because they use universal proficiency in place of rank-by-rank skill advancement (as seen in 3.*). Yes, the universal proficiency thing is simple. It removes an entire category of choices from the player when advancement time comes, and maybe you consider that a good thing. I don't. [/QUOTE]
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